Single Strike stacking


Rules Questions


Greetings all,

In a current game I'm playing, I'm an Inquisitor of 4th level on the verge of becoming 5th where I'm going to pick up Power Attack for my feat. It has taken me a bit of time, since this is my first pathfinder game, I really didn't know where I wanted to go with the character. But now it seems I have an idea. Unfortunately I came to this conclusion late but I don't think it will stop me.

Right now I have a weapon focus Glaive, so I'm pretty sure you know who my Goddess is. Also I'm a half elf with a +2 Strength. Not much to deal with and also the current Teamwork Feat that I have is Precise Strike, which also won't help with the new build, at least for his main damage.

What I'm going to try is when I reach 6th and 7th level is take both levels in Fighter in order to get Mounted Combat, Ride by Attack, and Spirited Charge while picking up a Lance and shield. The shield is for later levels when I try and get Missile Shield. I might not need it but, I think it would be pretty cool to have.

So, my thinking is to have my Inquisitor become invisible so that he can buff himself up on his horse with Magic Weapon, Flames of the Faithful, Bane, and True Strike before Charging ing with a Power Attacking lance to deal, I believe; 3d8 lance, 2d6 bane (or 6d6 if Spirited Charge multiplies this as well), 1d6 Flames of the Faithful (3d6), +3 Magic Weapon (3 because of the Spirited charge, +6 Judgement of Destruction (Spirited Charge), +9 Strength and a half (Spirited Charge), +18 Power Attack (Spirited Charge)... I'm unsure if I have everything included...

My question.

Is the calculation I have made so far correct?

If I were to, for my next feat, grab Vital Strike, Double the 3d8 into 6d8?

If I went on to become a Two-handed Fighter, would Overhand Chop stack with all of this including Vital Strike?

Are there other ways to make this better?

Edit: Grammar

Dark Archive

banes 2d6 doesnt double, precision damage doesnt double...

basically its base weapon damage + str +powerattack that double. extra dice never double.

so no fire, bane's 2d6, or vital strike doubling.

The weapons +x to hit and damage, the extra +2 hit/damage from banes ability would get doubled and so would the extra str from overhand chop


So it would instead be with Spirited Charge with lance-Magic Weapon-Power Attack-Judgement of Destruction-Flames of the Faithful-Strength and a Half-Bane;

3d8 lance + 3 Magic weapon + 18 Power Attack + 6 JoD + 1d6 FoF + 9 Strength and a half + 2d6 bane + 6 bane

Would that then be right?

Dark Archive

I think so. Solid numbers get multiplied, dicew don't. And you may as well work furious focus into the build so you can ignore the - to hit from power attack

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