|
|
Just spotted this. Not showing all the times, just names and descriptions. Also, this was in the full file, not in the Premier Games file.
Pathfinder Society Classic
(Levels 1-12) The specific adventure is decided by the table - all legally available scenarios will be on hand, so come on over, pick a scenario, and play!
#46: Eyes of the Ten, Part I - Requiem for the Red Raven
(Level 12) You are sent to revolution-scarred Galt to deliver a priceless relic to a newly commissioned Pathfinder Lodge. When the lodge falls under attack, you must race against time to save the very fabric of the Pathfinder Society.
#2-15: Shades of Ice, Part I - Written in Blood
(Levels 1-5) While delivering a case of supplies to a Pathfinder Society agent in the cold viking city of Trollheim, you find the welcome less than cordial. With your contact nowhere to be found and someone out to rid the Pathfinders from the city entirely, can you find those responsible before it's too late?
#2-16: The Flesh Collector
(Levels 7-11) A priceless manuscript has gone missing from the Lodge in Almas, and the Society has traced its current whereabouts to a remote monastery off the coast of Nex. Arriving at the Monastery of the Unremitting Tide, you face the suspicious scholars who study there, and in the process risk enraging an ancient spirit and uncovering a long-lost secret that, more than possibly costing you the stolen manuscript, could cost you your life.
#2-17: Shades of Ice, Part II - Exiles of Winter
(Levels 1-5) Following leads from Trollheim east to the icy land of Irrisen, you discover the lair of a traitorous sect of Shadow Lodge agents hoping to build an army and overtake the true Pathfinder Society. In a land where ice trolls and winter wolves walk among humans, can you survive to topple the evil Pathfinders and save a trusted ally?
#2-19: Shades of Ice, Part III - Keep of the Huskarl King
(Levels 1-5) Information in the Shadow Lodge headquarters in Whitethrone leads you into the Realm of the Mammoth Lords in search of an abandoned tower of a lost Ulfen king. The powerful weapon rumored to be there could be disastrous if it falls into the hands of those who plot the Pathfinder Society's destruction; who will find it first?
#2-20: Wrath of the Accursed
(Levels 7-11) When Pathfinders in and around the Osirian capital of Sothis don't respond to an emergency summons to the Sothis Lodge, you are sent to discover their whereabouts. What you discover are a series of horrific murders all tied to a long-forgotten curse from the Society's past.
#2-23: Shadow's Last Stand, Part I - At Shadow's Door
(Levels 1-7) The Shadow Lodge's assault on the Pathfinder Society has come to a head in the Andoren city of Almas, where renegade Shadow Pathfinders have taken over the Grand Cathedral of Aroden, holding the Pathfinders and Venture-Captain stationed there hostage. You must gain entry into the overrun Pathfinder lodge and put an end to the open warfare within the Society.
#2-24: Shadow's Last Stand, Part II - Web of Corruption
(Levels 1-7) The mastermind behind the Shadow Lodge incursion on the Pathfinder Society has been revealed - a mysterious figure known only as The Spider. Your journey to discover the traitor's whereabouts and identities will take you throughout the streets and underground of Almas, even to the floor of the People's Council itself.
#2-25: You Only Die Twice
(Levels 5-9) The Pathfinder Society sends you into the undead-ruled nation of Geb for an undercover mission, not disguised as undead, but temporarily transformed into a shambling, zombie version of yourself. Can you survive the ordeal to return to the land of the living, or will your final grave be among Geb's bones?
#2-26: The Mantis's Prey
(Levels 7-11) The Red Mantis have a contract to assassinate GrandMaster Torch, and the famed Absalom information broker calls in a favor from the Society to prevent his untimely demise. You must locate the Red Mantis assassins sent to kill him and eliminate the threat before they strike.
#2-EX: The Midnight Mauler
(Levels 1-7) The fate of an elderly Pathfinder in mist-shrouded Ustalav rests in your hands, as a terrible curse turns him into an unstoppable murderer. As the city of Ardis bolts its doors against a brutal serial killer, it falls to you to find the former Master of Blades before he kills again. (Note: This special scenario is run by 4-star GMs, Venture Captains, or Paizo staff.)
First Steps, Part I - In Service to Lore
(Level 1) In your first mission as a Pathfinder agent, the head of the Grand Lodge sends you on a number of missions throughout the metropolis of Absalom, pitting you against traps, thieves, and even an unruly devil, all in the pursuit of knowledge.
First Steps, Part II - To Delve the Dungeon Deep
(Level 1) You venture for the first time into the massive haunted dungeons beneath an abandoned siege tower in the deadly Cairnlands, where you will experience firsthand the true dangers of being a tomb-delving Pathfinder. (Note: It is advised, but not required, that you play Part 1 - In Service to Lore first.)
First Steps, Part III - A Vision of Betrayal
(Level 1) Dispatched on an envoy mission overland from Absalom to the port city of Escadar, you must weather the harsh wilderness of the Isle of Kortos before you can hope to meet with the representative of the elusive gillmen, and only then come face to face with the greatest threat to the Pathfinder Society. (Note: It is advised, but not required, that you play Part 1 - In Service to Lore and Part II - To Delve the Dungeon Deep first.)
We Be Goblins
(Level 1) When your tribe discovers a secret cache of fireworks, you must prove yourself a true goblin hero, risking much pain and peril in icky swamp to snatch them! If you can find the treasure, all will know you are the biggest boom maker in Varisia! (Goblin characters will be provided.)
#3-01: The Frostfur Captives
(Levels 1-5) Tasked with escorting a group of goblin prisoners from their camp to civilization for interrogation by the Pathfinder Society, you must protect them not only from the beasts
#3-02: Sewer Dragons of Absalom
Levels 3-7) Absalom is Golarion's busiest and most populous city, but one of its largest populations goes largely unnoticed. You must venture into the sewers beneath the City at the Center of the World to stop the meddling dragons within from disrupting a vital Pathfinder Society operation.
#3-03: The Ghenett Manor Gauntlet
(Levels 5-9) When the Pathfinder Society failed to obtain a valuable artifact from a wealthy Druman noble using diplomatic means, the eccentric collector challenged them to take it through skill from one of his well-guarded manors throughout the world. You are sent to Ghenett Manor in Katapesh with the hopes of surviving long enough to return with the prize - assuming it's there at all.
#3-04: The Kortos Envoy
(Levels 7-11)The centaur tribes of the Isle of Kortos have long been an enigma to the people of Absalom. But the Pathfinder Society needs the help of one of the horsemen's greatest heroes, and it falls to you to negotiate an agreement between the Decemvirate and the centaurs of the plains.
Friday Night
Gen Con Special: Blood Under Absalom
(Levels 1-11) When the Pathfinder Society learns that the legendary Ruby Phoenix fighting tournament will be held later this year in distant Tian Xia, you are sent into an underground coliseum below Absalom where your combat mettle will be tested against the Inner Sea's greatest warriors. The winner of the contest is automatically entered into the Ruby Phoenix Tournament for a chance to win wealth, knowledge, and fame beyond reckoning.
|
Swiftbrook wrote:#3-02: Sewer Dragons of Absalom Levels 3-7)Tier 3-7! Sweet. I hope this means Tier 1-2 is on the horizon, as well...
Back in Season 0 the original intent was for this tiering system:
Tier 1-5Tier 3-7
Tier 5-9
Tier 7-11
Tier 12
Josh & Nick didn't foresee the demand for low-level/introductory scenarios that came out of the primordial ooze of Season 0. Josh adapted by adding a 1-2 tier to the Tier 3-7s. Probably with the roll-out of the introductory scenarios and sanctioned modules like The Godsmouth Heresy, we can return to the original tiering system. This will mean that if you have a 1st or 2nd level PC you may not play in a Tier 3-7, just as you can't in a Tier 5-9. This will enable the Tier 3-7s to be written at a
|
|
Friday Night
Gen Con Special: Blood Under Absalom
(Levels 1-11) When the Pathfinder Society learns that the legendary Ruby Phoenix fighting tournament will be held later this year in distant Tian Xia, you are sent into an underground coliseum below Absalom where your combat mettle will be tested against the Inner Sea's greatest warriors. The winner of the contest is automatically entered into the Ruby Phoenix Tournament for a chance to win wealth, knowledge, and fame beyond reckoning.
Gonna need to find a few other individuals who want to play this with Trisha and I.
Want to run our table BobBob?
|
Friday Night
Gen Con Special: Blood Under Absalom
(Levels 1-11) When the Pathfinder Society learns that the legendary Ruby Phoenix fighting tournament will be held later this year in distant Tian Xia, you are sent into an underground coliseum below Absalom where your combat mettle will be tested against the Inner Sea's greatest warriors. The winner of the contest is automatically entered into the Ruby Phoenix Tournament for a chance to win wealth, knowledge, and fame beyond reckoning.Gonna need to find a few other individuals who want to play this with Trisha and I.
Want to run our table BobBob?
What level are you playing Kyle?
Mark Moreland
Director of Brand Strategy
|
What's with there only being 1 part of the Eyes of the Ten series?
I know they weren't popular last year, but there are several people on these boards posting how they want to play that whole series at Gen Con. :-(
All four parts should be on the schedule. I'll let Hyrum know to look into it on Monday.
|
|
What level are you playing Kyle?
Depends on timing. She's 11.0 right now. We need to decide if we're going to level up to 12 before Gen Con or not. She probably will only play 3-5 slots because she's big into Call of Cthulhu and other systems.
I must say that the special sounds fun, and having a dominatrix at the table would probably be helpful... ;-) Decisions, decisions.
|
|
Kyle Baird wrote:All four parts should be on the schedule. I'll let Hyrum know to look into it on Monday.What's with there only being 1 part of the Eyes of the Ten series?
I know they weren't popular last year, but there are several people on these boards posting how they want to play that whole series at Gen Con. :-(
Mark, we're good. Swifty didn't have the full list. Although there is a typo for Part 3. Here's the list from Derek Guder:
#2-05: Eyes of the Ten, Part II - Red Revolution
#2-15: Shades of Ice, Part I - Written in Blood
#2-16: The Flesh Collector
#2-17: Shades of Ice, Part II - Exiles of Winter
#2-19: Shades of Ice, Part III - Keep of the Huskarl King
#2-20: Wrath of the Accursed
#2-22: Eyes of the Ten, Part IV - Nothing Ventured, Nothing Gained
#2-23: Shadow's Last Stand, Part I - At Shadow's Door
#2-24: Shadow's Last Stand, Part II - Web of Corruption
#2-25: You Only Die Twice
#2-26: The Mantis's Prey
#2-EX: The Midnight Mauler
#3-01: The Frostfur Captives
#3-02: Sewer Dragons of Absalom
#3-03: The Ghenett Manor Gauntlet
#3-04: The Kortos Envoy
#46: Eyes of the Ten, Part I - Requiem for the Red Raven
#54: Eyes of the Ten, Part II - The Maze of the Open Road
First Steps, Part I - In Service to Lore
First Steps, Part II - To Delve the Dungeon Deep
First Steps, Part III - A Vision of Betrayal
Gen Con Special: Blood Under Absalom
Pathfinder Society Classic
We Be Goblins
|
Thea Peters wrote:What level are you playing Kyle?Depends on timing. She's 11.0 right now. We need to decide if we're going to level up to 12 before Gen Con or not. She probably will only play 3-5 slots because she's big into Call of Cthulhu and other systems.
I must say that the special sounds fun, and having a dominatrix at the table would probably be helpful... ;-) Decisions, decisions.
I'll have Yasmin and Willow with me for certain sure .. only gonna try for tier 2 since I'm going to pay for a hotel room either way... would be fun to play the lvl 12 with her hehe
|
|
Ack! There's only one slot and one table available for each of the level 12 arc. The level 7-11's each over 8 or 9 slots available with 2 or three tables per slot.
Looks like signing up for the tier 12 stuff will be a pain. *le sigh*
I guess I'll just have to bug Doug to run them this fall at U-Con. >:)
|
Drogon wrote:Swiftbrook wrote:#3-02: Sewer Dragons of Absalom Levels 3-7)Tier 3-7! Sweet. I hope this means Tier 1-2 is on the horizon, as well...Back in Season 0 the original intent was for this tiering system:
Tier 1-5
Tier 3-7
Tier 5-9
Tier 7-11
Tier 12Josh & Nick didn't foresee the demand for low-level/introductory scenarios that came out of the primordial ooze of Season 0. Josh adapted by adding a 1-2 tier to the Tier 3-7s. Probably with the roll-out of the introductory scenarios and sanctioned modules like The Godsmouth Heresy, we can return to the original tiering system. This will mean that if you have a 1st or 2nd level PC you may not play in a Tier 3-7, just as you can't in a Tier 5-9. This will enable the Tier 3-7s to be written at a higher degree of difficulty so players won't be as shocked when they hit the 5-9s (Fortune's Blight, Rebel's Ransom, Heresy of Man series) and they have their butts handed to them. There will still be some players upset by the change (as I am understanding it) because their character ADD has led them to create 5 different PCs and now they can't get a PC up to 3rd level 'cause their options have all been used up.
That makes sense. I'm looking forward to the new way the Tiers are set up, especially with the "introductory" modules to get your characters to 2nd level. I should still be able to remain my usual ADD self...
|
|
I'll let Hyrum know to look into it on Monday.
Mark, don't bother. As Kyle pointed out, I failed my copy-n-paste roll. I think this is the complete list. I'm just itching to plan my GenCon and sigh up to volunteer GM pathfinder. Instead, bug Hyrum to post the GenCon volunteer information (hint hint). I just was at Marmalade Dog and with no local play, GenCon is the next con I can attend.
There are so many good one to choose from, but I can only play 5.
GM 4 slot
Dealer hall 1 slot
Play Pathfinder special 1 slot
Play Pathfinder 4 slots -- eek, I need more!
Well, here's a better list:
#46: Eyes of the Ten, Part I - Requiem for the Red Raven
(Level 12) You are sent to revolution-scarred Galt to deliver a priceless relic to a newly commissioned Pathfinder Lodge. When the lodge falls under attack, you must race against time to save the very fabric of the Pathfinder Society.
#54: Eyes of the Ten, Part II - The Maze of the Open Road
(Level 12) You are sent into the magical Maze of the Open Road on the trail of a traitor set to topple the Pathfinder Society. Using portals to the distant corners of the world, can you prevent assassination of some of the organization's most important agents? (Note: You must have a Chronicle for Eyes of the 10, Part I - Requiem for the Red Raven to play in this event.)
#2-05: Eyes of the Ten, Part III - Red Revolution
(Level 12) After traveling across Golarion to find a devious assassin, you find yourself on the red planet Akiton, where you will face alien beasts before a cheering crowd and race across the skies in wondrous airships, all to save the Pathfinder Society from a terrible fate. (Note: You must have a Chronicle for Eyes of the 10, Part I and Part II to play in this event.)
#2-15: Shades of Ice, Part I - Written in Blood
(Levels 1-5) While delivering a case of supplies to a Pathfinder Society agent in the cold viking city of Trollheim, you find the welcome less than cordial. With your contact nowhere to be found and someone out to rid the Pathfinders from the city entirely, can you find those responsible before it's too late?
#2-16: The Flesh Collector
(Levels 7-11) A priceless manuscript has gone missing from the Lodge in Almas, and the Society has traced its current whereabouts to a remote monastery off the coast of Nex. Arriving at the Monastery of the Unremitting Tide, you face the suspicious scholars who study there, and in the process risk enraging an ancient spirit and uncovering a long-lost secret that, more than possibly costing you the stolen manuscript, could cost you your life.
#2-17: Shades of Ice, Part II - Exiles of Winter
(Levels 1-5) Following leads from Trollheim east to the icy land of Irrisen, you discover the lair of a traitorous sect of Shadow Lodge agents hoping to build an army and overtake the true Pathfinder Society. In a land where ice trolls and winter wolves walk among humans, can you survive to topple the evil Pathfinders and save a trusted ally?
#2-19: Shades of Ice, Part III - Keep of the Huskarl King
(Levels 1-5) Information in the Shadow Lodge headquarters in Whitethrone leads you into the Realm of the Mammoth Lords in search of an abandoned tower of a lost Ulfen king. The powerful weapon rumored to be there could be disastrous if it falls into the hands of those who plot the Pathfinder Society's destruction; who will find it first?
#2-20: Wrath of the Accursed
(Levels 7-11) When Pathfinders in and around the Osirian capital of Sothis don't respond to an emergency summons to the Sothis Lodge, you are sent to discover their whereabouts. What you discover are a series of horrific murders all tied to a long-forgotten curse from the Society's past.
#2-22: Eyes of the Ten, Part IV - Nothing Ventured, Nothing Gained
(Level 12) In the secret upper levels of the Pathfinder Society's headquarters, you must survive the deadly defenses laid in place by the masked Decemvirate and save one of their number from an assassin's blade. (Note: You must have Chronicles for Eyes of the 10, Part I, Part II, and Part III to play in this event.)
#2-23: Shadow's Last Stand, Part I - At Shadow's Door
(Levels 1-7) The Shadow Lodge's assault on the Pathfinder Society has come to a head in the Andoren city of Almas, where renegade Shadow Pathfinders have taken over the Grand Cathedral of Aroden, holding the Pathfinders and Venture-Captain stationed there hostage. You must gain entry into the overrun Pathfinder lodge and put an end to the open warfare within the Society.
#2-24: Shadow's Last Stand, Part II - Web of Corruption
(Levels 1-7) The mastermind behind the Shadow Lodge incursion on the Pathfinder Society has been revealed - a mysterious figure known only as The Spider. Your journey to discover the traitor's whereabouts and identities will take you throughout the streets and underground of Almas, even to the floor of the People's Council itself.
#2-25: You Only Die Twice
(Levels 5-9) The Pathfinder Society sends you into the undead-ruled nation of Geb for an undercover mission, not disguised as undead, but temporarily transformed into a shambling, zombie version of yourself. Can you survive the ordeal to return to the land of the living, or will your final grave be among Geb's bones?
#2-26: The Mantis's Prey
(Levels 7-11) The Red Mantis have a contract to assassinate GrandMaster Torch, and the famed Absalom information broker calls in a favor from the Society to prevent his untimely demise. You must locate the Red Mantis assassins sent to kill him and eliminate the threat before they strike.
#2-EX: The Midnight Mauler
(Levels 1-7) The fate of an elderly Pathfinder in mist-shrouded Ustalav rests in your hands, as a terrible curse turns him into an unstoppable murderer. As the city of Ardis bolts its doors against a brutal serial killer, it falls to you to find the former Master of Blades before he kills again. (Note: This special scenario is run by 4-star GMs, Venture Captains, or Paizo staff.)
#3-01: The Frostfur Captives
(Levels 1-5) Tasked with escorting a group of goblin prisoners from their camp to civilization for interrogation by the Pathfinder Society, you must protect them not only from the beasts and hazards of the wilderness, but themselves.
#3-02: Sewer Dragons of Absalom
(Levels 3-7) Absalom is Golarion's busiest and most populous city, but one of its largest populations goes largely unnoticed. You must venture into the sewers beneath the City at the Center of the World to stop the meddling dragons within from disrupting a vital Pathfinder Society operation.
#3-03: The Ghenett Manor Gauntlet
(Levels 5-9) When the Pathfinder Society failed to obtain a valuable artifact from a wealthy Druman noble using diplomatic means, the eccentric collector challenged them to take it through skill from one of his well-guarded manors throughout the world. You are sent to Ghenett Manor in Katapesh with the hopes of surviving long enough to return with the prize - assuming it's there at all.
#3-04: The Kortos Envoy
(Levels 7-11) The centaur tribes of the Isle of Kortos have long been an enigma to the people of Absalom. But the Pathfinder Society needs the help of one of the horsemen's greatest heroes, and it falls to you to negotiate an agreement between the Decemvirate and the centaurs of the plains.
First Steps, Part I - In Service to Lore
(Level 1) In your first mission as a Pathfinder agent, the head of the Grand Lodge sends you on a number of missions throughout the metropolis of Absalom, pitting you against traps, thieves, and even an unruly devil, all in the pursuit of knowledge.
First Steps, Part II - To Delve the Dungeon Deep
(Level 1) You venture for the first time into the massive haunted dungeons beneath an abandoned siege tower in the deadly Cairnlands, where you will experience firsthand the true dangers of being a tomb-delving Pathfinder. (Note: It is advised, but not required, that you play Part 1 - In Service to Lore first.)
First Steps, Part III - A Vision of Betrayal
(Level 1) Dispatched on an envoy mission overland from Absalom to the port city of Escadar, you must weather the harsh wilderness of the Isle of Kortos before you can hope to meet with the representative of the elusive gillmen, and only then come face to face with the greatest threat to the Pathfinder Society. (Note: It is advised, but not required, that you play Part 1 - In Service to Lore and Part II - To Delve the Dungeon Deep first.)
Gen Con Special: Blood Under Absalom
(Levels 1-11) When the Pathfinder Society learns that the legendary Ruby Phoenix fighting tournament will be held later this year in distant Tian Xia, you are sent into an underground coliseum below Absalom where your combat mettle will be tested against the Inner Sea's greatest warriors. The winner of the contest is automatically entered into the Ruby Phoenix Tournament for a chance to win wealth, knowledge, and fame beyond reckoning.
Pathfinder Society Classic
(Levels 1-12) The specific adventure is decided by the table - all legally available scenarios will be on hand, so come on over, pick a scenario, and play!
We Be Goblins
(Level 1) When your tribe discovers a secret cache of fireworks, you must prove yourself a true goblin hero, risking much pain and peril in icky swamp to snatch them! If you can find the treasure, all will know you are the biggest boom maker in Varisia! (Goblin characters will be provided.)
Also there are the following seminars:
---------------------------------------------
2012: The Future of Paizo and the Pathfinder RPG
Join Paizo CEO Lisa Stevens and Publisher Erik Mona as they discuss the future of Paizo.
Adventure Paths, Modules & More: Paizo's Pathfinder RPG
Paizo's Lisa Stevens, James Jacobs, Wes Scheneider, Rob McCreary, and Mark Moreland talk about past, present, and future Pathfinder RPG adventures.
How to Become a Contributing Author for Paizo Publishing
Creative Director James Jacobs, Managing Editor Wes Schneider, and Pathfinder Society Developer Mark Moreland give you the ins and outs on how to write for Paizo.
Secrets of Golarion: The World of the Pathfinder RPG
Join Creative Director James Jacobs and Managing Editor Wes Schneider as they spill the beans on the world of Golarion, the official campaign setting of the best-selling Pathfinder Roleplaying Game.
What is the Pathfinder Society?
Join Marketing and Organized Play Manager Hyrum Savage and Pathfinder Society Developer Mark Moreland as they discuss the Pathfinder Society, what it is, how it works, and how you can change the world.
Pathfinder Roleplaying Game Rules Q&A
Pathfinder Lead Designer Jason Bulmahn and Pathfinder Designers Sean K Reynolds and Stephen Radney-MacFarland answer all of your Pathfinder rules questions.
Pathfinder Tales: Paizo Fiction Super Seminar
Join Paizo's Erik Mona, James Sutter, Christopher Carey, Pierce Waters, former Dragon Magazine Editor Dave Gross, New York Times bestselling author Elaine Cunningham, and sword and sorcery legend Howard Andrew Jones as they discuss the past, present, and future of Pathfinder Tales, Paizo's line of fiction.
Now I hope this is the complete list. We'll see.
-Swiftbrook
|
|
My pally is level 11 and can be bumped to 12 if need be using GM credits from Godsmouth Heresy. I'm in for a rousing game with Kyle's cleric, the Fluffy Purple Fighter, and the Dominatrix.
I want to play, I want to play!
And I can't. There's no way 'Swiftbrook' is going to jump 5 levels by GenCon :-(
Can I make a 12 level PC and play with you? (I know I can't). I just built a 14th level fighter if I get the opportunity to play Tomb of the Iron Medusa. I'm hoping that BobBob (or is it sponge bob?) will arrange some early-GenCon Wednesday stuff (hint hint).
-Swiftbrook
Dreaming of squeezing in at a table with Kyle, Kyle's better half, Bob and Thea. Oh, the sights and sound I remember from the U-Con interactive!
|
I really -really- want to run something and play a number of games at GenCon this year. Hopefully the window for events hasn't already passed for GenCon. Have a planar Golarion oneshot ready to run.
I pledge a legion of Hell* in service to Trelmarixian the Black for a year and a day, and a day and a year, if you save me a seat Todd!
*Legion of Hell may take the form of Gummy bears and stiff drinks
|
Just spotted this. Not showing all the times, just names and descriptions. Also, this was in the full file, not in the Premier Games file.
Pathfinder Society Classic
(Levels 1-12) The specific adventure is decided by the table - all legally available scenarios will be on hand, so come on over, pick a scenario, and play!#46: Eyes of the Ten, Part I - Requiem for the Red Raven
(Level 12) You are sent to revolution-scarred Galt to deliver a priceless relic to a newly commissioned Pathfinder Lodge. When the lodge falls under attack, you must race against time to save the very fabric of the Pathfinder Society.#2-15: Shades of Ice, Part I - Written in Blood
(Levels 1-5) While delivering a case of supplies to a Pathfinder Society agent in the cold viking city of Trollheim, you find the welcome less than cordial. With your contact nowhere to be found and someone out to rid the Pathfinders from the city entirely, can you find those responsible before it's too late?#2-16: The Flesh Collector
(Levels 7-11) A priceless manuscript has gone missing from the Lodge in Almas, and the Society has traced its current whereabouts to a remote monastery off the coast of Nex. Arriving at the Monastery of the Unremitting Tide, you face the suspicious scholars who study there, and in the process risk enraging an ancient spirit and uncovering a long-lost secret that, more than possibly costing you the stolen manuscript, could cost you your life.#2-17: Shades of Ice, Part II - Exiles of Winter
(Levels 1-5) Following leads from Trollheim east to the icy land of Irrisen, you discover the lair of a traitorous sect of Shadow Lodge agents hoping to build an army and overtake the true Pathfinder Society. In a land where ice trolls and winter wolves walk among humans, can you survive to topple the evil Pathfinders and save a trusted ally?#2-19: Shades of Ice, Part III - Keep of the Huskarl King
(Levels 1-5) Information in the Shadow Lodge headquarters in Whitethrone leads you...
Oh goody.
|
I'm brand spanking new to PFS. Which of these modules should I be looking at? Odds are good that I will be level 2 by the time Gen Con gets here, maybe 3.
Thanks ahead of time for helping a noob. :)
Anything for levels 1-5 or 1-7 is a good choice. If you choose "Sewer Dragons of Absalom" for later in the convention you should qualify in time.
#2-15: Shades of Ice, Part I - Written in Blood
(Levels 1-5) While delivering a case of supplies to a Pathfinder Society agent in the cold viking city of Trollheim, you find the welcome less than cordial. With your contact nowhere to be found and someone out to rid the Pathfinders from the city entirely, can you find those responsible before it's too late?
#2-17: Shades of Ice, Part II - Exiles of Winter
(Levels 1-5) Following leads from Trollheim east to the icy land of Irrisen, you discover the lair of a traitorous sect of Shadow Lodge agents hoping to build an army and overtake the true Pathfinder Society. In a land where ice trolls and winter wolves walk among humans, can you survive to topple the evil Pathfinders and save a trusted ally?
#2-19: Shades of Ice, Part III - Keep of the Huskarl King
(Levels 1-5) Information in the Shadow Lodge headquarters in Whitethrone leads you into the Realm of the Mammoth Lords in search of an abandoned tower of a lost Ulfen king. The powerful weapon rumored to be there could be disastrous if it falls into the hands of those who plot the Pathfinder Society's destruction; who will find it first?
#2-23: Shadow's Last Stand, Part I - At Shadow's Door
(Levels 1-7) The Shadow Lodge's assault on the Pathfinder Society has come to a head in the Andoren city of Almas, where renegade Shadow Pathfinders have taken over the Grand Cathedral of Aroden, holding the Pathfinders and Venture-Captain stationed there hostage. You must gain entry into the overrun Pathfinder lodge and put an end to the open warfare within the Society.
#2-24: Shadow's Last Stand, Part II - Web of Corruption
(Levels 1-7) The mastermind behind the Shadow Lodge incursion on the Pathfinder Society has been revealed - a mysterious figure known only as The Spider. Your journey to discover the traitor's whereabouts and identities will take you throughout the streets and underground of Almas, even to the floor of the People's Council itself.
#2-EX: The Midnight Mauler
(Levels 1-7) The fate of an elderly Pathfinder in mist-shrouded Ustalav rests in your hands, as a terrible curse turns him into an unstoppable murderer. As the city of Ardis bolts its doors against a brutal serial killer, it falls to you to find the former Master of Blades before he kills again. (Note: This special scenario is run by 4-star GMs, Venture Captains, or Paizo staff.)
#3-01: The Frostfur Captives
(Levels 1-5) Tasked with escorting a group of goblin prisoners from their camp to civilization for interrogation by the Pathfinder Society, you must protect them not only from the beasts and hazards of the wilderness, but themselves.
#3-02: Sewer Dragons of Absalom
(Levels 3-7) Absalom is Golarion's busiest and most populous city, but one of its largest populations goes largely unnoticed. You must venture into the sewers beneath the City at the Center of the World to stop the meddling dragons within from disrupting a vital Pathfinder Society operation.
Gen Con Special: Blood Under Absalom
(Levels 1-11) When the Pathfinder Society learns that the legendary Ruby Phoenix fighting tournament will be held later this year in distant Tian Xia, you are sent into an underground coliseum below Absalom where your combat mettle will be tested against the Inner Sea's greatest warriors. The winner of the contest is automatically entered into the Ruby Phoenix Tournament for a chance to win wealth, knowledge, and fame beyond reckoning.
Pathfinder Society Classic
(Levels 1-12) The specific adventure is decided by the table - all legally available scenarios will be on hand, so come on over, pick a scenario, and play!
Ricky Bobby
|
Ack! There's only one slot and one table available for each of the level 12 arc. The level 7-11's each over 8 or 9 slots available with 2 or three tables per slot.
Looks like signing up for the tier 12 stuff will be a pain. *le sigh*
I guess I'll just have to bug Doug to run them this fall at U-Con. >:)
Pretty sure my group will be bringing at least 3 ready to play Eyes of the Ten this year....
|
Joseph Caubo wrote:I'm sad I won't have a character in the 10-11 range for this year's Special. Although, hopefully I can GM it and the end up playing next time it's held at a Con somewhere in the South. :)The Special is 1-11, so you can play it with any character level.
I know that, but I'd rather play it at the highest level because of how special and epic the scenario feels. I mean in Year of the Shadow Lodge, who wouldn't want to face Zythrustrianax head on?!
|
Todd Morgan wrote:I know that, but I'd rather play it at the highest level because of how special and epic the scenario feels. I mean in Year of the Shadow Lodge, who wouldn't want to face Zythrustrianax head on?!Joseph Caubo wrote:I'm sad I won't have a character in the 10-11 range for this year's Special. Although, hopefully I can GM it and the end up playing next time it's held at a Con somewhere in the South. :)The Special is 1-11, so you can play it with any character level.
You may want to re-think this. Just playing the special at gen con, no matter what level, is an awesome experience in itself.
|
You may want to re-think this. Just playing the special at gen con, no matter what level, is an awesome experience in itself.
I don't doubt that, but I don't think you quite understand my motivations. Playing the special at GenCon is already epic, unique, and awesome; but playing it at 10-11 tacks on an extra layer of awesomeness on top considering how hard it is to get to that level.
I guess what it boils down to is I'll make sure to have a character with one scenario away from 12th for GenCon 2012 so I can play in the Special at the highest tier. In fact, I think I'll set another goal of being a 4-star GM by GenCon 2012 as well (which considering the rate at which I'm going, it isn't an unrealistic goal to set).
|
Any chance one of the fine folks at Paizo could share a chart (days/slots scheduled for each event) with us??
You mean this? Filter away and go to town! :)
|
Todd Morgan wrote:You may want to re-think this. Just playing the special at gen con, no matter what level, is an awesome experience in itself.Unless your at Todd's table and he's drunk. Then it's an EPIC experience!
Will you join me for pre-GenCon Special drinks so we can both be EPIC?
|
Todd Morgan wrote:Will you join me for pre-GenCon Special drinks so we can both be EPIC?Yes sir I will. I plan on spending the majority of Wednesday at Scotty's with at least one drink in my hand at all times. :-)
Only 1? You have 2 Hands my friend.. 2 Hands!!!
|
|
Kyle Baird wrote:Only 1? You have 2 Hands my friend.. 2 Hands!!!Todd Morgan wrote:Will you join me for pre-GenCon Special drinks so we can both be EPIC?Yes sir I will. I plan on spending the majority of Wednesday at Scotty's with at least one drink in my hand at all times. :-)
"At least one..."
Sometimes I have to roll dice.
Adam Daigle
Director of Narrative
|
Dragnmoon wrote:Kyle Baird wrote:Only 1? You have 2 Hands my friend.. 2 Hands!!!Todd Morgan wrote:Will you join me for pre-GenCon Special drinks so we can both be EPIC?Yes sir I will. I plan on spending the majority of Wednesday at Scotty's with at least one drink in my hand at all times. :-)"At least one..."
Sometimes I have to roll dice.
You need assistants.
|
Adam Daigle wrote:You need assistants.Most excellent! With proper assistance I can imbibe from three tankards at once while still rolling dice! You sir, are a genius.
Pain should be your assistant, that should just be about right for him.. ;)