Making Iron Man


Conversions

51 to 55 of 55 << first < prev | 1 | 2 | next > last >>
Dark Archive

In addition to activating wands via UMD, equipment use matches the concept. You can also activate staves with the same wand UMD DC. I had my PFS Summoner buy both a staff of fire and q minor staff of arcane power. These are nit cheap but additional options for a synthesist to get more shots off. If Ironman is always developing new suites, the sysntehesist might be doing spell reasearch to add a wuz/sor spell to his(careful with that, he should not be able to blast as well as the real wiz/sor) or research the evolutions to get more of the pints spent on the minor/miderate/major spell like abilities evolutions.


Veneth Kestrel wrote:
You could always skip the middle-man and play a Magitech Templar

Is there a pathfinder conversion for this?


I really think a Magus is the way to go.

At 5th-level you can have Craft Wondrous Item, Craft Magic Arms & Armor and Craft Construct, which means you can start producing the Construct Armor in addition to other magic items.

Even if you don't like the Construct Armor you can still craft ordinary magic armor and wear it while in the thick of combat.

Plus things like Spell Combat & Spellstrike totally mimic Tony's fighting style of punching than firing a blast at someone.

Plus with the class being intelligence focused, based around combat magic and providing a medium BaB all help out as well.


I really liked the other thread that was linked, save for a few rules problems such as the ASF from scrolls. I suppose investing in things like arcane armor mastery would be important. Contstruct armor seemed such a ridiculous fail in terms of what you actually get, that I'm not sure why people consider it an option. You don't get any bnefit to riding around in the construct, your breastplate just happens to have it's own HP pool.

Thinking back on it, what makes iron man, feel like iron man?

Super-suit of armor, providing massive defense and physical boosts.

The only way I see us getting this, is through animating an object permanently. or through some GM fiat to turn the construct armor into something actually resembling wearing a construct.

Blasts, tools, and tech.

The enhanced senses, the tools, the flight, and the weaponry. As much as I would love to credit the gunslinger, ultimately, I feel this falls to the wizard. Maybe even a spell-slinger But we still fall to the problem of completing spells without invoking the Arcane spell failure chance.

So those are the two minor hurdles to bypass. I'd prefer not to rely on house rules to make these options more viable, but so far the best iron man build seems to be the wizard type, or perhaps a very gung-ho crafting magus. However, it is my understanding (and please forgive me for not being anything close to an expert on the comics) that iron man preferred ranged attacks and blasts, rarely entering melee at all.To me, that seems a pretty important nail in the coffin of the magus, but if there's a way to make it work, to give say, more ray and/or ranged attack options to the magus, I really feel that a crafting magus could outshine the wizard, marginally, due to it's improved attack scores and armor use.


I would do a Bard but feat wise gear towards craft construct. There is a version where you can ride inside the golem.

Construct Armor

Requirements: Craft Construct, Craft Magic Arms and Armor; Spells animate objects, the construct modified must be the same size as the creator

CR increase: +1

Cost: 35,000 gp

This modification allows the construct to be worn like armor by its creator. So long as the creator wears it, the construct performs no independent actions, remaining under the control of the creator, and any attacks directed at the wearer first damage the construct. When a construct is destroyed while serving as armor, the wearer loses all the benefits, but regains all the hindrances until the armor is removed, which takes the same amount of time that removing breastplate armor does. If the construct is still active, the creator can order the removal of the armor with a swift action, at which point the construct leaves the creator’s space and enters a space adjacent to the creator. Donning construct armor takes a full-round action if the construct is still active. The creator cannot don a construct with this modification if the construct has been destroyed. The construct’s wearer retains his base attacks and saves. Construct armor counts as breastplate armor for purposes of determining AC, weight, Dexterity modifiers to AC, and chance of arcane spell failure.

Then take arcane blast feat:

You can convert any spell into an attack.

Prerequisites: Arcane spellcaster, caster level 10th.

Benefit: As a standard action, you can sacrifice a prepared spell or unused spell slot of 1st level or higher and transform it into a ray, targeting any foe within 30 feet as a ranged touch attack. This attack deals 2d6 points of damage plus an additional 1d6 points of damage for every level of the spell or spell slot you sacrificed. 0-level spells may not be sacrificed in this manner.

This is a supernatural ability.

You can convert any spell into an attack.

Prerequisites: Arcane spellcaster, caster level 10th.

Benefit: As a standard action, you can sacrifice a prepared spell or unused spell slot of 1st level or higher and transform it into a ray, targeting any foe within 30 feet as a ranged touch attack. This attack deals 2d6 points of damage plus an additional 1d6 points of damage for every level of the spell or spell slot you sacrificed. 0-level spells may not be sacrificed in this manner.

This is a supernatural ability.

So as flavor you don’t use ANY bard spells, they are your energy pool for blasts.

I think there are more modifications to enable flight and for “Jarvis” enchant it to be: Mask of a Thousand Tomes

Aura faint divination; CL 5th; Slot head; Price 10,000 gp; Weight 1 lb.

DESCRIPTION

The random snippets of script that write across the surface of this parchment-colored eyeless mask hint at the knowledge of the many tomes stored within.

The mask grants its wearer a +10 competence bonus on all Knowledge skill checks, but the wearer is blinded while wearing the mask. The mask must be worn for 10 minutes before the wearer gains its bonus.

CONSTRUCTION REQUIREMENTS

Feats Craft Wondrous Item, clairaudience/clairvoyance; Cost 5,000 gp.

Oh found the rules for flight:

Movement Modification: This modification improves a construct’s existing movement. This modification can improve a construct’s land speed, increasing the speed by 10 feet, up to a total speed equal to double its original land speed. Each 10-foot improvement costs 2,000 gp. Constructs with a climb or swim speed can improve these speeds by 10 feet, up to a total speed equal to double the original speed, at a cost of 3,000 gp per 10-foot improvement. Constructs with a fly speed can improve these speeds by 10 feet, up to a total speed equal to double the original speed, at a cost of 4,000 gp per 10-foot improvement.

Constructs can also gain new means of locomotion with this modification. A construct can gain a climb or swim speed of 15 feet at a cost of 6,000 gp. A construct can gain a fly speed of 15 feet at a cost of 8,000 gp so long as it has at least 5 Hit Dice. A Tiny or smaller construct gains a maneuverability of good, a Medium or Small construct gains a maneuverability of average, a Large or Huge construct gains a maneuverability of poor, and Gargantuan or larger constructs gain a maneuverability of clumsy.

So roughly for a basic Iron man Armor you are looking at:
Base Construct:
Armor construct: 35000
Mask of many tombs: 5000
Flight: 6000 to gain flight 15; then 4000 per 10 ft of double movement so assuming 30 ft is normal: 50000 (rounding up)

So before you even have the base Construct you are looking at 96,000 for modifications to make Iron Man

51 to 55 of 55 << first < prev | 1 | 2 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Conversions / Making Iron Man All Messageboards

Want to post a reply? Sign in.
Recent threads in Conversions