| Ravingdork |
Lingering performance extends your songs. If you sing for one round and then stop singing... the song continues for two more rounds. You only "spent" one round of song. This will not change at 13.
So it gives you more bardic music endurance, basically.
Still doesn't seem all that great. Before this feat came out, people always said not to take Extra Performance because you generally had more than enough rounds to get through a day already. I don't see how this feat changes any of that.
| Rathendar |
As the subject. Does this not eventually become a bum feat?
Individual group styles vary, and some would find a use for it easily enough. It would also turn bard song into an almost always-on effect for an adventuring group instead of a sometimes-on effect based on resource management.
| Pirate |
Yar!
I see the feat as more of a safety measure. You cannot (as far as I can tell) maintain your performance when you are stunned, paralyzed, unconscious or dead. With this feat, you and your allies will still benefit from your Bardic Performance for 2 whole rounds after you stop / are forced to stop.
That is, IMO, the true power of this feat.
~P
Edit: other situations: if your performance is based on audio components, you can start the performance, then enter an area of magical silence, and the effects will linger for 2 more rounds. If it's based on visual, the effects will linger if you become pined, tied up, enter magical darkness after starting, etc.
Again, I see it more as a way to keep the power of your performance going when under circumstances that would prevent you from keeping it going.
| Mauril |
I have it on my Detective archetype bard because, with it, he only uses 1 round of performance per hour to keep Careful Teamwork going on the party. At least that's how we have ruled it working at my table.
Otherwise, as my seafaring friend above mentioned, it's a safety measure to ensure that getting removed from a fight doesn't cripple your party (who might be depending on your bonuses to fight properly).