Rings - how long effect endures once activated


Rules Questions

Silver Crusade

4 people marked this as FAQ candidate.

Example, Ring of Blinking. On command, wearer "blinks" per the spell. Does he blink until he commands the ring to stop, or does he blink for a set # of rounds based on the caster level of the item (in this case 7th level, so 7 rounds)?


M P 433 wrote:

Example, Ring of Blinking. On command, wearer "blinks" per the spell. Does he blink until he commands the ring to stop, or does he blink for a set # of rounds based on the caster level of the item (in this case 7th level, so 7 rounds)?

Until it's turned off unless it says otherwise.

Shadow Lodge

M P 433 wrote:
Example, Ring of Blinking. On command, wearer "blinks" per the spell. Does he blink until he commands the ring to stop, or does he blink for a set # of rounds based on the caster level of the item (in this case 7th level, so 7 rounds)?

Unless the item says otherwise it's easiest and makes the most sense to just assume it's based on the spell effect and the caster level. So yes blink would last 7 rounds.


As the previous poster said, it would last seven rounds per activation. Follow the spell description unless the item description says otherwise- don't assume something is continuous. The Ring of Invisibility is the same way.

Silver Crusade

Suppose it'd make for some killer dance moves with constant blinking...I keep harkening back to 2nd edition's continual effects and realize nowadays that'd be pretty powerful.

Dark Archive

0gre wrote:
M P 433 wrote:
Example, Ring of Blinking. On command, wearer "blinks" per the spell. Does he blink until he commands the ring to stop, or does he blink for a set # of rounds based on the caster level of the item (in this case 7th level, so 7 rounds)?
Unless the item says otherwise it's easiest and makes the most sense to just assume it's based on the spell effect and the caster level. So yes blink would last 7 rounds.

so a ring of feather fall only works for 1 round at a time?


A ring of feather falling stats it activates immediately when you fall more than 5 feet, so it would activate every round until you stop falling.


Happler wrote:


so a ring of feather fall only works for 1 round at a time?

The answer to that would either be: No, or doesn't really matter.

- It is use activated, the use being falling, so the effect remains as long as you fall.
- Feather fall works 1 round/level or until landing, so the effect last until landing when the ring kicks in effect.


So your ring of blinking has to be activated every 7 rounds? Does the cost reflect this or continuous?
The current ring of invisibility is only worthwhile to Bards and Clerics. By activating your ring you give up combat for the surprise round or just activate and move for the first full round. Not so great for the combat oriented rogue.

Dark Archive

HaraldKlak wrote:
Happler wrote:


so a ring of feather fall only works for 1 round at a time?

The answer to that would either be: No, or doesn't really matter.

- It is use activated, the use being falling, so the effect remains as long as you fall.
- Feather fall works 1 round/level or until landing, so the effect last until landing when the ring kicks in effect.

Feather fall lasts 1 round/level or until landing, which ever is shorter.

From the spell in the PRD:

Quote:
When the spell duration expires, a normal rate of falling resumes.

Now, I know that with the ring, you would just fall another 5 feet, reactivating the ring, and thus 1 more round of feather fall, but to me it is a little odd that it acts that way. You fall would be divided into 65' chunks, 5' of free fall + 60' of feather fall, repeat until landed.


Goth Guru wrote:

So your ring of blinking has to be activated every 7 rounds? Does the cost reflect this or continuous?

The current ring of invisibility is only worthwhile to Bards and Clerics. By activating your ring you give up combat for the surprise round or just activate and move for the first full round. Not so great for the combat oriented rogue.

A ring of blinking is 27,000gp, CL 7th, SL 3rd.

Continuous would be 7(CL)*3(SL)*2000(Base)*4(round/level) = 168000gp.
Activated is 7(CL)*3(SL)*1800 = 37800gp.

So the cost of the ring of blinking is much closer to an activated object than a continuous object.


Goth Guru wrote:
The current ring of invisability is only worthwhile to Bards and Clerics. By activating your ring you give up combat for the surprise round or just activae and move for the first full round. Not so great for the combat oriented rogue.

If getting a surprise round is the only thing you'd use endless invisibility for, you're playing your Rogue wrong.

Dark Archive

UltimaGabe wrote:
Goth Guru wrote:
The current ring of invisability is only worthwhile to Bards and Clerics. By activating your ring you give up combat for the surprise round or just activae and move for the first full round. Not so great for the combat oriented rogue.
If getting a surprise round is the only thing you'd use endless invisibility for, you're playing your Rogue wrong.

But it is not endless invisibility, only 3 minutes between reactivation (spoken command word as a standard action to activate, since it does not give any other way).


Happler wrote:


Now, I know that with the ring, you would just fall another 5 feet, reactivating the ring, and thus 1 more round of feather fall, but to me it is a little odd that it acts that way. You fall would be divided into 65' chunks, 5' of free fall + 60' of feather fall, repeat until landed.

(Weird sound coming from above:

"ooooooooooOOOOooooooooooOOOOooooooooooOOOOooooooooooOOOOooooooooooOOOOoooo ooooooOOOOooooooooooOOOOooooooooooOOOOooooooooooOOOOoo")
Adventurer 1: "Ring of feather falling?"
Adventurer 2: "Yeah. You can tell by the repeated spikes in his scream as he freefalls some more. We best get some shelter, not everyone can keep his food down with that treatment."
Adventurer 1: "You're right. Though I've heard it's the latest things among young Taldan firebrands: Get a scroll of fly to go straight up as far as it lasts, and then use the ring to get back down."
Adventurer 2: "Extreme sports are for morons."
Adventurer 1: "Yeah, remember those monster gliders? Greasing up, getting resistance to acid up, and then jumping into the mouth of some greature that likes to swallow you whole, just to go straight through the thing?"
Adventurer 2: "Gnomes will do everything to keep the Bleaching at bay."


KaeYoss wrote:
Happler wrote:


Now, I know that with the ring, you would just fall another 5 feet, reactivating the ring, and thus 1 more round of feather fall, but to me it is a little odd that it acts that way. You fall would be divided into 65' chunks, 5' of free fall + 60' of feather fall, repeat until landed.

(Weird sound coming from above:

"ooooooooooOOOOooooooooooOOOOooooooooooOOOOooooooooooOOOOooooooooooOOOOoooo ooooooOOOOooooooooooOOOOooooooooooOOOOooooooooooOOOOoo")
Adventurer 1: "Ring of feather falling?"
Adventurer 2: "Yeah. You can tell by the repeated spikes in his scream as he freefalls some more. We best get some shelter, not everyone can keep his food down with that treatment."
Adventurer 1: "You're right. Though I've heard it's the latest things among young Taldan firebrands: Get a scroll of fly to go straight up as far as it lasts, and then use the ring to get back down."
Adventurer 2: "Extreme sports are for morons."
Adventurer 1: "Yeah, remember those monster gliders? Greasing up, getting resistance to acid up, and then jumping into the mouth of some greature that likes to swallow you whole, just to go straight through the thing?"
Adventurer 2: "Gnomes will do everything to keep the Bleaching at bay."

LOL!


KaeYoss wrote:
Happler wrote:


Now, I know that with the ring, you would just fall another 5 feet, reactivating the ring, and thus 1 more round of feather fall, but to me it is a little odd that it acts that way. You fall would be divided into 65' chunks, 5' of free fall + 60' of feather fall, repeat until landed.

(Weird sound coming from above:

"ooooooooooOOOOooooooooooOOOOooooooooooOOOOooooooooooOOOOooooooooooOOOOoooo ooooooOOOOooooooooooOOOOooooooooooOOOOooooooooooOOOOoo")
Adventurer 1: "Ring of feather falling?"
Adventurer 2: "Yeah. You can tell by the repeated spikes in his scream as he freefalls some more. We best get some shelter, not everyone can keep his food down with that treatment."
Adventurer 1: "You're right. Though I've heard it's the latest things among young Taldan firebrands: Get a scroll of fly to go straight up as far as it lasts, and then use the ring to get back down."
Adventurer 2: "Extreme sports are for morons."
Adventurer 1: "Yeah, remember those monster gliders? Greasing up, getting resistance to acid up, and then jumping into the mouth of some greature that likes to swallow you whole, just to go straight through the thing?"
Adventurer 2: "Gnomes will do everything to keep the Bleaching at bay."

Hahahahahahahaha

Shadow Lodge

Happler wrote:
0gre wrote:
M P 433 wrote:
Example, Ring of Blinking. On command, wearer "blinks" per the spell. Does he blink until he commands the ring to stop, or does he blink for a set # of rounds based on the caster level of the item (in this case 7th level, so 7 rounds)?
Unless the item says otherwise it's easiest and makes the most sense to just assume it's based on the spell effect and the caster level. So yes blink would last 7 rounds.

so a ring of feather fall only works for 1 round at a time?

A Ring of Feather falling isn't command word activated, it's use activated. It should work the way it makes sense.

Shadow Lodge

Goth Guru wrote:

So your ring of blinking has to be activated every 7 rounds? Does the cost reflect this or continuous?

The current ring of invisibility is only worthwhile to Bards and Clerics. By activating your ring you give up combat for the surprise round or just activate and move for the first full round. Not so great for the combat oriented rogue.

I'm not sure what to say, the ring is an amazingly good item for any character in my book. The biggest benefits of a ring of invisibility are OUT of combat or getting the surprise round. It's also a really amazing defensive item that lets you drop out of combat in a hurry without an AoO.

Scarab Sages

M P 433 wrote:
Example, Ring of Blinking. On command, wearer "blinks" per the spell. Does he blink until he commands the ring to stop, or does he blink for a set # of rounds based on the caster level of the item (in this case 7th level, so 7 rounds)?

A more interesting item is the Hat of Disguise. It only lasts 10 minutes, so it must be constantly re-activated. Not a big deal but I warn my players that it can suddenly go out if they're not careful. In other words, it's great to put it on and use it for a few minutes, but don't expect to keep it on and have it work 24x7 unless you (the player) are prepared to continue to activate it.

Oh and btw, just how would your PC know when the ten minutes are up? You have a gold Rolex or something? ...


azhrei_fje wrote:
M P 433 wrote:
Example, Ring of Blinking. On command, wearer "blinks" per the spell. Does he blink until he commands the ring to stop, or does he blink for a set # of rounds based on the caster level of the item (in this case 7th level, so 7 rounds)?

A more interesting item is the Hat of Disguise. It only lasts 10 minutes, so it must be constantly re-activated. Not a big deal but I warn my players that it can suddenly go out if they're not careful. In other words, it's great to put it on and use it for a few minutes, but don't expect to keep it on and have it work 24x7 unless you (the player) are prepared to continue to activate it.

Oh and btw, just how would your PC know when the ten minutes are up? You have a gold Rolex or something? ...

I don't know about that. The hat of disguise doesn't say whether it's command-activated or use-activated. My rule has been that it is use-activated so it is active as long as you have it on.

Dark Archive

0gre wrote:
Happler wrote:
0gre wrote:
M P 433 wrote:
Example, Ring of Blinking. On command, wearer "blinks" per the spell. Does he blink until he commands the ring to stop, or does he blink for a set # of rounds based on the caster level of the item (in this case 7th level, so 7 rounds)?
Unless the item says otherwise it's easiest and makes the most sense to just assume it's based on the spell effect and the caster level. So yes blink would last 7 rounds.

so a ring of feather fall only works for 1 round at a time?

A Ring of Feather falling isn't command word activated, it's use activated. It should work the way it makes sense.

Yep, by pricing it activates as a CL 1 feather fall, so 1 round of feather fall, followed by 5 feet of free fall, which reactivates the ring. Note, since you do not take damage from a 5' fall (max free fall from the ring), there is still no way to get hurt from any fall with this on, but the thought of how it works just cracks me up.

One of the most important things that a GM can do for their group is stay consistent on rules.

Scarab Sages

Traken wrote:
I don't know about that. The hat of disguise doesn't say whether it's command-activated or use-activated. My rule has been that it is use-activated so it is active as long as you have it on.

Well, the rules say that unless the item description says otherwise, the item is command word activated. The only "general exception" (if there is such a thing) is for armor and weapons. Armor special effects are use activated (wearing the armor activates the effect unless otherwise described (see Celestial Armor)) and some weapon special effects are use activated (such as a weapon of Spell Storing; note that things like Flaming or Shock are command word activated, and as such would only run for a particular duration based on caster/creator level except most specifically say otherwise).


The hat of disguise is a stealth item so I would assume it's activated by picturing how you should look. If the being has no concentration skill, then the user will fall out of it if anything requires a concentration check.

Let me ask the screaming oriental head for a ruling...
Spell of feather falling, ONE FLAG!
Ring of feather falling, SIX FLAGS!
MORE FLAGS, MORE FUN!


Ring of Blinking = CL 7 = Once activated you blink as the blink spell as if cast by a 7th level caster.

Ring of Feather Falling = CL 1 = once activated you feather fall as the feather fall spell as if cast by a 1st level caster.

Ring of Invisibility = CL 3 = Once activated you have invisibility as the spell, as if cast by a 3rd level caster.

......................

Page 460 = Magic Item Description = Caster Level (CL) =
Caster Level (CL): The next item in a notational entry gives the caster level of the item, indicating its relative power. The caster level determines the item's saving throw bonus, as well as range or other level-dependent aspects of the powers of the item (if variable). It also determines the level that must be contended with should the item come under the effect of a dispel magic spell or similar situation.

For potions, scrolls, and wands, the creator can set the caster level of an item at any number high enough to cast the stored spell but not higher than her own caster level. For other magic items, the caster level is determined by the item itself. In this case, the creator’s caster level must be as high as the item’s caster level (and prerequisites may effectively put a higher minimum on the creator’s level).

............

So once activated = The magic items CL = Determines the spells Range, Target, Duration, If the Target gets a Saving Throw, and any SR that needs to be punch throw, depend on the spells variables.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Ring of blinking, ring of feather fall, ring of invisibility, hat of disguise, and similar items work until you turn them off. This was clarified by V3.5 or Pathfinder game developers (I don't recall which, maybe both) ages ago.

I would post a quote for you if I knew where to find them these days.

EDIT: Found this in the v3.5 Official FAQ:

What is the duration of the invisibility granted by a ring of invisibility?

In general, you should assume that any spell effect mimicked by a magic item treats all variables of the effect as if it were the spell cast with the item’s caster level. In this case, the duration of the ring’s ability is the equivalent of an invisibility spell cast by a 3rd-level caster (the ring’s caster level): 3 minutes. Of course, nothing prevents a character from activating the ring’s power more frequently than this (thus ensuring a constant invisibility), as long as he’s willing (and able) to spend the actions to do so

Hah! Guess my memory sucks something fierce! :P

I also found this in the same FAQ: "If your campaign routinely features 300-foot falls, your characters might want to invest in some rings of feather falling!)"

Why would you invest in such a ring if it only saved you from 60 ft? This to me says the ring of feather fall protects you from a fall of any distance.


Ravingdork wrote:

I also found this in the same FAQ: "If your campaign routinely features 300-foot falls, your characters might want to invest in some rings of feather falling!)"

Why would you invest in such a ring if it only saved you from 60 ft? This to me says the ring of feather fall protects you from a fall of any distance.

Ya they could have better worded the spell Effect in = Feather Fall :)

Guess that was a type and they meant 6 feet per round and not 60.

..............

Also the Ring of Feather Fall has a immediate activation time, and self activate every 5 feet.

So if you fall 200 feet, the ring self immediate activate itself over and over and over and over until you get to the ground or something keeps you from falling 5 feet per round or less.


I am pretty sure that they meant 60 ft per round. After all, that is only 10 feet per second with no momentum.


For the feather fall ring (and spell) : the 60feet/round is your terminal velocity... It's a mere 6.7Mph (10,8 km/h)... So you can't be hurt from a fall with this speed ;)


60 feet per round = 1d6 per 10 feet you fall in a round = or 6d6 damage per round.

....

I am pretty sure that it is a type and they meant you fall 6 feet per round, which is less than 10 and therefore do not take damage this round.

....

Also the ring say it immediate activate itself if you fall more than 5 feet in a round.


Oliver McShade wrote:

60 feet per round = 1d6 per 10 feet you fall in a round = or 6d6 damage per round.

....

I am pretty sure that it is a type and they meant you fall 6 feet per round, which is less than 10 and therefore do not take damage this round.

....

Also the ring say it immediate activate itself if you fall more than 5 feet in a round.

This is a speed needed for the spell... Imagine you are falling from 3000 feet... You're a level 10 Wizard and cast feather fall... Without the falling speed (which, in the spell specify : and the subjects take no damage upon landing while the spell is in effect.) how do you know when the feather fall ends ?

In this case it will end in ten round so the wizard has made 600 feet down in 10 round (1 min) and he fall at full speed from 2400 feet...

And if you fall from 30feet after the 5 first feet the ring goes in action, since you fall at 60feet/round next round you are on the ground... If you fall from 70 feet first round you fall from 5 feet, feather fall occurs, end of the round you are 10 feet above the ground, you fell 5 feet, ring goes again, and you land on the ground just after the next 5 feet... ;)

It is not 6 feet/round or else a level 5 wizard would have to cast feather fall 2 times for a 40 feet fall... :p


Ravingdork wrote:

EDIT: Found this in the v3.5 Official FAQ:

What is the duration of the invisibility granted by a ring of invisibility?

In general, you should assume that any spell effect mimicked by a magic item treats all variables of the effect as if it were the spell cast with the item’s caster level. In this case, the duration of the ring’s ability is the equivalent of an invisibility spell cast by a 3rd-level caster (the ring’s caster level): 3 minutes. Of course, nothing prevents a character from activating the ring’s power more frequently than this (thus ensuring a constant invisibility), as long as he’s willing (and able) to spend the actions to do so

Yes, that's how I've always played it. However, one point to note is that a command word activated item requires a spoken word. If you're invisible and trying to be silent, you won't be able to reactivate the ring without speaking. While your GM might let you get away with whispering it, it can still trigger a perception check. . .

Scarab Sages

meabolex wrote:
However, one point to note is that a command word activated item requires a spoken word. If you're invisible and trying to be silent, you won't be able to reactivate the ring without speaking. While your GM might let you get away with whispering it, it can still trigger a perception check. . .

Command words must be spoken in a "strong voice", IIRC. The same volume of sound used to cast spells. So I would definitely allow a Perception check if an invisible creature activated a command word item.

The problem is with out-of-combat actions. In that case, time passes minute by minute, not round by round. And when time passes that quickly, the PC must be uttering the command word to reactivate the Hat of Disguise (for example) almost constantly.

The easy thing for the GM to do is to hand wave it and declare that the PC is doing what they need to do to keep the magic active. But then you'll have players complain if you tell them in the middle of a role-playing encounter, "Time's up! The disguise just lapsed!"

I'd be unlikely to do that in my own game (notice I didn't say it would never happen!). I would assume that just prior to beginning the interaction, the PC would have "refreshed" the item by using the command word again -- assuming they knew the encounter was coming. Otherwise, they'd have to work the command word into the conversation somehow. And that could be difficult: command words are specifically designed to NOT be common words so that items are not accidentally activated!

Fun stuff, huh? ;)


18 - A beautiful, tall, young woman with a map asks you if you will help her loot a dungeon and give her an even share.
DM. She is a Gnoll wearing a Hat of Disguise. Her breath smells of carrion. She is evil but her offer is sincere.
If a PC decides to seduce her, the distraction will cause her to revert, in bed, with the PC. LOLOMGROTFL.


Ring of Feather Fall =

Does not say that it needs a command word.

It does say that it immediate activation if you fall more than 5 feet.

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