Building 2 handed fighter - no archtype for Council of Thieves


Advice


Hi All

Need a little bit of feedback/advice on a feat build for my 2 handed fighter. I've never played Pathfinder, only GMed it.

So, I decided to start with a straight-forward basic 2 handed fighter mechanics wise, nothing fancy, no archtypes. Our GM is new to GMing Pathfinder though he has played it so I don't want to present a lot of headaches around Combat maneuvers.

I am just going for a straight crit focused/power attack Falchion Warrior. I went Tiefling just for the flavor and the fact that the AP has rules around customized tiefling. We're 2nd level currently.

Traits:

Birthmark (+2 to charm/compulsion)
Anatomist (+1 to confirm critical strike roll)

Here's what I have on the table right now for a feat layout. Usually APs take you up to 12 so I wanted to build out to 12.

1: Weapon Focus: Falchion, Power Attack
2: Cleave or Furious Focus (took Cleave)
3: Furious Focus or Combat Reflexes
4: Weapon Specialization - Falchion
5: Precise Strike (teamwork) or Iron Will (Weapon Training: Heavy Blades)
6: Lunge or Combat Reflexes
7: Iron Will or Vital Strike
8: Improve Critical - Falchion
9: Critical Focus (Weapon Training: Bows)
10:
11
12: Greater Weapon Specialization

Shield of Swings - worth getting at any point.

Commentary:

I'll likely drop Precise Strike as I don't like to tie myself up with feats that are flank dependent. I want to build myself around full attacks but figure Vital Strike/Cleave could provide good initial round options for when I have to move then attack but I didn't want to necessarily go further down the line in feat investment.


Ok first of all, take Cleave early and change it later.
Second the vital strike feat don't work with Cleave.
Third you might want to check RogueEidolon's guide to fighters here.
Fourth i don't know about other APs but i am currently playing Kingmaker, we are roughly at the middle of the 4th book and we are 11th level, so i don't think that APs are going to end around 12th level.


leo1925 wrote:

Ok first of all, take Cleave early and change it later.

Second the vital strike feat don't work with Cleave.
Third you might want to check RogueEidolon's guide to fighters here.
Fourth i don't know about other APs but i am currently playing Kingmaker, we are roughly at the middle of the 4th book and we are 11th level, so i don't think that APs are going to end around 12th level.

Yeah I took Cleave at 2nd level, what do you change it out with eventually? I am guessing at high levels you don't get the bang for the buck versus just full attacking..

Also, I understand you cannot Cleave and Vital Strike as Cleave is a standard action. What I meant by options is either;

a. Hit 1 target harder than normal on the initial move/attack round prior to a full attack round.

b. If weaker opponents in a position to Cleave, use Cleave as an option to potentially drop both.

I'll check out the link, thanks.

Liberty's Edge

What race are you? (You have only two feats at 1st as a fighter; you should have three if human.) If you're an elf, fight with an elven curve blade rather than a falchion. If you're a human, consider EWP for fauchard (or elven curve blade). Buy a Scabbard of Keen Edges for the elf blade, and save ImpCrit for a weapon that won't fit in the scabbard.


Mike Schneider wrote:
What race are you? (You have only two feats at 1st as a fighter; you should have three if human.) If you're an elf, fight with an elven curve blade rather than a falchion. If you're a human, consider EWP for fauchard (or elven curve blade). Buy a Scabbard of Keen Edges for the elf blade, and save ImpCrit for a weapon that won't fit in the scabbard.

It's going to be tiefling.

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