Looking for info on wild elves.


Pathfinder First Edition General Discussion


I've looked in the elf handbook, the guide to Sargava, and the serpent skull player's guide, and wasn't able to find all that much about their attitudes or traditions. Is there a resource out there that can help me out?


Nunya Bidness wrote:
I've looked in the elf handbook, the guide to Sargava, and the serpent skull player's guide, and wasn't able to find all that much about their attitudes or traditions. Is there a resource out there that can help me out?

Just checked my Inner Sea World Guide, it doesn't make any distinction between "kinds" of elves, except Aquatic and Drow. Wild elves were a distinction of elf in 3.5.


The Ekujae of the Mwangi expanse remained behind when the other elves left the plane. Fluff indicates that they are somewhat isolationist, and logic dictates that they would have developed a somewhat different culture.


Nunya Bidness wrote:
The Ekujae of the Mwangi expanse remained behind when the other elves left the plane. Fluff indicates that they are somewhat isolationist, and logic dictates that they would have developed a somewhat different culture.

I've learned recently to leave logic out of my Pathfinder expectations.

Since most of the racial stuff is fluff anyway, I would say you can create any kind of traditions or attitudes you want. You have one already: isolationist. I believe racial fluff like that is left vague so that each GM can cater his world to the way he and his players like it.


Elves of Golarion (which was 3.5) says:

Elf (High Elf): Throughout the Inner Sea region, but particularly common
in Kyonin and northwestern Varisia’s Mierani Forest
Aquatic Elf: The Arcadian Ocean, Mordant Spire
Gray Elf: Mordant Spire
Wild Elf: The Mwangi Expanse

The Forgotten Realms versions with their varying stat mods are gone. Like humans in PF, the differences between elves are largely a matter of appearance and culture. Stat-wise they're all the same.

Liberty's Edge

Benicio Del Espada wrote:


The Forgotten Realms versions with their varying stat mods are gone. Like humans in PF, the differences between elves are largely a matter of appearance and culture. Stat-wise they're all the same.

This. Though if you wish to distinguish them, the Alternate Racial traits from the aPG are a good way to do it.

An Elf with Silent Hunter, Eternal Grudge, or Woodcraft and Dreamspeaker racial triats makes a very different cretaure than one with the standard Elven Immunities and Elven Magic ones.


I'm actually more interested in the fluff than the crunch.


Nunya Bidness wrote:
I'm actually more interested in the fluff than the crunch.

I think you can go with a strong similarity to elves in other game worlds: High elves as the most common and human-friendly, gray as the xenophobic builders of mystical cities (lotsa wizards among them), and wild elves, who would have more barbarians and druids in their ranks, are also standoffish, and live primitively. I guess wood elves didn't make the cut!

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