| Glenn Bramer |
All,
The armored kilt question has been raised by a member of my gaming group. Specifically on the language in the text "adding an armored kilt to heavy armor has no effect". Based on a context reading, it might be surmised that it has no effect on armor weight classification. My interpretation is that it has no effect at all, and that is what will be used at my table while waiting on a designer to weight in. Also, was the removal of the reduction in max dex an omission?
Cheers
jlighter
|
I'd ditto Master Kilcoyne. Heavy Armors are almost all (can't think of a counter-example) full-body, so adding an armored kilt wouldn't do anything to enhance it. If any effect were to apply, it would probably be only weight and the Max Dex reduction. I think that was the original intention, based on the entry from the original Campaign setting, quoted below.
Armored Kilt: Popular among the Keleshite soldiers of Qadira, the armored kilt is made of a thick cloth skirt with bars of steel hanging down from the waist and a ring of horizontal steel plates just above the hem. An armored kilt can be worn separately as light armor, or it can be added to other suits of light or medium armor. Adding an armored kilt increases a suit of armor’s armor bonus by +1, but it adds 15 pounds to the armor, lowers the maximum Dex bonus by 1, and increases the armor’s weight category (from light to medium and from medium to heavy). Adding an armored kilt to heavy armor does not provide an armor bonus increase.
The notation regarding heavy armor here would seem to imply that the penalties would apply but not the benefit. That's the ruling I'd use at my table, not the Adventurer's Armory entry.
| Glenn Bramer |
No response is needed. No effect is just that.
As an aside, demanding an official response is probably the worst way possible to attempt to get one. You invalidate both your position and any credibility you may have had in a single statement.
Not really sure how it invalidates my position or my credibility. My position will stand, unless clarified officially. If it is the intent of the designers to have modified the usage by removal of a significant portion of descriptive text, then I would want to apply their intent. SKR specifically made mention that they only updated what has changed in AA. So if the removal of all the clauses from the descriptive text means they no longer apply, then I would like that specifically stated by a designer.
| Sean K Reynolds Contributor |
This is an official response.
The rules are clear.
I appreciate your enthusiasm, but expecting someone on staff to give an "official" answer to your rules questions (1) is an unreasonable demand on our time needed to get books finished, and (2) sets a bad precedent that takes power away from the GM because "unless someone at Paizo says it, it's not the rule" becomes the rule.
jlighter
|
How does an Armor Kilt effect magic armor? Would it just be treated as a separate piece of armor? If you had a +1 Armor Kilt that would add +2 to the AC of whatever armor you have on?
OR
Is this just a game way to up the armor bonus of your armor?
This part is mentioned in one of the other threads. Here, I believe.
| thebluecanary |
thebluecanary wrote:This part is mentioned in one of the other threads. Here, I believe.How does an Armor Kilt effect magic armor? Would it just be treated as a separate piece of armor? If you had a +1 Armor Kilt that would add +2 to the AC of whatever armor you have on?
OR
Is this just a game way to up the armor bonus of your armor?
Thank you.