Lunge Feat and "Disruptive"


Rules Questions


Will "lunge" extend the reach of a disruptive feat an additional 5'?

Maybe to simple of a question maybe but that's just jist of it.


Scrogz wrote:

Will "lunge" extend the reach of a disruptive feat an additional 5'?

Maybe to simple of a question maybe but that's just jist of it.

Mmmh since Lunge work only "until the end of your turn" I think it can't work... Unless someone cast during your turn maybe ? (if possible ;) )


I was thinking in these terms....

I am 10' away from a caster and I have the lunge and disruptive feats. I CAN ready an action to hit that caster if he starts casting. I am just trying to figure out if lunge/disruptive give me an extended "passive" range for the disruptive?

Maybe it would until I had acted in a given round?

So many details.

Grand Lodge

I believe you might have to hold your action for this. Though you would get your regular attack and your attack of opportunity, which increases your chances of screwing them up.


Scrogz wrote:

I was thinking in these terms....

I am 10' away from a caster and I have the lunge and disruptive feats. I CAN ready an action to hit that caster if he starts casting. I am just trying to figure out if lunge/disruptive give me an extended "passive" range for the disruptive?

Maybe it would until I had acted in a given round?

So many details.

The answer is no.

Here is how it plays out.

Your Turn You ready an action to attack the wizard if they cast a spell. You are 10 ft. away. This uses up your standard action for the round.

Wizard's Turn The wizard attempts to cast a spell defensively. You get to take your readied action as an interrupt.

Your Turn Using lunge, you attack the wizard and deal X damage. This forces the wizard to make a concentration check 10+spell level+X to avoid losing the spell. Your turn ends, Lunge goes away.

Wizard's Turn The wizard must now make a concentration check to cast defensively AND a concentration check to retain the spell after being dealt damage. However, you are no longer threatening him, so you 'cannot take an AoO' on him, and the +4 increase does not apply.

What you could (and should) do instead is use the fact that you can take a 5-ft. step at any time during your turn if you've not moved in the round to move closer to the wizard during the readied action and take the attack. Now the +4 increase does apply.


Kain Darkwind wrote:
Scrogz wrote:

I was thinking in these terms....

I am 10' away from a caster and I have the lunge and disruptive feats. I CAN ready an action to hit that caster if he starts casting. I am just trying to figure out if lunge/disruptive give me an extended "passive" range for the disruptive?

Maybe it would until I had acted in a given round?

So many details.

The answer is no.

Here is how it plays out.

Your Turn You ready an action to attack the wizard if they cast a spell. You are 10 ft. away. This uses up your standard action for the round.

Wizard's Turn The wizard attempts to cast a spell defensively. You get to take your readied action as an interrupt.

Your Turn Using lunge, you attack the wizard and deal X damage. This forces the wizard to make a concentration check 10+spell level+X to avoid losing the spell. Your turn ends, Lunge goes away.

Wizard's Turn The wizard must now make a concentration check to cast defensively AND a concentration check to retain the spell after being dealt damage. However, you are no longer threatening him, so you 'cannot take an AoO' on him, and the +4 increase does not apply.

What you could (and should) do instead is use the fact that you can take a 5-ft. step at any time during your turn if you've not moved in the round to move closer to the wizard during the readied action and take the attack. Now the +4 increase does apply.

I'm sorry, I do not believe you are correct. You gain the benefits of Lunge, and the penalties, until the end of your turn. Your turn ends at the beginning of your next turn.

Your interpretation would give the person Lunge for the duration of their attack, and a -2 AC for the duration of their attack, and no penalty after they completed their attack.

I believe the intent is for Lunge to give you +5 foot of reach for the duration of your turn, you are overextending yourself. However, you are also getting a -2 AC, due to the overextension.

So I think the disruption/lunge would work, if he readied an attack and specified he was using lunge with it.


mdt wrote:


I'm sorry, I do not believe you are correct. You gain the benefits of Lunge, and the penalties, until the end of your turn. Your turn ends at the beginning of your next turn.

Your interpretation would give the person Lunge for the duration of their attack, and a -2 AC for the duration of their attack, and no penalty after they completed their attack.

I believe the intent is for Lunge to give you +5 foot of reach for the duration of your turn, you are overextending yourself. However, you are also getting a -2 AC, due to the...

"You can increase the reach of your melee attacks by 5 feet until the end of your turn by taking a –2 penalty to your AC until your next turn."

I believe you are wrong.

The benefit of Lunge lasts until the end of your turn. In no definition of 'your turn' does it suggest that your turn lasts until your turn comes up again. It is not 'your turn' when NPC 5 is taking their turn.

In contrast, the penalty for lunge does last 'until your next turn', so throughout the rest of the round.

Compare this wording to Power Attack, in which 'the effects' last until your next turn. Lunge specifically cuts off the benefits after the turn in which you use it, negating the ability to make AoOs with it.


mdt wrote:
I'm sorry, I do not believe you are correct. You gain the benefits of Lunge, and the penalties, until the end of your turn. Your turn ends at the beginning of your next turn.

No. Your turn ends when you're out of actions and the next person's turn begins.

Lunge increases your reach only while you are acting, not for the remainder of the round. The AC penalty lasts all round.


Hmmm,
For some reason I had read that as both having the same wording. Oh well, sorry.


The Combat Patrol feat would work with Disruptive, though. It specifically increases your threatened area until your next turn.


RIght. Lunge only works during your turn, so you don't threaten beyond your normal reach except on your turn. You could however ready one attack on the guy, or even a partial charge.

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