| Kalrik |
I'm wondering how to do the math on this.
Example: Celestial Armor costs 22,400gp, is +3 armor with a few special abilities. A +3 armor bonus costs 9000gp, so we can assume that the difference of 13,400gp covers the cost of masterwork and magic armor.
By this logic, one could assume that to make the armor a +4 enhancement bonus, the cost would be an additional 7000gp; the difference between a +3 and +4.
OR
Would I use the rule in building an item with multiple abilities?
Beckett
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You might if you wanted the armor to act like a different sort of magical item, also. For example a Belt of Con +4, or a Ring of Invisibility.
But yes, you can "upgrade" specific items like your +3 Celestial to +4 by paying the difference. You might also need to keep in mind, for some items, that there is still a max of +5 actual Enhancement, and +5 effective Enhancement, as some items grant effects without actually spelling that out.
| Shoga |
To break this down a bit more, heres your +3 Celestial Chainmail.
Chainmail 150
Masterwork 150
Magic +3 9000
Fly from scroll 450
Mithral 4000
celestial 8650
22400
The magic +3 is the base cost. I added the mithral cost due to the description says it weighs 1 catagory lighter and mithral is the only metal that does that. The celestial aspect I would think would just be a + gold option. Otherwise, the math wouldn't work.
So, if you wanted to make it +4, it would cost another 7000 gp.
Hope that clears it up.
Thomas LeBlanc
RPG Superstar 2012 Top 32
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The magic +3 is the base cost. I added the mithral cost due to the description says it weighs 1 catagory lighter and mithral is the only metal that does that. The celestial aspect I would think would just be a + gold option. Otherwise, the math wouldn't work.
Celestial armor is not mithral—it's actually made of silver or gold (as mentioned in its description), and thus doesn't gain any of the standard modifiers for being mithral at all. It's its own thing. Its lower arcane spell failure and higher max Dex bonus are a result of its magical qualities, not what it's made out of. In addition, this magic allows folks to wear it as if it were light armor—the mithral versions don't do this because mithral isn't fundamentally magical like the enhancements on celestial armor.
The topic of pricing celestial armor has been covered many times. Please do a search first!
James Risner
Owner - D20 Hobbies
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Chainmail 150
Masterwork 150
Magic +3 9000
Fly from scroll 450
Mithral 4000
celestial 8650
DejaVu?
I found the same post by you in another thread?Anyway, I'll rehash what I said there, here.
5400 is the price of the fly at minimum if you don't consider the existing fly items (which if memory serves cost more than normal per use.)
mithril (which it isn't) would include the mw cost (3850 + 150 = 4000)
| Shoga |
Celestial armor is a special item. I know it says it is considered light armor when chainmail is medium. That has been beaten every which way but sunday. My thinking is that to make it simpler to understand is to relate it to something that exists.
How do you get the fly cost? I based it on scroll costs as follows : spell level = 3, caster level = 6 x 25 as stated on page 490 of the core book.
And I apologize, I was incorrect on the mithral cost as it does include MW in the price.
Not trying to confuse ppl, just trying to make it easier to understand.
| mdt |
Celestial armor is a special item. I know it says it is considered light armor when chainmail is medium. That has been beaten every which way but sunday. My thinking is that to make it simpler to understand is to relate it to something that exists.
How do you get the fly cost? I based it on scroll costs as follows : spell level = 3, caster level = 6 x 25 as stated on page 490 of the core book.
And I apologize, I was incorrect on the mithral cost as it does include MW in the price.
Not trying to confuse ppl, just trying to make it easier to understand.
A scroll cost is based off the fact that you will destroy the scroll as part of casting it. I'm assuming you don't want to destroy the armor in order to fly one time?
What you are looking for is under Wondrous Items, Command Word Activated. It's exactly the same as the sample item, Cape of the Mounteback, which gives you a spell effect once per day.
Price is : Spell level x caster level x 1,800 gp
So the flight portion of the armor costs 3 x 5 x 1800 = 27,000.
Fortunately, it's once per day, so, you divide the price by the charges.
27,000 / 5 = 5400
But, we're not done yet. For items that have multiple powers (which celestial armor does, enchantment and fly) and takes up a body spot, you increase the extra powers by 50%.
So, 5400 * 1.5 = 8100.
8100 is significantly more than 450.