Paladin's Mercy: Remove Fatigue


Homebrew and House Rules


I was wondering (and I saw another thread here that was similar) if you could use this to effectively remove the need for sleep.

You could expand this and say it would allow players to force march much longer. Does it allow people to walk for 16 hours in a day with 1 use of lay on hands?

There was mixed reviews about sleeping in armour, so will probably have the same thing here. But I figured that I would bring it up as it may be worth it for the publishers to clarify these points

The way I see it is the only thing to remove fatigue is 8 hours sleep normally. So this would "simulate" that experience (without the HP / Attribute recovery benefits). if someone was "cursed to always be fatigued" then even 8 hours would not solve that.. so they would be fatigued after 1 hour when the mercy magic wears off.

A friend and mine came up with the following rules for sleeping:
12+con hours before you become fatigued (random NPC can go about 24 hours before feeling tired) then 1/2 con in hours before you become exhausted, and then 1/2 con again before you start seeing things. this lets the average NPC go for about 2 days before they go crazy. In my mind the remove fatigue would essentially reset that timer allowing you to be awake for longer.

Thoughts?


While it would remove the fatigue caused by not sleeping it would not replace sleep. Arcane casters wouldnt be able to prepare spells. I wuold go on to say that while it removes the physical penalties of not sleeping "Fatigue" it doesnt rests ones mind and they would still over time suffer from sleep deprevations they just wouldnt be physically tired.


I am using this for my paladin/monk, to allow him to stay awake at all times. But then, he is a follower of Irori, and does it as part of his physical perfection training. Always training, always meditating, always aware.

As a GM I would say that it is hardly game-breaking to remove the need for sleep by expending a resource.


Greetings, fellow travellers.

As can be found on e.g. d20pfsrd.com:

Quote:
Humanoids breathe, eat, and sleep.

So no removing of the need to sleep by the paladin's mercy.

Ruyan.


In 3.5 my warpriest found the spell Remove Fatigue and started using it for all interested in the party.

Most thought it was too creepy, only the exceptionally driven took him up on the offer. Funny thing was, even without game mechanics to support it, our roleplay unintentionally started to get stranger and more strained as our characters' singlemindedness separated us from our more human colleagues.

So, I believe it would be a groovy use of the mercy, except for the wording indicating that if the cause isn't removed it only suppresses the effect for 1hr. Paladin would have to keep applying the mercy every hr to keep the condition at bay, and would have to level up to get remove exhaustion after another sleepless day went by and the suppressed fatigue upgrades to exhaustion.

edit: I guess the wording actually specifies that the 1hr suppression only applies to afflictions, so by raw probably doesn't apply to fatigue from lack of sleep.


sooo... whatyou're a 3rd level adventurer. Staying up all night seems like a lot of fun. Not that much of a game breaker. Do it up you party animals

Silver Crusade

Cult of Vorg wrote:

Most thought it was too creepy, only the exceptionally driven took him up on the offer. Funny thing was, even without game mechanics to support it, our roleplay unintentionally started to get stranger and more strained as our characters' singlemindedness separated us from our more human colleagues.

This combined with one NPCs overuse of lesser restoration to stay awake throughout a crisis could make for an interesting thread. :)


Well, I have three basic ways of looking at this. The first one is simple, you can get a ring for a bit more than 2k gp and sleep for just 2 hrs a day, and never have to eat (Ring of sustenance, personal favorite). So minimal or no sleep seems like it does not matter much. You ambush them the same way you do when they are awake, since they are.

On the other hand, fatigue does not necessarily mean the mind is rested, or even alert, just the body is not tired anymore. You are still up for X amount of time, the mind working nonstop. An argument could be made that because the mind has a physical component (the brain), remove fatigue should work on it as well.

Last but not least, when you drink a redbull, or a 5 hr energy, or take any of so many drugs, your fatigue goes away, including your mind, even if it is temporary.

For small bursts, I have no problem with it. If a player(s) tried to do it permanently, I would start giving them hallucinations after a while. I wouldn't even make him aware of it being a hallucination, i'd make him think someone is messing with his head with magic.

Edit: just noticed, there are some necromantic thread powers happenin' here! >.<


Motionmatrix wrote:
For small bursts, I have no problem with it. If a player(s) tried to do it permanently, I would start giving them hallucinations after a while. I wouldn't even make him aware of it being a hallucination, i'd make him think someone is messing with his head with magic.

Players love it when they are sporadically asked for saving throws outside of combat, without indication afterwards of what the effect of a good or bad roll may be.


THREAD NECROMANCY!! i would allow it being that for every 8 hours it resets the time needed to rest

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