| Khuldar |
I'd like to, in-game, have an item commissioned for my character. This item would be an Endless Bag of Bombs. Pull one Alchemist Flask, Acid Flask, or Liquid Ice out at a time, endlessly. What spells would be involved, and how much would it cost?
Infinite fire/cold/acid damage in 1d6 bottles? My knee-jerk, off the cuff thought is to put a 6-10k pricetag on it. A quick survey dosn't show anything like it, so here are a few thoughts...
Base it off of Acid arrow, so 2nd level spell, CL 3 min. Puts our starting cost at 6,000. Liquid ice is the most expensive of the alchemical items you want to make at 40gp a pop. Continuous items require x100 the cost of expensive material components. Total of 10k
or
Bless water is a spell that makes something very close to the alchemical bombs (holy water). First level spell with a 25gp cost. A item that could just pour out holy water works out to 4,500 by my math. How much is it worth to be able to pull out 3 different flavors? I'd call it double, for a 9k total.
Making custom magic items that are this far from the beaten path is something you need to hammer out with your GM. These are my thoughts, based on what I think it should be worth and working from there. I could have based my math off of minor creation, and ended up with a 56k bag, but that seems silly.
After all, a little foresight and a well packed haversack should let you have all the alchemical fun you need for only a few thousand gold...
| brassbaboon |
After all, a little foresight and a well packed haversack should let you have all the alchemical fun you need for only a few thousand gold...
This. You could fill a bag of holding with dozens of these for just a few thousand gold. Then, by the time you get bored with the tactic, you can just use the bag for something else.
James Risner
Owner - D20 Hobbies
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I'd like to, in-game, have an item commissioned for my character. This item would be an Endless Bag of Bombs. Pull one Alchemist Flask, Acid Flask, or Liquid Ice out at a time, endlessly. What spells would be involved, and how much would it cost?
For one, the DM would have to approve an item of this type.
For two, the DM would need to look at similar items.
A similar item is a 4/day create food (sustaining food) which costs 5400 gp.
Create food is level 3, and major creation is the lowest level spell that you could even suggest could make the flasks (and it can't make them) at 5th level.
So a 4/day Alchemist Flask item would cost a minimum of 5400*5*9/3/5 = 16200 gp
A similar item from 3.5 was a 28000 gp create arrow item that created non-masterwork arrows.
So the true price for your item is above 16k and probably should be above 28k
James Risner
Owner - D20 Hobbies
|
I'll just buy the handy haversack, and fill it up with 20 acid flasks, alchemist fire, liquid ice, and holy water. It'll cost 3900g =)
Yep, and that is exactly the reason they do this.
To encourage PC's to have limited resources. Otherwise they would have made the 5400 spoon cost less than 29.5890410958 years worth of food.Remember the HHH is a move action to withdraw.
| Fabian Stretton |
Hi,
The Question IS.
Does burning oil/holy water do more damage if there is more of it. Local DM says the rules say 2d4 (Holy water) regardless of the amount
- even though the rules seem clear that this a for 1 flask (1 Pint) when it breaks, splashing the target.
The reason the question arises:
My character has been pondering on how to make oil/holy water more effective, and has discovered the following interesting item:
(From Pathfinder Player Companion - Adventurers Armory - P7 - last item. Pump Water Canister, cost 75gp / weight 5 lb (empty)
(Similar in cost/weight to the Jetcaster)
What it normally does is pump a gallon of water (8 flasks) a round, saturating a 5' square and putting out fires within the square.
What you get is an item that hoses 8 flasks of liquid a round up to 10' away (full rd action which provokes a AoO)- unlike the jetcaster (std action no AoO) which sprays 4 flasks over a 10'x10'cone.
In context a garden hose with good pressure and a spray nozzle pumps out about 1/4 of this - so think fire hose, not garden hose.
What if you fill it with a holy water instead (it can hold up to 4 gallons = 4 shots at 8 flasks per shot):
From my perspective - when compared to a flask:
The downsides:
a) Max range 10' (hose) vs effective range 30' (flask) + the AoO if you are within range (probably).
c) Expensive (200gp/shot vs 25 gp/shot)
d) Heavy (13lb if loaded with 1 shot, 37lb if loaded with 4 shots) vs 1 lb/shot.
[11.5 lb/shot with a gallon of lamp oil / 31 lb with 4 gallons) [ lamp oil is 0.8x the density of water ]
The benefits:
1) No "to hit" roll as you are hosing down a target. options:
- 8 Flasks hit, roll reflex for half (i.e. fireball like), or
- 1d4+4 Flasks hit (it's very hard to miss at 10' with a fire hose) and each missed flask adds 1pt splash damage all surrounding squares.
2) Can flood 1d4+4 squares in the same time it takes to normally flood 1 with a flask (inefficient but faster).
3) "Lots of Damage" (i.e. the target isn't so much splashed/wet as taking a bath) hence should be bigger damage.
Very good at dealing with swarms :-) [says I remembering the AC19 evil swarm from last session].
What if you fill it with a gallons of Lamp oil instead?
The main downside with the aimed oil option is you need the target or target SQUARE to be burning first - Or ignite it the following round.
i.e. - co-ordinate with the sorcerer with burning hands OR
i.e. - Use Alchemists fire on the following round (aim at ground to immolate square and everything in it.
(Alchemists fire is corrosive - it can't be used)
Acid won't work for the same reasons - unless you make it from Blue Dragon hide (VERY Expensive).