| Are |
Cure spells aren't dependent on Hit Dice.
"for determining the effect of spells that are Hit Dice dependent" refers to spells cast upon the character that have different outcomes depending on how many HD the character has.
For instance, deep slumber can only affect a character with 10 HD or less. With inspire greatness active, a character that normally has 9 HD would count as 11 HD, and would thus be unaffected by the spell.
It does not increase your caster level.
| Prawn |
Cure spells aren't dependent on Hit Dice.
"for determining the effect of spells that are Hit Dice dependent" refers to spells cast upon the character that have different outcomes depending on how many HD the character has.
For instance, deep slumber can only affect a character with 10 HD or less. With inspire greatness active, a character that normally has 9 HD would count as 11 HD, and would thus be unaffected by the spell.
It does not increase your caster level.
So the extra HD only help as an additional buffer against things like Unholy Word and the like?
"for determining the effect of spells that are Hit Dice dependent" could mean that you are two level higher for defense, OR that you are two level higher for spells you could cast. So a cleric would do +2 points of healing for a cure spell, for example. "The spells" could refer to spells that are cast upon you, or spells that you yourself cast. Is there an official ruling about which one it is?
| Mr. Greene |
So the extra HD only help as an additional buffer against things like Unholy Word and the like?
"for determining the effect of spells that are Hit Dice dependent" could mean that you are two level higher for defense, OR that you are two level higher for spells you could cast. So a cleric would do +2 points of healing for a cure spell, for example. "The spells" could refer to spells that are cast upon you, or spells that you yourself cast. Is there an official ruling about which one it is?
For example if a bugbear a (2hd creature)takes a level of Cleric, he is a 3hd (creature 2 from the race and one from the class) but only a first level of Cleric. So a cure spell from him would be 1d8+1. No bonus spell casting from his racial hd.
The extra Hit die gives you extra temp hit points equal to 2d10 plus twice your con modifier +2 to hit and +1 to fort. Think of it as inspirational steroids for your fighter not mental boost for your wizard.
| Prawn |
I guess I thought that giving a caster extra hit dice "for determining the effect of spells that are Hit Dice dependent" would affect the spells of the caster.
I guess if the HD don't grant more iterative attacks to fighters, they wouldn't add to the damage of casters.
Are there any other examples of spells or effects which give extra hit dice and not extra caster levels?