Starglim
|
The spell Animate Rope says it can be used like a trip line: "The rope does not deal damage, but can be used as a trip line..." How would this work under the rules?
Good question, since tripping would normally require a CMB check. I think the target would get a Reflex save, as for the entangling effect later in the same sentence.
| Some call me Tim |
The spell Animate Rope says it can be used like a trip line: "The rope does not deal damage, but can be used as a trip line..." How would this work under the rules?
I have no idea what the writers meant by that.
I suppose you could allow it to be used to make a trip attempt if someone is holding the other end of the rope.
Starglim
|
What if you took your Int/Charisma modifier for the Wizard/Sorcerer + spell level vs. the CMD of your opponent?
That should work as a slightly greater departure from the usual rules. Presumably you would also add to the attack anything else that normally increases the spell DC, such as Spell Focus (transmutation).
It would make this use a bit less likely to succeed than most spell attacks, because many opponents have higher CMD than average Reflex saves (first, because they add their Strength modifier, and second, because BAB increases faster than base saves for many classes and monsters).
Spells should be more difficult to resist than combat manoeuvres, because a caster's spells are limited, but a fighter can try to trip all day.
| Prawn |
I suspect the intention was for it to be like a simple trap - a rope stretched out to trip up the unwary - with no need for both ends of the rope to be tied to anything. No CMB, no attack, just a simple Perception check then a Reflex save if you fail to detect it.
Seems like it should be more than that. You have to throw it into their square, which requires a ranged touch, then if they need a perception check and then need to fail a reflex save, the odds are slim you will ever be able to trip anyone with it.