Wild Shape, Armor and Spell Effects


Rules Questions

Scarab Sages

Okay, I am a few mods away from using Wild Shape on my Druid, and i've got some questions about it.

1. The stats that i use for my Druid in Wild Shape, are they the stats of the animal, the character, or a mixture of the two?

2. Armor that is worn by the Druid is melted into the character. Does any added effects added onto that armor also melt away, or are they added to the AC of the Druid?

3. I'll put this in a scenario to have it make more sense.
3.1 If i cast Barkskin on myself before i transform, would it add the effects onto me in Animal shape?
3.2 or is that a wasted spell. Also, if i cast heat/cold metal on brass knuckles, or Stone Fist on my fists. would those spells transfer over to my claws/paws when i am in my animal shape?
3.3 If no on both .1&.2 do they go into a state of hibernation until i change back into a humanoid, so i can use them after?

Liberty's Edge

Amsheagar wrote:

Okay, I am a few mods away from using Wild Shape on my Druid, and i've got some questions about it.

1. The stats that i use for my Druid in Wild Shape, are they the stats of the animal, the character, or a mixture of the two?

2. Armor that is worn by the Druid is melted into the character. Does any added effects added onto that armor also melt away, or are they added to the AC of the Druid?

3. I'll put this in a scenario to have it make more sense.
3.1 If i cast Barkskin on myself before i transform, would it add the effects onto me in Animal shape?
3.2 or is that a wasted spell. Also, if i cast heat/cold metal on brass knuckles, or Stone Fist on my fists. would those spells transfer over to my claws/paws when i am in my animal shape?
3.3 If no on both .1&.2 do they go into a state of hibernation until i change back into a humanoid, so i can use them after?

1. Use the stats of your Druid character, and then modify them as though under the effects of the appropriate polymorph spell. For example at 4th level, you can change into a Small or Medium Animal as Beast Shape I. As a Medium Animal, you gain a +2 size bonus to Strength and a +2 natural armor bonus. You gain the land speed of the creature, as well as it's natural attacks, plus (if the creature has them) climb 30 feet, fly 30 feet (average maneuverability), swim 30 feet, darkvision 60 feet, low-light vision, and scent.

2. Armor and Shield bonuses do not add anything in wildshape. Other constant bonuses do.

3.1 Barkskin would stack in wildshape. It is an enhancement bonus to natural armor, so it stacks with any natural armor bonus you gain through wildshape. It would not stack with an Amulet of Natural Armor, since they are both enhancement bonuses.

3.2 & 3.3 Brass knuckles would meld into your form. The spell would continue to affect the brass knuckles until the duration was up, but you couldn't use them or access them in wildshape. If you reverted to your natural form, the spell would still be on the item if the duration didn't expire. A spell affecting a part of your body would still be in effect after wildshaping, though.

The key thing with wildshape and equipment...you want things that grant a constant bonus, since those will still affect your wildshape form (except Armor and Shield bonuses). So, things like stat-boosting items, Ring of Protection, Cloak of Resistance, Amulet of Mighty Fists, etc. You want to spend fewer resources on items you can't use in wildshape...potions, wands, scrolls, and magic items that require activation, than most other casters. Not that you'd never want to own a potion of lesser restoration or wand of cure light wounds, but try to focus most of your wealth on things that stay with you in wildshape.


Heymitch did a good job explaining it.

Also Wild, special ability can be added to give you armor AC while shape changed. Quite expensive though.

Scarab Sages

Quote:
3.2 & 3.3 Brass knuckles would meld into your form. The spell would continue to affect the brass knuckles until the duration was up, but you couldn't use them or access them in wildshape. If you reverted to your natural form, the spell...

How about Stone Fist?

This spell transforms your hands into living stone. While this spell is in effect, your unarmed strikes do not provoke attacks of opportunity and deal 1d6 points of lethal bludgeoning damage (1d4 if you are Small). In addition, your unarmed strikes ignore the hardness of any object with a hardness less than 8.

Liberty's Edge

Amsheagar wrote:
Quote:
3.2 & 3.3 Brass knuckles would meld into your form. The spell would continue to affect the brass knuckles until the duration was up, but you couldn't use them or access them in wildshape. If you reverted to your natural form, the spell...

How about Stone Fist?

This spell transforms your hands into living stone. While this spell is in effect, your unarmed strikes do not provoke attacks of opportunity and deal 1d6 points of lethal bludgeoning damage (1d4 if you are Small). In addition, your unarmed strikes ignore the hardness of any object with a hardness less than 8.

Why would you want to cast this, when most animals natural attacks would apply?

Liberty's Edge

Amsheagar wrote:
Quote:
3.2 & 3.3 Brass knuckles would meld into your form. The spell would continue to affect the brass knuckles until the duration was up, but you couldn't use them or access them in wildshape. If you reverted to your natural form, the spell...

How about Stone Fist?

This spell transforms your hands into living stone. While this spell is in effect, your unarmed strikes do not provoke attacks of opportunity and deal 1d6 points of lethal bludgeoning damage (1d4 if you are Small). In addition, your unarmed strikes ignore the hardness of any object with a hardness less than 8.

Try reading the entire answer:

Quote:
3.2 & 3.3 Brass knuckles would meld into your form. The spell would continue to affect the brass knuckles until the duration was up, but you couldn't use them or access them in wildshape. If you reverted to your natural form, the spell would still be on the item if the duration didn't expire. A spell affecting a part of your body would still be in effect after wildshaping, though.

Me? I am not sure this is correct, but that is what Heymitch wrote...

Scarab Sages

Callarek wrote:
Amsheagar wrote:
Quote:
3.2 & 3.3 Brass knuckles would meld into your form. The spell would continue to affect the brass knuckles until the duration was up, but you couldn't use them or access them in wildshape. If you reverted to your natural form, the spell...

How about Stone Fist?

This spell transforms your hands into living stone. While this spell is in effect, your unarmed strikes do not provoke attacks of opportunity and deal 1d6 points of lethal bludgeoning damage (1d4 if you are Small). In addition, your unarmed strikes ignore the hardness of any object with a hardness less than 8.

Try reading the entire answer:

Quote:
3.2 & 3.3 Brass knuckles would meld into your form. The spell would continue to affect the brass knuckles until the duration was up, but you couldn't use them or access them in wildshape. If you reverted to your natural form, the spell would still be on the item if the duration didn't expire. A spell affecting a part of your body would still be in effect after wildshaping, though.
Me? I am not sure this is correct, but that is what Heymitch wrote...

Hmmm... guess i skim too much through text... Bad College teaching Bad.

Contributor

Moving this to Rules Questions, as it's not a PFS-specific questions.

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