Shuriken vs Dagger


Rules Questions


The Shuriken takes an exotic weapon feat, but I'm looking over its stats and its worse then a dagger. Monks and Ninjas are the only one who can throw them with a flurry.

What's the advantage of shuriken that makes it so much better then a dagger? Is there something I'm missing?

Thanks,

Qs


You got it. If you're not a flurrying monk or ninja, not much point in shuriken.

This is a fate that's befallen a large number of exotic weapons in PFRPG.


Daggers come singly, while shuriken come in a "brace". You can enhance a brace of 50 shuriken for the same price as enhancing one dagger. Shuriken can also be drawn as ammunition, so anyone with multiple attacks can throw multiple shuriken, while throwing multiple daggers requires the feat Quick Draw.

However, the real reason that they are exotic weapons is that the default setting is supposed to be in a magical quasi-European setting. Why do you think all the Asian-themed classes (sans Monk) came in their own book in 3.5? So, they got pinned with "exotic" because they aren't supposed to be a local weapon.


Tony Barinaga wrote:

The Shuriken takes an exotic weapon feat, but I'm looking over its stats and its worse then a dagger. Monks and Ninjas are the only one who can throw them with a flurry.

What's the advantage of shuriken that makes it so much better then a dagger? Is there something I'm missing?

Thanks,

Qs

If you don't have a feat to burn, shurikens allow a rogue to full-attack sneak attack if he win initiative (albeit at a -4 penalty to hit).

If you do have a feat to burn, it is probably better spend on quick draw rather than exotic weapon proficiency (shuriken).

In my current TT game, our TWF rogue had a nasty habit of winning initiative, charging in to get one measly sneak attack, then get beaten to within an inch of his life before the rest of the party could act. It was recommended that he gave shuriken a try, and while his to hit isn't stellar, he does usually manage a couple of hits, and he hasn't gone kamikaze since. :)


Slaunyeh wrote:


If you don't have a feat to burn, shurikens allow a rogue to full-attack sneak attack if he win initiative (albeit at a -4 penalty to hit).

If you do have a feat to burn, it is probably better spend on quick draw rather than exotic weapon proficiency (shuriken).

In my current TT game, our TWF rogue had a nasty habit of winning initiative, charging in to get one measly sneak attack, then get beaten to within an inch of his life before the rest of the party could act. It was recommended that he gave shuriken a try, and while his to hit isn't stellar, he does usually manage a couple of hits, and he hasn't gone kamikaze since. :)

That rogue needs to invest in a blunderbuss.


Shadow_of_death wrote:


That rogue needs to invest in a blunderbuss.

Well, if he spends the rest of his career inventing firearms it'll be a moot point anyway. :)


Slaunyeh wrote:

Well, if he spends the rest of his career inventing firearms it'll be a moot point anyway. :)

Or he could download the ultimate combat playtest :D much faster.


Shadow_of_death wrote:


Or he could download the ultimate combat playtest :D much faster.

...that's not how it works.


In this case a rogue can have his multiple sneak attacks without geting in melee range with a sling or bow or any ranged weapon too. He even could take a reach weapon. Or two repeating hand crossbows, thats what i did with my old drow rogue^^


Shuriken also add an additional +2 bonus to sleight of hand checks.

P.S. And I think you are misinterpreting the types of weapons. For simple and martial, it's indeed so that martial are better. However, the transition from martial to exotic is not such a transition.
Generally, the transition add something special to the weapon. Like a Shuriken that can be drawn like ammunition, the elven curved blade that can be finessed, the bastard sword that can be used both as one handed and two handed etc.

Some exotic weapons indeed are better then their martial counter part, though many simply add something special to the weapon.


Hayato Ken wrote:
In this case a rogue can have his multiple sneak attacks without geting in melee range with a sling or bow or any ranged weapon too. He even could take a reach weapon. Or two repeating hand crossbows, thats what i did with my old drow rogue^^

I don't know if this was addressed at me, but in case it was, none of these suggestions really work better than the shuriken for the specific situation. Slings and bows are fine options, assuming you have them ready by the start of the fight. The problem is that this is rarely the case. Secondly, this was a TWF rogue who isn't getting to use any of his fun stuff with those weapons (I suppose you could dual wield slings, but the reloading would get weird). Reach weapons only really work if combat starts with enemies within 15 feet. Not something I'd count on. Also, you'd have to lug around a giant weapon. Repeating hand crossbows, even they even exist, sounds like exotic weapons to me, and that brings us back to the original issue: Quick draw vs. EWP.

In short: Shuriken are decent weapons under certain circumstances (like having to draw and throw a lot of weapons without the quick draw feat). There are certainly other alternatives though. Either way, I think the quick draw feat is probably better than EWP in most situations, and having a weapon that makes the most sense to use nonproficient is a bit weird.


I think I understand but I have one question relating to this.

So if I have Quickdraw ... can I full attack sneak attack with thrown daggers?

If not that's an advantage the shuriken will have.

Thanks,

Qs


Quicksil wrote:

I think I understand but I have one question relating to this.

So if I have Quickdraw ... can I full attack sneak attack with thrown daggers?

If not that's an advantage the shuriken will have.

Thanks,

Qs

So long as you have enough daggers, and have the right situation for sneak attack, then you can full attack with any thrown weapon with quickdraw.

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