| Oliver McShade |
By RAW = Have no clue.
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Homebrew = would very = Common sense ruling = Just listed below as Ideas
Morningstars, Flail, and Range Weapons = normal, no effect (while harder to defend against, the item is harder to use with moving parts, and balance out)
Hammers, Swords, Daggers, Axes = -1 to Target AC for 1d6 rounds (harder to defend against, but item can still be used as normal unless dropped).
Lance, Longspear, Glaive = 1st round Flatfooted (does not apply after first encounter with that NPC/PC), -1 to Targets AC for 1d6 rounds. (First time you fight a target with Reach, they can catch you flatfooted since you do not expect to be attacked from that distance. Harder to defend against, but item can still be used as normal)
Calixymenthillian
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Yah, and then there's that one time you aren't paying attention when you set it down...
(You think it's hard finding your keys in the morning?)
Not to mention how painful it is to step on a d4 barefooted... imagine how much worse it would be to stumble into an invisible falchion in the middle of the night.
| Frozen Forever |
There's an ability like that from a Paizo module. I don't know if I'm allowed to quote it, so let me know and I'll remove it:
Shadow [the sword] may be used to cast invisibility (CL 10th), or the blade itself can be turned invisible for one round, making it incredibly difficult to parry and dodge. If your opponent cannot see invisible objects and does not succeed on a DC 25 Spot check to follow your arm motions, he is considered flat-footed against all your attacks with Shadow that round.
| Quandary |
I would tone down the quoted Carnival of Tears ´Shadow´ Weapon ability...
Enemies should not be ´Flat Footed´ (Sneak Attackable) just because they can only see you / your arm swinging at them and are LESS able to judge exactly where the blade is.
I would say that their DEX/Dodge Bonus would be halved, not totally negated.
I would say that their DEX/Dodge Bonus does apply fully vs. rolls to Confirm Crits...
You also can´t exactly see the blade and that has to affect something!
Or I might structure it as the Dodge Bonus reduction progressively is removed for each round in combat... Again, if YOU can pick the sword up and accurately attack with it, why can´t your opponent learn the effective length of the sword and adjust based on that and your visible arm movements which they can see just fine?
I would say that Greater Invisiblity isn´t necessarily needed for this, Invisibility is only broken when YOU attack... unless the Intelligent Sword is ITSELF attacking via Telekinesis/Flight, it is simply being manipulated as an object, and Invisible Objects don´t turn visible just because they are put in contact with another object/person.