Multi classing. What 15 / 5 split should I go with?


Advice


Yea, I know most of you don’t like multi classing or that’s the impression i get. however, in my group I’m playing a barbarian1/fighter4/paladin4/ and I’m not sure on whether or not to go 11 more in paladin or 11 more in fighter.

This is an odd build but it works for what I want. That being a jack of all (most) trades when it comes to combat. Not to be to 4E-ish but to put it bluntly I’m the tank/healer well since the other paladin died I've been having to fill that role.

Also I've been thinking about going with paladin just for the aoe buffs and what not.


Well, if you're the healer, paladin seems like the best bet.


Yeah, you pretty much answered your own question. It's obvious which way you're leaning. To help you, here's what you can look forward at the next level:

Fighter 5: You can choose a group of weapons to have a +1 to attack, damage, and CMB. Also: +1 CMD vs. disarm & sunder attempts against yours of that group.

Paladin 5: You can get your own Superhorse like Argo from Xena. Or a semi-magical weapon, but it's kind of confusing. And you can have your own Argo!


Well, with both barbarian and paladin in the same character, you have to decide which abilities are more important, since you cannot be a Lawful barbarian or a non-Lawful paladin. In case your group is using an older printing of the Core Book, pre-fourth printing, this is from the current errata for that book:

Quote:


A barbarian who becomes lawful loses the ability to rage
and cannot gain more levels as a barbarian. She retains
all other benefits of the class.

But since you are only deciding between fighter and paladin, that should not be a problem. And while this would spread your character out even more, have you considered any of the prestige classes you may qualify for?


yea, we're using the older book then. i don't remember seeing anythign about barbarians losing rage upon becoming lawful.


Guys, I am reading the rules right now and there are some matters about multiclassing, which I don't realy understand.

I intend to create a half-elf multiclass rogue/ranger (or rogue/fighter) charachter and later advance him to become a duelist

The rules about half-elfs mention that they can choose two favored classes, and about multiclassing: ''Note that there are a number of effects and prerequisites that rely on a character’s level or Hit Dice. Such effects are always based on the total number of levels or Hit Dice a character possesses, not just those from one class. The exception to this is class abilities, most of which are based on the total number of class levels that a character possesses of that particular class.''

What about matters such as base attacks bonuses, saves and hit dies?
For example a ranger has Hit Die: d10 and a rogue d8. For a multiclass rogue/ranger charachter which of the two is to be considered valid assuming that they are both favored classes and the duelist has a Hit Dice of d10?

Thanks!


Kotsinio wrote:

Guys, I am reading the rules right now and there are some matters about multiclassing, which I don't realy understand.

I intend to create a half-elf multiclass rogue/ranger (or rogue/fighter) charachter and later advance him to become a duelist

The rules about half-elfs mention that they can choose two favored classes, and about multiclassing: ''Note that there are a number of effects and prerequisites that rely on a character’s level or Hit Dice. Such effects are always based on the total number of levels or Hit Dice a character possesses, not just those from one class. The exception to this is class abilities, most of which are based on the total number of class levels that a character possesses of that particular class.''

What about matters such as base attacks bonuses, saves and hit dies?
For example a ranger has Hit Die: d10 and a rogue d8. For a multiclass rogue/ranger character which of the two is to be considered valid assuming that they are both favored classes and the duelist has a Hit Dice of d10?

Thanks!

The Half elf ability of 2 favored classes means you can get either a bonus Hit Point or Skill Point (both singular) whenever you take a level of either of your favored classes. Normally, for example, if you were human and your favored class was warrior, you could take a bonus Skill Point or HP whenever you took a warrior level, but never when you took a rogue level.

If your half elf decided his favored classes were warrior and rogue, he or she would get that bonus choice every level he took warrior and/or rogue. Hit Dice, BAB, save bonuses are always determined off the class you take for the level your advancing. So you get D8 HP only for every rogue level you take and D10 only for the fighter levels.

All the other stats off your classes chart for your accumulated levels in that class are added to the same for your other class. The totals are what you character has for saves, bab and so forth.

So if your a second level character, comprised of 1 Fighter/1 Rogue, your BAB is 1 (1 for level 1 fighter and 0 for level 1 rogue) your For save is a base 2, reflex base 2 and will base 0 (since Fighter 1 gives 2 fort and rogue 1 gives 2 reflex and neither class gives a will boost at 1)

That make more sense?


I think it does!

Thanks for the immidiate response man!! You were so helpful and clear (nd with examples at the same time! Thanks again!!

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