What are the rules for a large creature moving through a 5-foot wide space?


Rules Discussion


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

We're all trying to escape a crazy-powerful greater barghest and are hoping to lose him in the narrow tunnels, but we can't seem to find any Encounter rules for squeezing, only exploration rules.

Do larger creatures have far less maneuverability options in 2E than previous editions?


Squeezing at Encounter speeds requires a Feat

Given that I don't know if you are the player or GM...

Spoiler:
Barghests can change shape into a small creature as an action, so it won't need to squeeze...

Though, assuming you're playing AoA, you should have already experienced that.


"This action (Squeeze) is for exceptionally small spaces; many tight spaces are difficult terrain that you can move through more quickly and without a check."
It seems that if the Greater Barghest can fit, only its movement is hampered. So much different than for PF1.

Trained Acrobatics is for if your shoulders can barely fit, and then as Aratorin referenced, it's an Exploration activity.
So there's not much middle ground here for combat. Not sure what would happen if engaged while in the middle of said Exploration. Stuck?
Also not sure how I feel about this. How big is a Giant Instinct Barbarian's head? (Note to self: avoid making a giant Goblin.)


Again assuming that the encounter in question is occurring during Hellknight Hill (if not, ignore this, but the similarities are striking)

Spoiler:
The scenario is actually unfolding backwards. The tunnels in question are explicitly said to be large enough for a Small Creature, but that a Medium Creature has to succeed at a DC 15 Squeeze check to get through them.

They are there to assist the Barghest in fleeing from the PCs, not the other way around.

Yeah, if your entire group is Medium Sized, it takes 1-2 minutes per person to chase him down, with him getting to attack you the whole time.

That encounter is brutal.

My group stood at the 2 entrances making Readied Ranged Attacks to finish him off as he Blinked around the room.

It was the longest end to a fight ever.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Aratorin,

Spoiler:
the barghest in AoA is a barghest, not a greater barghest.


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MaxAstro wrote:
Aratorin, ** spoiler omitted **

We must have different copies of the AP then.

Spoiler:
RALLDAR CREATURE 7
Male greater barghest (Pathfinder Bestiary 36)Initiative Perception +16Mutation fangs


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Crap you are right, it's been too long since I ran that book. ^^;;


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Well, we were victorious, but not due to using the tight spaces or other clever tactics, but because of a couple lucky critical hits that took big chunks off the barghest's life total. We were down to one character, and he didn't have enough HP to take another hit. He had one action left before the monster's turn and just managed to knock it out with 1 damage over.

Sheer dumb luck saved us all.


Ravingdork wrote:

Well, we were victorious, but not due to using the tight spaces or other clever tactics, but because of a couple lucky critical hits that took big chunks off the barghest's life total. We were down to one character, and he didn't have enough HP to take another hit. He had one action left before the monster's turn and just managed to knock it out with 1 damage over.

Sheer dumb luck saved us all.

The GM was also probably sensible too and didn't play it as the killing machine it is (a good thing).

Spoiler:
Because if played optimal the greater barghest is generally too powerful for a group of unprepared party of 4 level 5's in a cave they have no easy way of withdrawing from or knowing it was going to be a combat.

Resistance 10 on nearly everything, huge size, greater barghest mutations (I see many gm's forgetting these) and the ability to levitate (assuming the gm wasn't mean enough to give him wings). If a PC is unfortunate enough to blow dispells on its resistance, then it can just reapply the spell again as it is at will.

Even with crits whittling down that health isn't going to happen without and it being in wolf form lets it easily outpace most PC's while keeping them hurt with AoO and knockdown effects with jaws.

I personally ran it as him being insane and therefor not the greatest tactition and believing too much in his own "godhood". Even still it terrified the players enough that they don't assume anything is easy fodder anymore lol.


The Gleeful Grognard wrote:
Ravingdork wrote:

Well, we were victorious, but not due to using the tight spaces or other clever tactics, but because of a couple lucky critical hits that took big chunks off the barghest's life total. We were down to one character, and he didn't have enough HP to take another hit. He had one action left before the monster's turn and just managed to knock it out with 1 damage over.

Sheer dumb luck saved us all.

The GM was also probably sensible too and didn't play it as the killing machine it is (a good thing).

If the GM can do it without the party noticing this is more or less ideal. Otherwise at least as far as I am concerned pulling punches always leaves a sour taste.

Age of Ashes:
We still were level 4 when we encountered the monster and fully unprepared. In the end the GM send an NPC to help us and still had to notibly pull his punches.


Ubertron_X wrote:

If the GM can do it without the party noticing this is more or less ideal. Otherwise at least as far as I am concerned pulling punches always leaves a sour taste.

** spoiler omitted **

I do wonder if it is intended, as it can help a GM casually ramp up or scale back threat and roleplay foes... but I hate to think of new GMs picking up the AP and having an TPK here, a GM sidebar would have been a good idea lol.

(I knew what it was going to be like so I intentionally left hints things were wrong, scratches in stone and out of character hints of disproportionate stength)

I intentionally ignored blink though, no need to limit the potential of damaging it to just the barbarian and rogue.


Ubertron_X wrote:
The Gleeful Grognard wrote:
Ravingdork wrote:

Well, we were victorious, but not due to using the tight spaces or other clever tactics, but because of a couple lucky critical hits that took big chunks off the barghest's life total. We were down to one character, and he didn't have enough HP to take another hit. He had one action left before the monster's turn and just managed to knock it out with 1 damage over.

Sheer dumb luck saved us all.

The GM was also probably sensible too and didn't play it as the killing machine it is (a good thing).

If the GM can do it without the party noticing this is more or less ideal. Otherwise at least as far as I am concerned pulling punches always leaves a sour taste.

** spoiler omitted **

Spoiler:
That NPC helping is actually coded into the encounter. My GM missed that, making it an even tougher encounter.

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

The creature was Large in our case, not Huge. It used blink, confusion, dimension door, and invisibility to try and get the upper hand against us.

It was taking down a full health character nearly every round while the strongest of us could barely hit or hurt it.

Thankfully, between the healing-focused cleric and the primal sorcerer with heal, the melee fighter and archer ranger with Battle Medicine, and plenty of healing potions between all of us, we were able to juggle characters in and out of the action.

Though it's possible he didn't play it as efficiently as he could have, I really don't think the GM intentionally pulled any punches.

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