| Ravingdork |
We're all trying to escape a crazy-powerful greater barghest and are hoping to lose him in the narrow tunnels, but we can't seem to find any Encounter rules for squeezing, only exploration rules.
Do larger creatures have far less maneuverability options in 2E than previous editions?
| Aratorin |
Squeezing at Encounter speeds requires a Feat
Given that I don't know if you are the player or GM...
Though, assuming you're playing AoA, you should have already experienced that.
| Castilliano |
"This action (Squeeze) is for exceptionally small spaces; many tight spaces are difficult terrain that you can move through more quickly and without a check."
It seems that if the Greater Barghest can fit, only its movement is hampered. So much different than for PF1.
Trained Acrobatics is for if your shoulders can barely fit, and then as Aratorin referenced, it's an Exploration activity.
So there's not much middle ground here for combat. Not sure what would happen if engaged while in the middle of said Exploration. Stuck?
Also not sure how I feel about this. How big is a Giant Instinct Barbarian's head? (Note to self: avoid making a giant Goblin.)
| Aratorin |
Again assuming that the encounter in question is occurring during Hellknight Hill (if not, ignore this, but the similarities are striking)
They are there to assist the Barghest in fleeing from the PCs, not the other way around.
Yeah, if your entire group is Medium Sized, it takes 1-2 minutes per person to chase him down, with him getting to attack you the whole time.
That encounter is brutal.
My group stood at the 2 entrances making Readied Ranged Attacks to finish him off as he Blinked around the room.
It was the longest end to a fight ever.
| Ravingdork |
Well, we were victorious, but not due to using the tight spaces or other clever tactics, but because of a couple lucky critical hits that took big chunks off the barghest's life total. We were down to one character, and he didn't have enough HP to take another hit. He had one action left before the monster's turn and just managed to knock it out with 1 damage over.
Sheer dumb luck saved us all.
| The Gleeful Grognard |
Well, we were victorious, but not due to using the tight spaces or other clever tactics, but because of a couple lucky critical hits that took big chunks off the barghest's life total. We were down to one character, and he didn't have enough HP to take another hit. He had one action left before the monster's turn and just managed to knock it out with 1 damage over.
Sheer dumb luck saved us all.
The GM was also probably sensible too and didn't play it as the killing machine it is (a good thing).
Resistance 10 on nearly everything, huge size, greater barghest mutations (I see many gm's forgetting these) and the ability to levitate (assuming the gm wasn't mean enough to give him wings). If a PC is unfortunate enough to blow dispells on its resistance, then it can just reapply the spell again as it is at will.
Even with crits whittling down that health isn't going to happen without and it being in wolf form lets it easily outpace most PC's while keeping them hurt with AoO and knockdown effects with jaws.
I personally ran it as him being insane and therefor not the greatest tactition and believing too much in his own "godhood". Even still it terrified the players enough that they don't assume anything is easy fodder anymore lol.
| Ubertron_X |
Ravingdork wrote:The GM was also probably sensible too and didn't play it as the killing machine it is (a good thing).Well, we were victorious, but not due to using the tight spaces or other clever tactics, but because of a couple lucky critical hits that took big chunks off the barghest's life total. We were down to one character, and he didn't have enough HP to take another hit. He had one action left before the monster's turn and just managed to knock it out with 1 damage over.
Sheer dumb luck saved us all.
If the GM can do it without the party noticing this is more or less ideal. Otherwise at least as far as I am concerned pulling punches always leaves a sour taste.
| The Gleeful Grognard |
If the GM can do it without the party noticing this is more or less ideal. Otherwise at least as far as I am concerned pulling punches always leaves a sour taste.
** spoiler omitted **
I do wonder if it is intended, as it can help a GM casually ramp up or scale back threat and roleplay foes... but I hate to think of new GMs picking up the AP and having an TPK here, a GM sidebar would have been a good idea lol.
(I knew what it was going to be like so I intentionally left hints things were wrong, scratches in stone and out of character hints of disproportionate stength)
I intentionally ignored blink though, no need to limit the potential of damaging it to just the barbarian and rogue.
| Aratorin |
The Gleeful Grognard wrote:Ravingdork wrote:The GM was also probably sensible too and didn't play it as the killing machine it is (a good thing).Well, we were victorious, but not due to using the tight spaces or other clever tactics, but because of a couple lucky critical hits that took big chunks off the barghest's life total. We were down to one character, and he didn't have enough HP to take another hit. He had one action left before the monster's turn and just managed to knock it out with 1 damage over.
Sheer dumb luck saved us all.
If the GM can do it without the party noticing this is more or less ideal. Otherwise at least as far as I am concerned pulling punches always leaves a sour taste.
** spoiler omitted **
| Ravingdork |
The creature was Large in our case, not Huge. It used blink, confusion, dimension door, and invisibility to try and get the upper hand against us.
It was taking down a full health character nearly every round while the strongest of us could barely hit or hurt it.
Thankfully, between the healing-focused cleric and the primal sorcerer with heal, the melee fighter and archer ranger with Battle Medicine, and plenty of healing potions between all of us, we were able to juggle characters in and out of the action.
Though it's possible he didn't play it as efficiently as he could have, I really don't think the GM intentionally pulled any punches.