| Khuldar |
I thought my character's only obligation as an antihero was to collect the free feat.
You also need to annihilate in an explosion of energy if you come into contact with a hero.
on topic...
Sometimes it's the right thing to do to sit back and say "It looks like we have this well in hand, I delay my action and see if anything changes" A wizard in reserve is often better the 1d3 damage. Sitting down and reading a book is very insulting, both to your fellow party members, and the bad guys; you should expect consequences if you do this.
Anti-heros are not necessarily jerks, but they do tend to lean that way...
| Freehold DM |
snobi wrote:I thought my character's only obligation as an antihero was to collect the free feat.You also need to annihilate in an explosion of energy if you come into contact with a hero.
on topic...
Sometimes it's the right thing to do to sit back and say "It looks like we have this well in hand, I delay my action and see if anything changes" A wizard in reserve is often better the 1d3 damage. Sitting down and reading a book is very insulting, both to your fellow party members, and the bad guys; you should expect consequences if you do this.
Anti-heros are not necessarily jerks, but they do tend to lean that way...
Interesting point. Waiting is often confused with inaction. I like the idea of reading during battle as an insult to all around, however.
| sunshadow21 |
So, you can argue doing slightly less than nothing is in fact better than doing nothing from a strictly combat-oriented perspective. But there are other considerations than just one combat.
This is the crux of the matter for me. If a party member is consistently sitting down in the middle of battle and smoking a pipe or reading a book, than I will probably get annoyed. If he decides to nothing for one round of one fight very so often because the player doesn't feel like that particular character would feel compelled to do something every round just because the other players assume he will. Don't get me wrong, I love cantrips, and wish more people would make more use of them, but they are still just cantrips.
Also, any of the mentioned techniques only matter if the other party members are willing to adjust their actions to get the benefit from them. If the fighter expects me to cast guidance on him every round, he better plan on staying on the fringe of battle unless I happen to be running a combat cleric, in which case I probably wouldn't be wasting time on guidance, but would already be in the middle of the fray swinging my weapon, or if ranged, already be focusing on that. I have seen far too many people get upset when the caster didn't do what they were wanting the caster to do, but they did nothing to help or encourage the caster to take that particular course of action.
It comes down to what works for the individual group. I have been in groups where everyone is giving everything they have, and in that group to not try something would be very disruptive. In those groups, I will certainly use everything at my disposal to the best of my ability as often as I can. Other groups, half the people don't even know what their own character is doing much of the time, so I am not going to bust my brain trying to figure out how to save them when they can't even comprehend they might need saved. Also, as stated before, what house rules are being used matters; if the DM is encouraging off the wall thinking by allowing ranged aid another, I will react very differently than if the DM makes every single die roll into a game of chance.
| Eric The Pipe |
I'm playing an anti-hero in a current campaign, she cares more about wealth and power than helping people.... she always tries to do something during combat, even if she just buffs a friend. She looks at it as, surviving this combat is more important than surviving theoretical future combats. sitting down in combat would result in bad things in real life, why would you allow that in pretend?
| John Kretzer |
i believe the idea of cheering someone on could serve as another explanation of the 'ranged' aid another. sports teams keep cheerleaders to improve thier morale, a greater morale brings heightened confidence, which allows greater performance based on the fact that confidence is also a factor.
Um...nope that is actualy really wrong about cheerleaders in sports all around.
1) Cheerleaders are just there so fans can have eye candy during slow part of the game
2) Or lead the thousands of fans in cheering. But really no one pays attention to them.
Cheerleaders have zero impact on the game(except maybe tiring out players the night before...). They are there mostly because sex sells.
If you GM wants to give you a ranged aid other...that is ok...but I probably would not allow any bonus from cheering.
calagnar
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calagnar wrote:Read my post, aid another, wands, ranged weapons (Unless your DM sky rockets his monsters AC, even a caster should be able to hit on a high roll). All of this is better than doing nothing.You have to cast spells at the right time to be affective!
Just casting spells to say you did somthing is not effective!
Sorry my mastake was half asleep reading it.
| BenignFacist |
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I'd let your player sit and not doing anything, as DM, without an XP penalty.
However, my group of players, if they saw that, would either boot him or kill him.
I think the problem is with your players, because that's definitely not the definition of being an anti-hero.
I'd hope it'd governed by rp factors as well.
For example, the group for whatever sound and rp-driven reasons adventure with a venerable caster.
If said venerable caster rp's 'taking a breather', wping their brow and 'getting their breath back' I'd like to think his comrades, rp-ing wouldn't turn on the poor chap! :)
..well, 'cept maybe the 'bad ass' geriatric-hating were-spider half-drow albino necromancer/assassin.
o-o Ya know the one!
:)
*shakes fist*
| Kierato |
OK, gonna try to remember all of the things I wanted to counter post...
Something about wands being utility: This may be how it is in your games, but in the games I have played in, wands serve 2 major purposes, healing and allowing mages to deal damage every turn (or close to it). I have never seen this as throwing platinum at the enemies, esp. if you make the wand yourself.
There is some difference between waiting and inaction, I will give you that. but what we are talking about isn't people who ready their actions to help out, it is people who do nothing.
Aid Another is melee, but you can stand behind the fighter with a spear or (even farther back) a whip and still aid another. The aid another DC is 10, even with a -4 non proficiency penalty, it is not that hard to make that DC. At the very least you would be trying.
As mentioned before, you do not hit your ally for firing into melee, that is a house rule now.
@calagnar:Dorry for yelling, I felt you were ignoring my posts to say what you wanted to say and was getting a little annoyed.
I probably missed something...but oh well.
| Quantum Steve |
Wands for healing; Awesome strategy. Healing in combat; less awesome strategy. Wands for healing in combat; ...well, it's better than dying, but if you've got another strategy for not dying, you should go with that.
Wands for damage; Expensive. Someone suggested a lv 9 wand of MM. That's 135 gp per shot. 8 of those shots is a cloak of resistance. 15 is ring of protection. A little more than half that wand is a headband +2. And these items will last a lot longer than 50 rounds.
Aiding Another using a spear, standing behind the fighter, is an AC 14 (soft cover) with a -4 non-proficiency penalty
Finally, just to be clear, I'm not talking about someone who never does anything in combat. I'm talking about someone who does nothing in EL-2 combats and novas in EL+4 combats. He's simply choosing an unpopular method of ineffectiveness. No one kills or boots or denies XP to the half-orc for being obnoxious and foiling the Rogue's attempt to haggle some extra Gold from the Duke for saving his daughter, but if the Wizard decides he has better uses of his time than Acid Splashing the Gnoll for less than 1/10 the damage the Fighter is doing everybody goes nuts. How dare he roleplay while we're trying to do combat?
| Zmar |
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Aid Another is melee, but you can stand behind the fighter with a spear or (even farther back) a whip and still aid another. The aid another DC is 10, even with a -4 non proficiency penalty, it is not that hard to make that DC. At the very least you would be trying.
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I also mentioned that I wasn't sure whom would that character be helping ;)
| Maerimydra |
Maerimydra wrote:If you mean the chronicles of Riddick Big +1, otherwise, not sure.Kierato wrote:Van Helsing might be a good one, Hell Boy, Batman, those are the only ones I can think of right off hand.Richard B. Riddick.
The Chronicles, the games, the anime, they're all awesome ! :D
Riddick fanboy
| Kierato |
Kierato wrote:Maerimydra wrote:If you mean the chronicles of Riddick Big +1, otherwise, not sure.Kierato wrote:Van Helsing might be a good one, Hell Boy, Batman, those are the only ones I can think of right off hand.Richard B. Riddick.The Chronicles, the games, the anime, they're all awesome ! :D
Riddick fanboy
Chronicles were great, anime wasn't bad, I found the game lacking, but that's just me.