8th Level party w / gunslinger take on 19 serpent folk and an Amphibaena


Playtest Results: Round 2


So tonight's session opens up with the party approaching a ziggurat with obvious activity as their perception checks state they can hear an 'event'.

Party consists of:
7th level dwarf ranger 3/barb 1/ oracle 1/ rage prophet 2
8th level elf Magus
7th level half-orc Ronin
8th level Human Gunslinger
8th level half-elf witch 4/druid 4

Sneaking through the shrubbery, the party spies 4 serpentfolk guarding the entrance. Subertfuge? no. Distraction? Nah. just out right bum rush.

Witch summons a monky swarm to pummel a serpent folk, Dwarf, elf and half orc close, gunslinger moves, spends a grit to hit touch AC, crits, regaining the grit and drops one of the serpent folk.

Serpentfolk with a head full of monkeys is distracted so does nothing.
The other two huck javelins one misses the samurai, the other plants in the dwarf like a lawn dart.

Gunslinger moves up and pops A serpent folk and short range, spends a grit to target torso (also has improved crit pistol) and crits, gets his grit back (again) and drops the second serpent folk.

Ronin moves up and slashes with his katana. Dwarf does the same with his axe. The magus moves shoots his bow and hits a serpent folk.

Serpent folk attack , missing samurai and missing the gunslinger.
Gunslinger moves, provoking attack of opportunity but with mobility it's a miss, shoots one of the serpent folk in the back of the head, spending a grit and confusing it.

Party attacks, dropping one of the serpent folk with the monkeys on his head. Serpent folk attack hitting the dwarf.

Gunsligner shoots TWF style critting once and dropping both the remaining serpent folk.
Out of four serpent folk, the gunslinger killed three.

there is a long hallway and they can hear murmuring and occasional cheering. Witch uses tounges hex to understand it, and hears the serpent folk talking about the return of their great empire and the rest of them applauding.

Party moves down hallway. Dwarf in front, with gunslinger behind, then magus and witch, with the ronin pulling up the rear.

They come up to a football stadium type room, where they look down and can see some serpent folk flanked by two others talking to a scattered "crowd" of 16 other serpent folk. The speaker is standing rather close to the edge of some water as it looks like the floor is partially submerged.

Stealth? no. Disguise? of course not. Bum rush.

Magus opens up with lightening bolt catching 7 of the 19 serpent folk (including the boss and is posse) in the bolt. Gets a pretty good hit.
Gunslinger opens fire two gun style at short range to the closest of the snake dudes killing two (they had been lightening bolted)

Dwarf Breaks right and charges up the stairs to find 3 serpent folk in the stands on that side. Ronin goes left and finds three more.

The witch/druid sends her crocodile companion to chew on one of the near by serpent folk and uses her familiar growth hex to grow her silvanshee familiar to companion size. Because she has improved familiar, familiar growth and familiar focus, this is a full on 8th level companion animal.
The big cat goes after a lone serpent folk that was sitting by himself.

The serpentfolk leader opens up with a scorching ray that hits the magus and the witch.

Other serpent folk begin to mix it up in melee.
The dwarf and the ronin spend nearly the entire combat with each of there three sparring buddies.

The magus moves to reposition and runs another lightening bolt, this time catching four new snake dudes and the three leaders in it. dropping the two BBEG posse.

the croc finishes off one of the closest serpent folk and the gunslinger runs along the cause way to get a shot at one of the four the magus just cooked.

two other serpent folk come up on the opposite side of the cause way and huck javelins at the witch.

The witch reaches into her pocket and pulls out two figurines of wondrous power (lions) and says sic em boys.
The witch now has four animals fighting for her.

BBEG casts a stinking cloud and catches the gunslinger and the magus in it, the magus fails his save. Nausiated, the magus can only move out of the cloud and doesn't act for another three rounds.

The big cat (silvanshee) and the lions keep their serpent folk busy. The witch proceeds to keep healing the croc who gets hit alot and doesnt return the favor much, but keeps at least one, and at times two serpent folk busy.

The gunslinger lets loose TWF fury again, critting and dropping one serpent folk.

BBEG is totally annoyed and shoots another scorching ray, the gunslinger uses gunslinger dodge and moves 5 feet causing the BBEG to miss, but he hits the witch for 19.

Animals, dwarf and Ronin continue to occupy 9-10 of the serpentfolk, 7 of them are dead.
Not bad for a surprise round and three regular rounds, huh?

The witch with her four animals was a pretty neat action economy multiplier, but she brined several heals to keep the animal companions in the fight.

The gunslinger manages to drop two more serpent folk, the croc kills one and the silvanshee another, the BBEG shoots two more scorching rays one hitting the gunslinger.

Tired of him, the gunslinger moves down to get close enough, spends two grit to pop him in the head for touch ac and crits, as well as confusing him.
The witch drills BBEG with an arrow.
confused and babbling incoherently, the BBEG wanders a little closer to the water and up jumps the Amphibaena (big double headed snake) and finishes BBEG off (he had only a few more Hps)
the other head hisses menacingly at the gunslinger as he's not quite close enough to chew on him.

While the rest of the party hassles with the left over serpent folk (8 of them total) the gunslinger with no loaded pistols left, drinks a potion of spider climb and, in a manuever he has done before runs in to "ride" the giant beast, provoking attacks of opportunity from both heads but his mobility saves him once again.

On one of the heads, necks, the gunslinger can't get bit by that head and the other has a hard time tying to get him, with the first head writhing around. The wild ride makes it difficult for the gunslinger to target the opposite head, so he holds on (spider like) and loads a pistol, targeting torso and fires point blank into the snake... crit again.
Angry, the snake tries to take the gunslinger for a dunk, but his ring of water breathing makes this an easy task.

The gunslinger makes a ride check while reloading his beeswax cartridges with rapid reload, with the aid of spider climb.
The snake tries to throw him. Crazy stuff like this earns you a grit.

Gunslinger spends the next two rounds reloading more pistols, and moving as the snake tires to bite, swim and move.

ready once more to have a go at it, the gunslinger has now positioned himself at the snakes head (one of them) which is the wildest part of the ride, but also the hardest area for the other head to bite him.
His modified AC vs. the alternate snakes head is 34.
He plants him self, spend two grit to target torso and shoots the snake point blank, critting once. the gunslinger has the 'killer' trait (he shot and killed someone at the tender age of 9) so he adds an extra 4 damage to his crits, 1d8+7x4+4. he ended up with 56 for his crit and 14 for his regular shot. totalling 70 damage and killing the beast.
for a ride check the gunslinger manages to wrangle the dying, twising neck to land him back on 'shore'. So he gets another grit back.

The party has whittled down the remaining serpent folk to 5, but the dwarf has taken 80 damage in the process and looking alittle whoosy.
The three cats (grown silvanshee and two wondrous items) finish off the one serpent folk. The Ronin Drops his last two.
The gunslinger takes a 5 foot step, draws two pistols, burns two grit to dead eye and double taps one of the serpent folk at the top of the stairs and dropping him, getting back another grit.
the magus and the dwarf drop the last one with the magus spellcombatting in a burning hands.

All in all of 19 serpentfolk (technically including the boss if the snake hadnt got his last 3 hp) the gunslinger killed 7 of them, and the amphibaena, recharged grit several times during the battle, used several of his deeds, sustained about 35 damage and had a great time.

Out of a total of 24 enemies in two combats, the gunslinger was responsible for almost half the kills.
I'd say thats pretty impressive.

For feats he has:
Rapid reload, TWF, Dodge, Mobility, Deft Shootist, quick draw, improved crit pistol, and combat reflexes.
He has weapon cords attached to his belt instead of his wrists, he quick raws pistols, fires and drops them, the pistols dangle from his waist so he can get them later to reload them. Mostly, in shorter battles, he just pulls, fires and drops. In this last one he had to spend a few rounds reloading while avoiding the snapping snake head and riding the other one.

good times.

Grand Lodge

I'm making a 12th level gunslinger for testing i my friends "dungeon of doom" campaign or as my friends call it the dungeon of death. I like the weapon cords on the belt I wonder if he'll allow that. all in all it shows the uniqueness of the class, and its ability to be a workable class, despite its flaws, good work.


Critzible wrote:
I'm making a 12th level gunslinger for testing i my friends "dungeon of doom" campaign or as my friends call it the dungeon of death. I like the weapon cords on the belt I wonder if he'll allow that. all in all it shows the uniqueness of the class, and its ability to be a workable class, despite its flaws, good work.

well all the Gunslinger is really doing is quick draw and drop, for action economy, the only thing the weapon cords are doing, is ensuring the pistols arent scattered all over the battlefield. when it comes time to reload it all, it still takes time, you just HAVE them to reload.


Quote:
and uses her familiar growth hex to grow her silvanshee familiar to companion size.

Whats the "familiar growth hex"? I can't find it anywhere. (and I want to.. I'm currently playing a witch. using that on my viper familiar could prove.. interesting)

-S


Great recap! It sounds like a good time. I'd been paying less attention since the updates to the Gunslinger came out and I still have concerns, but this did sound damned fun.


Selgard wrote:

Whats the "familiar growth hex"? I can't find it anywhere. (and I want to.. I'm currently playing a witch. using that on my viper familiar could prove.. interesting)

-S

It's in Super Genius Games' Advanced Options: Witches' Hexes which you can get HERE

It's a fantastic supplement.


Ah, alright.

And no thanks, both the games I'm in now are "core only" :)

was just wondering if I'd missed it in the APG or such.

-S


we pretty much play 'core only' but the SGG stuff is made specifically for pathfinder and, as I felt some of the APG lacked good stuff for flat out lack of room and page count, the SGG stuff for the APG classes is just plain awesome. I really feel most of it would have been in the APG if they had had another 30 pages of room.


holy crap did that gunslinger crit a lot.... i don't think i've ever criticaled that much in a session, let a lone a combat. even with improved critical that's only a 10% chance blown out of the water.


Well those weren't the only crits. The serpent folk got ALOT of crits (and 20s at that) with battle axes on the witch's animals.

But yea, this gunslinger has critted alot in another battle (like three) a few months ago.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Meh, still don't care much for grit recharge rules. This would be a great playtest if it showed some of the numbers involved.

I'm glad your guys had fun. It sounded exciting.

An archer fighter would still have done better (killing far more than the gunslinger) and likely taking less damage from not having to be so close.


Ravingdork wrote:

Meh, still don't care much for grit recharge rules. This would be a great playtest if it showed some of the numbers involved.

I'm glad your guys had fun. It sounded exciting.

An archer fighter would still have done better (killing far more than the gunslinger) and likely taking less damage from not having to be so close.

I could maybe go back and plug in some of the numbers... It would just be so much longer, with this guy missing and that guy missing and "whiff here" and "2 damage there"

it was like 9 or 10 actual rounds of combat.

Archer fighter might have been "better" but it would have been alot more boring. Plant feet and fire.

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