Permanency Invisibility to my weapon


Rules Questions


So what happens if I cast a permantent invisibility to my weapon?

I remember a blade in CScoundrel that was invisible and enemies were flatfooted unless they succeded on a perception vs sleight of hand (sleight had 1 +10 for invisibiity).


By RAW, nothing at all. By GM decision, anything from a bonus to attack rolls to accidentally cutting your finger off when you grab the wrong end after you drop it.


By RAW = Have no clue.

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Homebrew = would very = Common sense ruling = Just listed below as Ideas

Morningstars, Flail, and Range Weapons = normal, no effect (while harder to defend against, the item is harder to use with moving parts, and balance out)

Hammers, Swords, Daggers, Axes = -1 to Target AC for 1d6 rounds (harder to defend against, but item can still be used as normal unless dropped).

Lance, Longspear, Glaive = 1st round Flatfooted (does not apply after first encounter with that NPC/PC), -1 to Targets AC for 1d6 rounds. (First time you fight a target with Reach, they can catch you flatfooted since you do not expect to be attacked from that distance. Harder to defend against, but item can still be used as normal)

  • = The -1 to target ac, only would last 1d6 rounds of combat. This is due to them watching your body movements, attacks, and working out the type, shape, and reach of your weapon in question.

  • = If you just pick up a invisible weapon off the ground, expect to spend 1d4 rounds figuring out what the weapon is (unless you already know what the weapon is), in which case 1 round delay, before you can use weapon properly.

  • = All the above is a mute point, if target can see invisible, or has fairy fire on .

  • = PS: watch way to much Japaneses Animation, were people are fighting with invisible swords, or air swords, or water swords :D. Would like to give the user of an invisible sword some advantage for using it, but not much of one. Invisible is great for surprise, but after a few rounds, one should be compensating for the invisible item without problem.


  • Yeah, but, the invisibility would break as soon as it attacked. :)


    Quantum Steve wrote:
    Yeah, but, the invisibility would break as soon as it attacked. :)

    Unless it is Greater Invisibility.


    Yah, and then there's that one time you aren't paying attention when you set it down...

    (You think it's hard finding your keys in the morning?)

    Sovereign Court

    Eben TheQuiet wrote:

    Yah, and then there's that one time you aren't paying attention when you set it down...

    (You think it's hard finding your keys in the morning?)

    Not to mention how painful it is to step on a d4 barefooted... imagine how much worse it would be to stumble into an invisible falchion in the middle of the night.


    I would caution against this as a permanent condition. One successful disarm and you may never "see" that weapon again.


    There's an ability like that from a Paizo module. I don't know if I'm allowed to quote it, so let me know and I'll remove it:

    Spoiler:

    Shadow [the sword] may be used to cast invisibility (CL 10th), or the blade itself can be turned invisible for one round, making it incredibly difficult to parry and dodge. If your opponent cannot see invisible objects and does not succeed on a DC 25 Spot check to follow your arm motions, he is considered flat-footed against all your attacks with Shadow that round.


    Frozen Forever wrote:

    There's an ability like that from a Paizo module. I don't know if I'm allowed to quote it, so let me know and I'll remove it:

    ** spoiler omitted **

    Nice!

    Do you know which module it is from?
    My assassin may need one of those in the near future


    Yescas wrote:
    Frozen Forever wrote:

    There's an ability like that from a Paizo module. I don't know if I'm allowed to quote it, so let me know and I'll remove it:

    ** spoiler omitted **

    Nice!

    Do you know which module it is from?
    My assassin may need one of those in the near future

    Carnival of Tears.


    in "races of the wild" they have a "blured" wepon ablility usable 10 rounds a day, you dont need to use it all at once. your first att. of the round is automaticly a flatfooted att.
    to "pathfinderize" it, i would have it work for the whole round...


    If you make it a magic item, then add a bit for it to be only invisible when held. Much more practical, if a bit expensive.


    Brambleman wrote:
    If you make it a magic item, then add a bit for it to be only invisible when held. Much more practical, if a bit expensive.

    Nice idea. I will get a copy of carnival of tears too and see what I can come up with.


    I would tone down the quoted Carnival of Tears ´Shadow´ Weapon ability...

    Enemies should not be ´Flat Footed´ (Sneak Attackable) just because they can only see you / your arm swinging at them and are LESS able to judge exactly where the blade is.

    I would say that their DEX/Dodge Bonus would be halved, not totally negated.
    I would say that their DEX/Dodge Bonus does apply fully vs. rolls to Confirm Crits...
    You also can´t exactly see the blade and that has to affect something!
    Or I might structure it as the Dodge Bonus reduction progressively is removed for each round in combat... Again, if YOU can pick the sword up and accurately attack with it, why can´t your opponent learn the effective length of the sword and adjust based on that and your visible arm movements which they can see just fine?

    I would say that Greater Invisiblity isn´t necessarily needed for this, Invisibility is only broken when YOU attack... unless the Intelligent Sword is ITSELF attacking via Telekinesis/Flight, it is simply being manipulated as an object, and Invisible Objects don´t turn visible just because they are put in contact with another object/person.

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