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Amusingly, we were playing the adventure card game with the player who will be joining our adventure path group tomorrow night when the subject of character gen came up. I casually mentioned how we rolled 5d6-drop-lowest only to have him go 'wait what?' as he had been expecting point-buy. Our higher power curve apparently had not been communicated to him. :)

Drejk |

Amusingly, we were playing the adventure card game with the player who will be joining our adventure path group tomorrow night when the subject of character gen came up. I casually mentioned how we rolled 5d6-drop-lowest only to have him go 'wait what?' as he had been expecting point-buy. Our higher power curve apparently had not been communicated to him. :)
Previous D&D campaign. GM used 5d6 drop lowest. A bunch of overpowered folks around. I started rolling. GM looks on my results and tells me to reroll one or two results because I am nowhere near the stats of the rest of the party...

Freehold DM |

Amusingly, we were playing the adventure card game with the player who will be joining our adventure path group tomorrow night when the subject of character gen came up. I casually mentioned how we rolled 5d6-drop-lowest only to have him go 'wait what?' as he had been expecting point-buy. Our higher power curve apparently had not been communicated to him. :)
more players need to touch the dice in general. One guy kept using the average results and taking 10 so much we stopped asking him to show up to games- he was essentially running an NPC to screw with the dm.

NobodysHome |
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Anyone here ever been a DM or player in a Carrion Crown game?
Yep. I played the frontline fighter through the whole thing. Only died 3 times, as I recall...
Overall, its three big failings are:
(1) It *loves* to spring random, "Ha! You're dead!" moments on the PCs. I can think of at least 4 places where it has just, "Wow! What the heck was that?" moments.
(2) The overall story arc is weak in and of itself. They were more interested in including every major horror genre than they were in telling a coherent story.
(3) You absolutely, positively have to read all 6 books and try to weave elements of Book 6 into the earlier books. My GM was amazed that Book 6 starts with an apology that basically says, "Yeah, sorry we never mentioned the BBEG until this book, but we just thought of him now..."
Yeah. The final guy you fight? If the AP is run as-written, you've never heard of him until you're fighting him.
So while for the most part I enjoyed it, it has many failings that you as a GM have to watch out for, and some areas where your players have to be OK with, "Rocks fall, you're dead" moments...
EDIT: Or is this an "illegal" discussion on FaWtL? Where's Freehold when you need him to sort you out?

Rawr! |
2 people marked this as a favorite. |

Icyshadow wrote:Anyone here ever been a DM or player in a Carrion Crown game?Yep. I played the frontline fighter through the whole thing. Only died 3 times, as I recall...
Overall, its three big failings are:
(1) It *loves* to spring random, "Ha! You're dead!" moments on the PCs. I can think of at least 4 places where it has just, "Wow! What the heck was that?" moments.(2) The overall story arc is weak in and of itself. They were more interested in including every major horror genre than they were in telling a coherent story.
(3) You absolutely, positively have to read all 6 books and try to weave elements of Book 6 into the earlier books. My GM was amazed that Book 6 starts with an apology that basically says, "Yeah, sorry we never mentioned the BBEG until this book, but we just thought of him now..."
Yeah. The final guy you fight? If the AP is run as-written, you've never heard of him until you're fighting him.So while for the most part I enjoyed it, it has many failings that you as a GM have to watch out for, and some areas where your players have to be OK with, "Rocks fall, you're dead" moments...
EDIT: Or is this an "illegal" discussion on FaWtL? Where's Freehold when you need him to sort you out?
This is a fine course of discussion here.

Rawr! |

My kids new favorite movie trailer
Hope it works...
My wife and I saw that preview before Inside Out. It looks cute.

ChokeHoldDM |
2 people marked this as a favorite. |

Icyshadow wrote:Anyone here ever been a DM or player in a Carrion Crown game?Yep. I played the frontline fighter through the whole thing. Only died 3 times, as I recall...
Overall, its three big failings are:
(1) It *loves* to spring random, "Ha! You're dead!" moments on the PCs. I can think of at least 4 places where it has just, "Wow! What the heck was that?" moments.(2) The overall story arc is weak in and of itself. They were more interested in including every major horror genre than they were in telling a coherent story.
(3) You absolutely, positively have to read all 6 books and try to weave elements of Book 6 into the earlier books. My GM was amazed that Book 6 starts with an apology that basically says, "Yeah, sorry we never mentioned the BBEG until this book, but we just thought of him now..."
Yeah. The final guy you fight? If the AP is run as-written, you've never heard of him until you're fighting him.So while for the most part I enjoyed it, it has many failings that you as a GM have to watch out for, and some areas where your players have to be OK with, "Rocks fall, you're dead" moments...
EDIT: Or is this an "illegal" discussion on FaWtL? Where's Freehold when you need him to sort you out?
stumbles into thread half asleep, gropes around for brass knuckles
who am I sorting out?
NobodysHome |
3 people marked this as a favorite. |

more players need to touch the dice in general. One guy kept using the average results and taking 10 so much we stopped asking him to show up to games- he was essentially running an NPC to screw with the dm.
I really miss our group's old, "roll 4d6, take the top 3, and put it where you want it."
My big amazement is that with my first three APs (RotRL and WotR as GM, and Carrion Crown as a player), we used the 'recommended' 15-point build. In RotRL and WotR, excellent tactics made up for what I considered low ability scores. In CC, having 6-7 players per session made up for less-than-ideal tactics. So I felt a 15-point build was "fine".
Then I started running Serpent's Skull for the kids and Curse of the Crimson Throne for a... er... "seriously tactically challenged" group of 7. It's bad. Bad, bad, "OMG I can't believe they just did that... AGAIN!" bad.
I mean, we're dealing with, "I shoot the one who looks the least damaged," or, "I know I'm the fighter, but the rogue over there is going 1-on-3. If I go there I might get hurt. So I'm going to go to the opposite side of the room where there's one bad guy. That way I'll be safe... What? Flanking bonus? Oh, I'm sure someone else will help him. I'm moving now..."
So as of last session, I upped the adult group to 4th level and 20-point builds. An "incompetence" bonus, such as it were.
The kids love watching each other die, so they're still at 15 points. If I let new PCs have 20, I'll have a mass suicide on my hands, and I'm not ready to buff certain existing characters even more... Malek... Malek... Malek...

Drejk |
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Rolling stats often involves GM looking at my results... And then telling me something along the lines "I haven't seen the last roll result, can you roll again" or just simply does a face-palm and tells me to reroll or at least raise to average the lowest result. Or two. And we are not speaking about single GM. I can think of three different GMs reacting in that way to my rolls.

David M Mallon |

Donato Giancola being awesome again.
The semester after I graduated college, he started teaching there as an adjunct. Just my f$$$ing luck, right?

David M Mallon |
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So I almost just got f#!#ing killed today. Ever since I moved into my apartment around 3 years ago, there have been two wires dangling about 2 feet above my head in the hallway where a smoke alarm was once hard-wired in. Since none of the hall lights work, I assumed that the whole circuit was disconnected, and left it alone for years. Today, I was moving a table between rooms, and must have knocked the two wires together. Big arc, big flash, and all of the lights in the apartment went out.
Turns out that the labels in the fuse box are WRONG WRONG WRONG. All of the lights in the apartment are on the same circuit, as well as the wall outlets in the bathroom (and at one point the missing smoke alarm), not just the hall lights. I capped off the hot and neutral lines, pulled the now blackened fuse out of the box, and plan on getting up bright and early tomorrow morning to have a nice little chat with my landlord.
In the mean time, I need a f$!!ing drink.

Freehold DM |
1 person marked this as a favorite. |

So I almost just got f@!&ing killed today. Ever since I moved into my apartment around 3 years ago, there have been two wires dangling about 2 feet above my head in the hallway where a smoke alarm was once hard-wired in. Since none of the hall lights work, I assumed that the whole circuit was disconnected, and left it alone for years. Today, I was moving a table between rooms, and must have knocked the two wires together. Big arc, big flash, and all of the lights in the apartment went out.
Turns out that the labels in the fuse box are WRONG WRONG WRONG. All of the lights in the apartment are on the same circuit, as well as the wall outlets in the bathroom (and at one point the missing smoke alarm), not just the hall lights. I capped off the hot and neutral lines, pulled the now blackened fuse out of the box, and plan on getting up bright and early tomorrow morning to have a nice little chat with my landlord.
In the mean time, I need a f!%+ing drink.
HOLY S$!*
yeah its time for a chat with the landlord. That could have easily killed you.

Freehold DM |

Freehold DM wrote:2d6+6, with a 1d3 pool of bonus points in case of true mishaps.I've converted to the school of point buy. I never thought I would.
I know it's an unpopular opinion, but point buy just doesn't work with this system unless it is for something like organized play, which I feel is a strange subset/appreciation of the rules moreso than anything else.

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Celestial Healer wrote:I know it's an unpopular opinion, but point buy just doesn't work with this system unless it is for something like organized play, which I feel is a strange subset/appreciation of the rules moreso than anything else.Freehold DM wrote:2d6+6, with a 1d3 pool of bonus points in case of true mishaps.I've converted to the school of point buy. I never thought I would.
Last PF game I played, we had some point buyers, and one (the co-GM) die roller, 4d6, drop lowest. Guess who was the walking god? :P In one I ran, I allowed 4d6 drop lowest, roll three full sets, pick your favourite. One player had no lower than a fifteen, and another no higher than a fourteen (I advised that player never to gamble in their life, I've never seen such bad rolls). Anyways, yeah, I'd encourage a high level point buy, or a provided stat array, but no rolling anymore. Too variable.

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So I almost just got f#@!ing killed today. Ever since I moved into my apartment around 3 years ago, there have been two wires dangling about 2 feet above my head in the hallway where a smoke alarm was once hard-wired in. Since none of the hall lights work, I assumed that the whole circuit was disconnected, and left it alone for years. Today, I was moving a table between rooms, and must have knocked the two wires together. Big arc, big flash, and all of the lights in the apartment went out.
Turns out that the labels in the fuse box are WRONG WRONG WRONG. All of the lights in the apartment are on the same circuit, as well as the wall outlets in the bathroom (and at one point the missing smoke alarm), not just the hall lights. I capped off the hot and neutral lines, pulled the now blackened fuse out of the box, and plan on getting up bright and early tomorrow morning to have a nice little chat with my landlord.
In the mean time, I need a f@$$ing drink.
Jaysus. Very glad you didn't find that out the hard way. Good luck giving the landlord a piece of your mind, and getting a positive resolution.

Feros |
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Why do low battery alarms always start chirping at 3 a.m.? And why do they chirp once every 10 minutes so you absolutely cannot find what's making that maddening noise?
It's like why do cats need to run and play, waking you up at 2 a.m.?
It is their nature. :)