Inspire Greatness and spell casting levels


Rules Questions


SRD said "The bonus Hit Dice count as regular Hit Dice for determining the effect of spells that are Hit Dice dependent."

If a bard inspires greatness on a caster who is multi-classed, say bard/cleric, can she choose to which class these extra hit dice apply?


I always read it as you're now however many HD higher for spells which can only affect a certain maximum or total amount of HD.


They are hit dice, not class levels. Think of it this way, they get bonus hit points and are considered 2 HD higher for effects such as sleep or color spray.


meatrace wrote:
They are hit dice, not class levels. Think of it this way, they get bonus hit points and are considered 2 HD higher for effects such as sleep or color spray.

But they are a multiclassed caster. Are they also two levels higher for cure spells?


Cure spells aren't dependent on Hit Dice.

"for determining the effect of spells that are Hit Dice dependent" refers to spells cast upon the character that have different outcomes depending on how many HD the character has.

For instance, deep slumber can only affect a character with 10 HD or less. With inspire greatness active, a character that normally has 9 HD would count as 11 HD, and would thus be unaffected by the spell.

It does not increase your caster level.


Are wrote:

Cure spells aren't dependent on Hit Dice.

"for determining the effect of spells that are Hit Dice dependent" refers to spells cast upon the character that have different outcomes depending on how many HD the character has.

For instance, deep slumber can only affect a character with 10 HD or less. With inspire greatness active, a character that normally has 9 HD would count as 11 HD, and would thus be unaffected by the spell.

It does not increase your caster level.

So the extra HD only help as an additional buffer against things like Unholy Word and the like?

"for determining the effect of spells that are Hit Dice dependent" could mean that you are two level higher for defense, OR that you are two level higher for spells you could cast. So a cleric would do +2 points of healing for a cure spell, for example. "The spells" could refer to spells that are cast upon you, or spells that you yourself cast. Is there an official ruling about which one it is?


Prawn wrote:


So the extra HD only help as an additional buffer against things like Unholy Word and the like?

"for determining the effect of spells that are Hit Dice dependent" could mean that you are two level higher for defense, OR that you are two level higher for spells you could cast. So a cleric would do +2 points of healing for a cure spell, for example. "The spells" could refer to spells that are cast upon you, or spells that you yourself cast. Is there an official ruling about which one it is?

For example if a bugbear a (2hd creature)takes a level of Cleric, he is a 3hd (creature 2 from the race and one from the class) but only a first level of Cleric. So a cure spell from him would be 1d8+1. No bonus spell casting from his racial hd.

The extra Hit die gives you extra temp hit points equal to 2d10 plus twice your con modifier +2 to hit and +1 to fort. Think of it as inspirational steroids for your fighter not mental boost for your wizard.


Heheh. If it had worked like that, you can guarantee that you'd see Pathfinder's version of the Wizard/Cleric/Mystic Theurge with the trait that shores up 2 lost caster levels, with the Leadership feat granting a Bard cohort to use Inspire Greatness and shore up both sides' caster levels by 2 each.


I guess I thought that giving a caster extra hit dice "for determining the effect of spells that are Hit Dice dependent" would affect the spells of the caster.

I guess if the HD don't grant more iterative attacks to fighters, they wouldn't add to the damage of casters.

Are there any other examples of spells or effects which give extra hit dice and not extra caster levels?

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