Ranger / Cleric Build


Advice

Silver Crusade

Hello there Paizo Board I would Just like to ask for some suggestions or assistance (Whichever you prefer to give) on my Ranger/ Cleric Build

Basically the concept is a Litoran (Yes Lion-people) Ranger/ Cleric of Malethar (Litoran Deity of Strength , Honor, Law, and Protection) who is a Meleer/Scout/Healer type. Our campaign is set in the world of Ptolus (Get Ptoulus Players Guide for info) Which basically means alot of dungeon delving and political intrigue...and taxes lots of taxes.

So let me give you the details...

First The Race;

Litorian

+2 Strength, +2 Dexterity, -2 Intelligence: Litorians are strong and fast, but find certain concepts difficult to grasp.

Fast Speed: Litorian legs are built like that of a big cat, granting them a base speed of 40 feet.

Senses: Litorians have Low-Light Vision.

Skilled: Litorians have a +2 racial bonus on Intimidate, Perception and Survival checks

Scent: Litorians can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. These ranges are increased with more potent scents. When a litorian detects a scent, the exact location of the source is not revealed--only its presence somewhere within range. Litorians can take a move action to note the direction of the scent. When a litorian is within 5 feet of the source, they are able to pinpoint the source's location.

Natural Bite: Litorians possess a bite natural attack that inflicts 1d6 points of damage on a hit. This is a primary attack, or a secondary attack if the Litorian wields a manufactured weapon.

Languages: Litorians begin play speaking Common and Litorian. Litorians with high Intelligence scores can choose any language as a bonus language.

Rolls(Using a roll style of 3d9 whose avg is about ..15?);

20
18
16
16
16
10

(The rest of the group is just as powerful but barely lives almost every session...well INDIVIDUAL people die to say the least)

Starting at 6th level my char is 2 ranger/4 cleric I'm not really too worried about spells (Likes to be useful in Antimagic fields) and the GM plans to go all the way to 20 (Yay!) So my build so far is looking like this

Ja'far Grimmane
Litoran Ranger (Guide) 2/ Cleric 4 (Honor and Ferocity Domains)

HP: 74 (3d8+2d10+38+4)

18 Str
13 Dex
20 Con
14 Int
18 Wis
16 Cha

AC: 21 (When attacking 19)
Touch: 12
Flat: 20

Feats(In order of acquisition):
Extra Channel
Selective Channel
Aspect of the Beast (Wild Instincts)<--- Ranger Bonus
Power Attack

Traits (allowed 3):
Heirloom Weapon (Bec de Corbin)
Exalted of the Society
Magical Knack (Cleric)

Positive Channel 9/dy [2d6]

So basically I plan on going about 4 levels in guide Ranger to get Favored Terrain and Terrain Focus instead of Hunters bond (Group already has 5-7 people no point bring an animal companion) Then Go Horizon Walker for 3-6 levels and then the rest cleric (Not exactly in that order) I do plan to take Diehard as well at 7 As While I generally don't play prepared casters a cleric needs to be up to keep others alive (Also fits the proud character)

Party composition is LN Aasamir Cleric of Ragnathol (Negative Energy Smite --- I have to kinda replace him, though if he comes back yay!)going Holy Vindicator; N Drow Bard/Caviler/ BattleHerald; CN Kobold Red Dragon Sorc/Dragon Disciple (Fire..so much Fire); CN Human Investigator Rouge; N Dhampir Gunslinger; LN Sylph Magus (He's the tank.. I'm helping him with that)

So Yeah throw some suggestions out there for this please (Like rather or not I should take more than 3 levels of Horizon Walker and such)

Silver Crusade

El Bumpage'

Long story short, Tracker type character

Silver Crusade

I'll bump again, maybe I'll catch someone...

Dark Archive

that lion race looks to be on the Overpowered side IMHO.

Speed + bigger than average bite damage + bonus to 3 skills + 2 physical stat boosts = is a lot of good stuff.

And they get low light vision and scent.

Silver Crusade

Name Violation wrote:

that lion race looks to be on the Overpowered side IMHO.

Speed + bigger than average bite damage + bonus to 3 skills + 2 physical stat boosts = is a lot of good stuff.

And they get low light vision and scent.

I admit, it seems powerful but no more so than others, It IS in the world of Ptolus where harrow elves and such exist, Trust me when I say its not overpowered The best thing is MAAYBE the skills and scent, but when you compare to the core races and the lack of support for it, comes out balanced...Like playing a gnoll and I'm sure you wont say gnolls are op, right?

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