I can't be fighter / gunslinger? Why?


Gunslinger Discussion: Round 1

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KaeYoss wrote:
Hexcaliber wrote:
Eventually they would pander to what they believe is the majority
How do you know they don't know that it's the majority?

Good sir, my credentials.

Playing table top RPGs for 22 years. (I turn 34 this year)
Co-owned and fully operated a game store in southern Maine for 5 years
Attendee to 3 or more gaming conventions each year since my store closed two years ago.

Nearly all of my gaming experience is out of New England. Until I started frequenting these boards I never heard of class bloat nor have I met anyone who hated prestige classes. Could New England be an abberration amongst other regions? It could be, but I find it funny that the vocal majority (not the actually majority, just the loudest) possess an abject hatred for player entitlement (another new term to me) and believe themselves right on all subjects related to theorycraft (ding ding! Another new phrase).

Also, since I'm ranting, if you approve of archetypes, but not prestige classes, then you are a hypocrite.

As has been stated many of us will allow multi-classin if a player really wants it. Right now a one level dip is all you need to have a gunslinger type character. Three of us in a steampunk/wild west game we just started have one level is GS and two levels in something else. This works fine, but if any of us or if anyone else wanted to mix fighter with GS then our DM would have no issue.

It is only on these boards that I find people who attack options. Maybe New England's different. Maybe it really is the way life's supposed to be.


I think it's based off the logic of Archetypes. It calls out in the APG that you can layer archetypes as long they both don't replace the same abilities of a core class. Granted, what you're talking about here is splitting, not layering, but I think the intention is that these classes have replaced various things from the core class in question, and thus cannot be allowed to double-dip so to speak.

There's probably no dire repercussions from doing so; they're just trying to make an internally consistent system.


It seems my last post got deleted. My apologies. I can't remember everything I wrote, but I can guess where I was out of line.

I will point something out so the post above me will make more sense to everyone. I find hard to accept when someone supports archetypes, but not prestige classes or new classes in general. I had to practically memorize the APG before my players got their hands on it. There were a ton of options included and though I appreciate the heck out of that book, when someone says they're playing a sandman I really have to go look that up.


If you consider most if not all archtypes as specializations with class features, it relieves most core class bloat. Do you agree that you can't multiclass summoner and universalist wizards?

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