What gets multiplied on a critcal?


Rules Questions


"A critical hit means that you roll your damage more than once, with all your usual bonuses.

Exception: Precision damage (such as from a rogue's sneak attack class feature) and additional damage dice from special weapon qualities (such as flaming) are not multiplied when you score a critical hit."

So extra dice of damage from sneak attack and shocking/flaming etc weapons don't get multiplied. Extra Damage from Vital Strike doesn't either. What about bonuses from

Power attack

Strength

Bard's Song

Arcane Strike

Weapon's pluses (+1 of the sword for example)

Prayer

Is all of this multiplied?

Thanks,
Prawn

Edited after leo1925's questions.


Other than the fact that the spell bless doesn't give damage and i don't know what you mean by weapon pluses, yes all the other things you have listed get multiplied, also ranger's favored enemy gets multiplied.


All the things you name give a flat number at the time of the attack, so they all get multiplied. Power Attack bonuses, Strength modifiers, damage bonuses from bardic musis, arcane strike, weapon enhancement bonuses, prayer, anything else you've got, multiply them.


So a flat bonus gets multiplied, but extra damage dice do not. That's a good rule of thumb.

Thanks
P


Actually there are some times the extra dice get multiplied. Spells like Lead Blades, and Gravity Bow can increase the number of dice and will get multiplied. Also the damage from spells like Enlarge would also be multiplied. Figure if the description does not say precision and it is not a feature of the weapon itself it gets multiplied.


Technically those are not "Extra Dice". Those dice are the normal damage the weapon does... like the old school broad sword that did 2d4 damage. Extra dice are ADDED to the weapon damage like sneak attack, flaming, etc.


Precision damage isn't restricted to dice. Duellist bonus damage (1 point per duellist level) is non-dice precision damage and as such doesn't get multiplied.


Yeah, everything is multiplied except precision damage and extra dice over the weapon's base damage.
As mentioned, some weapons have multiple dice as a base. All these dice are multiplied.

For example an ogre with a huge sized bastard sword would deal 4d8 base weapon damage. This would double to 8d8.
If he were enlarged and had lead blades, his sword would deal 8d8 base weapon damage. This would double to 16d8.
If he also used vital strike, he would deal 8d8 base plus 8d8 vital strike. On a crit, 16d8 plus 8d8 vital strike.


What book is Lead Blades from?

Dark Archive

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Prawn wrote:
What book is Lead Blades from?

The APG.

Also, there are some weapons that multiply their added dice, but they spell it out specifically, i.e. flaming burst's extra damage on criticals, or the Anarchic/Axiomatic/Holy/Unholy Power weapons from the old 3.0 D&D Epic Level Handbook that add +3d6 of their respective damage types on a regular hit, and those dice do actually multiply to 6d6 with a x2 weapon, or 9d6 with a x3 like a battleaxe, or even 12d6 if you have a x4 weapon like an Unholy Power scythe, for example.


Cool! If I can buy that as a scroll, my bard will rock the house with it!

P


Prawn wrote:

Cool! If I can buy that as a scroll, my bard will rock the house with it!

P

Here you go. It's a ranger-only spell, so you'll need to UMD it.


For first level, the UMD is 21, so I can handle that.
P


Just take care that Lead Blades doesn't actually double damage, it increases it by one size - so e.g. a medium greatsword would go from 2d6 to 3d6.

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