Alchemist Questions...


Advice


How well can an alchemist stand in for a rogue? The only thing the class seems to lack is a way of dealing with magical traps, and is that really a big deal?

Secondly, I am not very clear on how their extracts work. Is there a chance for spell failure when using them? Is the whole "potion" treated like a spell component, and you just drink it, or is it a little more involved than that? Do you have to decide in advance what spell it is, or do you decide that at the moment of "casting"?

What do alchemists typically do when they aren't flinging bombs? That is, as a class, by themselves.

What other uses are there for the "Throw Anything" feat? What if I threw a chair at someone? Or a tindertwig? Or a halfling?


I think an alchemist can fill a rogue's shoes well enough.

Extracts are sort of like potions that the alchemist prepares each day, except they only take a standard action to draw and drink. They must be prepared in advance and they have no spell failure.

Alchemists that focus on bombing do little else, though they can use poison effectively. So one option could be to start throwing poisoned weapons. Other alchemists focus on their mutagen and get all smashy.

Throw Anything grants a little bonus to an alchemist's bombs and other splash weapons (like holy water). You'd have to look up the improvised weapon rules to see what else your could do with it.

Dark Archive

The alchemist can also get Sneak Attack instead of bombs, as well as some rogue talents.
Vivisectionist
If anything, the rogue's shoes might be a bit small for an alchemist. You might want to add two or three levels of rogue to gain access to rogue talents and trapfinding.


Nimblegrund wrote:
How well can an alchemist stand in for a rogue? The only thing the class seems to lack is a way of dealing with magical traps, and is that really a big deal?

It depends in which regards you want an alchemist to stand in for a rogue. It's entirely possible to play a party without an uber-trapfinder, easier locks are handled by anyone with decent dex (even without disable device as a class skill), and there are always spells.


Am I correct in reading that if I crit with a bomb, only the first 1d6 (+Int Modifier) of damage is considered? x2 I assume?

Can you crit with a flask of Alchemist's Fire/Acid/etc? If so, what happens?

Shadow Lodge

Nimblegrund wrote:

Am I correct in reading that if I crit with a bomb, only the first 1d6 (+Int Modifier) of damage is considered? x2 I assume?

Can you crit with a flask of Alchemist's Fire/Acid/etc? If so, what happens?

If you crit with a bomb, you crit with the whole slew of damage, so 5d6 becomes 10d6, 8d6 becomes 16d6, etc. Same thing as with evocation spells that include attack rolls. In fact, you can crit with anything that has an attack roll. Splash weapon, ray of frost, your mom, etc. When critting with a splash weapon, roll the damage dice two times and add any miscellaneous bonuses, like the Int bonus alchemists have or Point-Blank Shot, twice.

As to whether alchemists can work as substitute rogues, yes they can. They have a decent amount of skill points, a reason to keep increasing their intelligence scores and spells to boost roguish capabilities, such as Keen Senses, Darkvision and Cat's Grace. Add in Skill Focus(perception) and you are good to go. For instance, My rogue1/alchy 4(played as a mix of tanking and skillmonkeying) has a disable device bonus of +13 vs traps. It's been enough for the moment. It's finding the damn things that is sometimes difficult.


Muser wrote:


If you crit with a bomb, you crit with the whole slew of damage, so 5d6 becomes 10d6, 8d6 becomes 16d6, etc. Same thing as with evocation spells that include attack rolls. In fact, you can crit with anything that has an attack roll. Splash weapon, ray of frost, your mom, etc. When critting with a splash weapon, roll the damage dice two times and add any miscellaneous bonuses, like the Int bonus alchemists have or Point-Blank Shot, twice.

You're wrong. Read the Alchemist description, which I've pasted the revelant portion of for your convenience:

Bomb Class Feature:

Drawing the components of, creating, and throwing a bomb requires a standard action that provokes an attack of opportunity. Thrown bombs have a range of 20 feet and use the Throw Splash Weapon special attack. Bombs are considered weapons and can be selected using feats such as Point-Blank Shot and Weapon Focus. On a direct hit, an alchemist’s bomb inflicts 1d6 points of fire damage + additional damage equal to the alchemist’s Intelligence modifier. The damage of an alchemist’s bomb increases by 1d6 points at every odd-numbered alchemist level (this bonus damage is not multiplied on a critical hit or by using feats such as Vital Strike). Splash damage from an alchemist bomb is always equal to the bomb’s minimum damage (so if the bomb would deal 2d6+4 points of fire damage on a direct hit, its splash damage would be 6 points of fire damage). Those caught in the splash damage can attempt a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 the alchemist’s level + the alchemist’s Intelligence modifier.

Rubia


Rubia wrote:
Muser wrote:


If you crit with a bomb, you crit with the whole slew of damage, so 5d6 becomes 10d6, 8d6 becomes 16d6, etc. Same thing as with evocation spells that include attack rolls. In fact, you can crit with anything that has an attack roll. Splash weapon, ray of frost, your mom, etc. When critting with a splash weapon, roll the damage dice two times and add any miscellaneous bonuses, like the Int bonus alchemists have or Point-Blank Shot, twice.

You're wrong. Read the Alchemist description, which I've pasted the revelant portion of for your convenience:

** spoiler omitted **

Rubia

So, supposing I have a level 3 Alchemist with an 18 intelligence. My bombs would do 2d6+4 damage, and on a crit, I would do 3d6+8?


I was under the impression that for an alchemist to use an Extract, they had to spend a move action to draw the item and then a standard item to drink it and activate the effect.

This is to compensate for the fact that they can't fail to activate the spell even if they take damage from an attack of opportunity or held action.


Check the errata:

"An alchemist can draw and drink an extract as a standard action."


Nimblegrund wrote:
Rubia wrote:
Muser wrote:


If you crit with a bomb, you crit with the whole slew of damage, so 5d6 becomes 10d6, 8d6 becomes 16d6, etc. Same thing as with evocation spells that include attack rolls. In fact, you can crit with anything that has an attack roll. Splash weapon, ray of frost, your mom, etc. When critting with a splash weapon, roll the damage dice two times and add any miscellaneous bonuses, like the Int bonus alchemists have or Point-Blank Shot, twice.

You're wrong. Read the Alchemist description, which I've pasted the revelant portion of for your convenience:

** spoiler omitted **

Rubia

So, supposing I have a level 3 Alchemist with an 18 intelligence. My bombs would do 2d6+4 damage, and on a crit, I would do 3d6+8?

Seems right to me.

Rubia


Nixda wrote:

Check the errata:

"An alchemist can draw and drink an extract as a standard action."

Essentially drawing an extract is treated more like a spell component than drinking a potion, at least that's how I'm reading it.


The only difference I can see is that you don't have to make a concentration check if you take damage from an opportunity attack while trying to 'cast' the spell.

I guess that's compensated by the fact that you can't make a concentration check to 'cast' the spell defensively while drinking a potion to avoid an AoO.


The only difference is the lack of a concentration check?

Ha!

How about the fact that an alchemist can pre create his extracts and pass them out to the party ahead of time freeing him up to concentrate on bombs and, say, a long bow (elf alchemists for the win!) in battle?

What about the fact that his extracts allow him to be either a melee monster or a ranged bomber at the same time?

By the way, the elf archer build is quite effective. Note the feat Focused Shot.

I think he can hit something like 34 DPR on a full attack (at level 10), which is not bad considering he is a caster and can do that ALL of the time AND can switch to bombs to hit well over 100.


Gelmir wrote:

The only difference is the lack of a concentration check?

Ha!

How about the fact that an alchemist can pre create his extracts and pass them out to the party ahead of time so that they can buff themselves immediately and freeing him up to concentrate on bombs and, say, a long bow (elf alchemists for the win!) in battle?

What about the fact that his extracts allow him to be either a melee monster or a ranged bomber at the same time?

How about the alchemical allocation + extend potion trick for day long applications of heroism?

By the way, the elf archer build is quite effective. Note the feat Focused Shot.

I think he can hit something like 34 DPR on a full attack (at level 10), which is not bad considering he is a caster and can do that ALL of the time AND can switch to bombs to hit well over 100.


Gelmir wrote:

How about the fact that an alchemist can pre create his extracts and pass them out to the party ahead of time freeing him up to concentrate on bombs and, say, a long bow (elf alchemists for the win!) in battle?

This requires Infusion (a Discovery), but IMO it's a good one to pick up.


HappyDaze wrote:
Gelmir wrote:

How about the fact that an alchemist can pre create his extracts and pass them out to the party ahead of time freeing him up to concentrate on bombs and, say, a long bow (elf alchemists for the win!) in battle?

This requires Infusion (a Discovery), but IMO it's a good one to pick up.

lol. if you are a bomber, you need that discovery.

if you are a monster, you don't.

But good discovery for both.


Here is my proposed bomber build:

Bomber
Race: Elf
Class: Alchemist
Traits: Osironist
Traits: Warrior of Old (+2 Initiative)
Str: 14
Dex: 16
Con: 10
Int: 18
Wis: 12
Cha: 7
Skills: Knowledge (arcana), Perception, UMD, Disable Device, Sleight of Hand, Craft (alchemy), Spell Craft, Sneak
1. Alchemist (1) +0 BAB
-Feat: Point Blank Shot
-Bombs: 1d6+4 (5/day)
-Mutagen: (+2/+4/-2) 10 minutes
Extracts: Comprehend languages, Cure light wounds, Disguise self, Precise Bomb, Reduce Person, Shield
2. Alchemist (2) +1 BAB
Feat: -
Bombs: 1d6+4 (6/day)
Mutagen: Mutagen (+2/+4/-2) 20 minutes
Discovery: Infusion
Extracts: Bomber’s Eye
3: Alchemist (3) +2 BAB
Feat: Precise Shot
Bombs: 2D6+4 (7/day)
Mutagen: (+2/+4/-2) 30 minutes
Discovery:-
Extracts: Identify
4: Alchemist (4) +3 BAB
Feat: -
Bombs: 2D6+4 (8/day)
Mutagen: (+2/+4/-2) 40 minutes
Discovery: Enhance potion
Extracts: Alchemical Allocation
5: Alchemist (5) +3 BAB
Feat: Rapid Shot
Bombs: 3D6+4 (9/day)
Mutagen: (+2/+4/-2) 50 minutes
Extracts: Invisibility
6: Alchemist (6) +4 BAB
Feat: -
Bombs: 3d6+4 (10/day)
Mutagen: Mutagen (+2/+4/-2) 60 minutes
Discovery: Precise bombs
Extracts: See Invisible
7: Alchemist (7) +5 BAB
Feat: Focused Shot
Bombs: 4d6+4 (11/day)
Mutagen: Mutagen (+2/+4/-2) 70 minutes
Extracts: haste
8: Alchemist (8) +6 BAB
Feat: -
Bombs: 4d6+4 (12/day)
Mutagen: Mutagen (+2/+4/-2) 80 minutes
Discovery: Fast Bombs
Extracts: Fly
9: Alchemist (9)
Feat: Many Shot
Bombs: 5d6+4 (12/day)
10: Alchemist (10)
Discovery: Freeze bombs
11: Alchemist (11)
Feat: Improved precise shot
Bombs: 6d6+5
12: Alchemist (12)
Discovery: Grand mutagen

@10
Full round DPR (Bombs): 95.4
Single attack (bombs): 25
Full round DPR (Bow): 36.5
Single Attack DPR (Bow): 11.7


I meant to compare just Extracts with spells, not including discoveries and such. The Infusion discovery is pretty nice, I'll admit. The ability to make Extracts in just a minute makes them much more of an 'on the fly' style spell memorization, so to speak. That's actually a huge boon but basically seems to be intended to replace the fact that they can't create scrolls. Not to say Scrolls are awesome beyond early low levels when you don't have enough spells per encounter to fill up a day. I haven't played a Wizard into higher levels to really say how big a difference this is.

Alchemists are exceptionally cool, I'll admit.


Sentack wrote:

I meant to compare just Extracts with spells, not including discoveries and such. The Infusion discovery is pretty nice, I'll admit. The ability to make Extracts in just a minute makes them much more of an 'on the fly' style spell memorization, so to speak. That's actually a huge boon but basically seems to be intended to replace the fact that they can't create scrolls. Not to say Scrolls are awesome beyond early low levels when you don't have enough spells per encounter to fill up a day. I haven't played a Wizard into higher levels to really say how big a difference this is.

Alchemists are exceptionally cool, I'll admit.

Ignoring discoveries when considering extracts IS MUCH different than ignoring scroll creation when considering spells.

Discoveries are critical to the comparison, i think.

Shadow Lodge

Gelmir wrote:
By the way, the elf archer build is quite effective. Note the feat Focused Shot.
Focused Shot wrote:
As a standard action, you may make an attack with a bow or crossbow and add your Intelligence modifier on the damage roll.
Gelmir wrote:
I think he can hit something like 34 DPR on a full attack (at level 10), which is not bad considering he is a caster and can do that ALL of the time AND can switch to bombs to hit well over 100.

You can't use focused shot with a full attack action, it's a standard action. A feat that lets you get 6-8 points of bonus damage on a single shot? Eh... no thanks.


0gre wrote:
Gelmir wrote:
By the way, the elf archer build is quite effective. Note the feat Focused Shot.
Focused Shot wrote:
As a standard action, you may make an attack with a bow or crossbow and add your Intelligence modifier on the damage roll.
Gelmir wrote:
I think he can hit something like 34 DPR on a full attack (at level 10), which is not bad considering he is a caster and can do that ALL of the time AND can switch to bombs to hit well over 100.
You can't use focused shot with a full attack action, it's a standard action.

poop! throught I had a clever plan there! ah well. thanks for the correction!

Shadow Lodge

To be honest I kind of like the alchemist best as a crossover melee character, or even leaning more towards the melee side. The vivisectionist looks really intriguing. Particularly considering you get beast shape I at 7th level and can transform into some fun forms that get you strength bonuses that stack with your mutagen plus lots of attack and special abilities.

For that matter beast shape is a great extract to share around the party. Both the vivisectionist and the parties rogue would certainly appreciate getting 60' movement and 4 attacks per round at their full attack bonus. (deinonychus FTW).

Shadow Lodge

Gelmir wrote:
0gre wrote:
Gelmir wrote:
By the way, the elf archer build is quite effective. Note the feat Focused Shot.
Focused Shot wrote:
As a standard action, you may make an attack with a bow or crossbow and add your Intelligence modifier on the damage roll.
Gelmir wrote:
I think he can hit something like 34 DPR on a full attack (at level 10), which is not bad considering he is a caster and can do that ALL of the time AND can switch to bombs to hit well over 100.
You can't use focused shot with a full attack action, it's a standard action.
poop! throught I had a clever plan there! ah well. thanks for the correction!

Oh trust me... I was quite bummed out too. I have a 7th level elf alchemist who would love that little trick to work.


So wait... does this mean I don't have to cast on the defensive when using an extract?

Shadow Lodge

Nimblegrund wrote:
So wait... does this mean I don't have to cast on the defensive when using an extract?

I am *certain* of the following:

  • It's a standard action to use an extract (including fetching it)
  • Using an extract provokes (regardless of how you read the rules this is the case)

    I'm 95% sure of this stuff: (Based on the whole drinking aspect)

  • Drinking an extract does not require concentration
  • You cannot 'cast' defensively to avoid provoking
  • Since you don't have to concentrate, getting attacked while drinking does not prevent you from quaffing, similar to getting attacked while drinking a potion.
  • They can make a 'disarm' attempt to knock it out of your hands to prevent you from drinking.
  • You can drink extracts while raging or in other situations that require concentration since the act of drinking is not an intelligence based action.

    So the bad news is you are going to take that attack. The good news you don't have to deal with concentration.


  • 0gre wrote:

    To be honest I kind of like the alchemist best as a crossover melee character, or even leaning more towards the melee side. The vivisectionist looks really intriguing. Particularly considering you get beast shape I at 7th level and can transform into some fun forms that get you strength bonuses that stack with your mutagen plus lots of attack and special abilities.

    For that matter beast shape is a great extract to share around the party. Both the vivisectionist and the parties rogue would certainly appreciate getting 60' movement and 4 attacks per round at their full attack bonus. (deinonychus FTW).

    Where do you see that they get beast shape? They get Anthropomorphic Animal at level 7, but I don't see Beast Shape.


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    Nimblegrund wrote:
    Rubia wrote:
    Muser wrote:


    If you crit with a bomb, you crit with the whole slew of damage, so 5d6 becomes 10d6, 8d6 becomes 16d6, etc. Same thing as with evocation spells that include attack rolls. In fact, you can crit with anything that has an attack roll. Splash weapon, ray of frost, your mom, etc. When critting with a splash weapon, roll the damage dice two times and add any miscellaneous bonuses, like the Int bonus alchemists have or Point-Blank Shot, twice.

    You're wrong. Read the Alchemist description, which I've pasted the revelant portion of for your convenience:

    ** spoiler omitted **

    Rubia

    So, supposing I have a level 3 Alchemist with an 18 intelligence. My bombs would do 2d6+4 damage, and on a crit, I would do 3d6+8?

    A rogue with a short sword and 5d6 of sneak attack who crit's would not do 12d6 damage.

    He would do 7d6.

    1d6 short sword, 1d6 crit, 5d6 sneak attack.

    Alchemist is the same, only the first die crits. Because that's the actual weapon die. The other dice could be considered precision damage, in a sense.

    Shadow Lodge

    Cheapy wrote:
    0gre wrote:

    To be honest I kind of like the alchemist best as a crossover melee character, or even leaning more towards the melee side. The vivisectionist looks really intriguing. Particularly considering you get beast shape I at 7th level and can transform into some fun forms that get you strength bonuses that stack with your mutagen plus lots of attack and special abilities.

    For that matter beast shape is a great extract to share around the party. Both the vivisectionist and the parties rogue would certainly appreciate getting 60' movement and 4 attacks per round at their full attack bonus. (deinonychus FTW).

    Where do you see that they get beast shape? They get Anthropomorphic Animal at level 7, but I don't see Beast Shape.

    Beast Shape is an extract

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