James Martin
RPG Superstar 2010 Top 16, 2011 Top 32
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Okay, thinking Squirrel Sorcerer with a bloodline either of Stormborn or Elemental... Rikka was born on the night that lightning struck the Tall Tree. Electricity is in his blood, and some say madness as well. He's pure silver with piercing blue eyes and a strange tendency to twitch. He always smells of ozone and sometimes gets an odd faraway look in his eyes. He's always been prone to wandering, talking to those he should avoid and an insatiable curosity that will inevitably, the elders say, get him killed. Still, he hasn't died yet, and as far as he can tell, that's doing pretty well.
James Martin
RPG Superstar 2010 Top 16, 2011 Top 32
|
Insane squirrels, man. What could possibly go wrong?
Do we get traits or is that a no-go for animals?
Rikka
CG Male Squirrel Sorcerer (elemental: air) 1
Init +4; Senses Perception +0; low-light, scent
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DEFENSE
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AC 16, touch 16, flat-footed 10 (+4 dex +2 size)
hp 8 (1d6+2)
Fort +2, Ref +4, Will +2
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OFFENSE
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Spd 15', climb 15'
Melee bite +6 (1d3-4)
Ranged electric ray +4 (1d6)
Space ?'; Reach ?'
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STATISTICS
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Str 2, Dex 18, Con 14, Int 10, Wis 10, Cha 16
BAB +0; CMB -6; CMD 8
Feats (1) Weapon Finesse, eschew materials, taunt (APG)
Skills (2 skills) Knowledge (Planes) + 4, Use Magic Device +7, Stealth +8, Acrobatics +12, Climb +12
Language High Fauna, Rodent
Traits
Special Abilities: convert energy spells to electricity, electricty ray
6/day
Spells: (-/4)
0th (4): detect magic, light, ray of frost, prestidigitation
1st (2): magic missile, feather fall
Possessions
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Description
Background
Stat Math:
Str 2 (+2 racial)
Dex 18 (5 points +4 racial)
Con 14 (5 points)
Int 10
Wis 10
Cha 16 (10 points)
Here's the rough cut so far..
| lynora |
Okay, RL is still kicking my butt, but I am trying to get my stuff together. Since sorceror is taken, I'm thinking druid. And that's about as far as I've gotten. If I could go for two days put together without a holiday or another round with the virus that will not stop cycling around my house it would help. Ah well.
I'm definitely going to take options that don't include companion anything. No pets. Minna only has so much patience for putting up with inferior beings and since everyone else is naturally inferior ....it's not their fault they can't all be cats. ;)
(Other than her superiority complex she's perfectly personable, I swear.)
James Martin
RPG Superstar 2010 Top 16, 2011 Top 32
|
James, this looks good. Just keep in mind we are starting at 3rd level. I think we can use traits here, although they may need to be modified. Just let us know what traits you want and either Dragonborn or myself can look it over.
Completely missed that 3rd level part! I'll level him up and be ready by the end of the day.
Also, do we have any sort of wealth?
James Martin
RPG Superstar 2010 Top 16, 2011 Top 32
|
Rikka
CG Male Squirrel Sorcerer (elemental: air) 3
Init +4; Senses Perception +0; low-light, scent
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DEFENSE
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AC 16, touch 16, flat-footed 10 (+4 dex +2 size)
hp 20 (3d6+6)
Fort +3, Ref +5, Will +3
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OFFENSE
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Spd 15', climb 15'
Melee bite +7 (1d3-4)
Ranged electric ray +5 (1d6+1)
Space 5'; Reach 5'
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STATISTICS
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Str 2, Dex 18, Con 14, Int 10, Wis 10, Cha 16
BAB +1; CMB -5; CMD 9
Feats (1) Weapon Finesse, eschew materials, taunt, run
Skills (2 skills) Bluff +9, Knowledge (Planes) +4, Use Magic Device +10, Stealth +8, Acrobatics +12, Climb +12
Language High Fauna, Rodent
Traits dangerously curious, fast-talker
Special Abilities: convert energy spells to electricity, electricity ray 6/day, electrical resistance 10
Spells: (-/6; DC 13+level)
0th: detect magic, light, ray of frost, prestidigitation, message
1st: magic missile, feather fall, burning hands*, charm person
Possessions
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Description Rikka's pure silver with piercing blue eyes and a strange tendency to twitch. He always smells of ozone and sometimes gets an odd faraway look in his eyes.
Background Rikka was born on the night that lightning struck the Tall Tree. Electricity is in his blood, and some say madness as well. He's pure silver with piercing blue eyes and a strange tendency to twitch. He always smells of ozone and sometimes gets an odd faraway look in his eyes. He's always been prone to wandering, talking to those he should avoid and an insatiable curosity that will inevitably, the elders say, get him killed. Still, he hasn't died yet, and as far as he can tell, that's doing pretty well.
Stat Math:
Str 2 (+2 racial)
Dex 18 (5 points +4 racial)
Con 14 (5 points)
Int 10
Wis 10
Cha 16 (10 points)
Aside from wealth, if such exists, he's ready to go.
| Eric Swanson |
Rathendar,
The Order of the Shield will work fine, but here are a couple of modifications I will make.
1. The Mount is treated the same as a Human Companion in the Noble Wild rules.
2. The Resolute ability functions whenever you take the Sturdy Attitude.
When a noble animal decides to concentrate on being sturdy, he effectively thickens his hide and is able to shrug off many attacks. This is because he has tapped into the power of his ancestors, allowing him to rise above “natural” animals. He will appear to be determined, dogged, and stubborn while under this attitude.
Effects: While using this attitude, the character’s speed (on land, sea, or air) is reduced as shown on the chart below and he gains a +2 mystic armor bonus to AC and DR 1/–. This intense concentration can sometimes interfere with the completely separate concentration required of a spell-caster, so this attitude carries a 25% arcane spell failure. The bonus provided by this attitude is counted when figuring a character’s Flat- Flooted AC, but not their Touch AC.
Speeds While Under Attitudes
Base Speed 5 10 15 20 30 40 50 60 70
Cautious, Sturdy 5 10 10 15 20 30 35 40 50
| niel |
I found a free character sheet for noble wild here at paizo, but otherwise I'm waiting for the book to arrive to pick a character build.
Existing characters suggest a dog. ("squirrel!", chase the cat/get nose torn to shreds, domesticated/wild ccontrast with wolf) But a constrictor rogue sounds interesting (grab, pin, continue with sneak attack damage).
I can't wait to read the animal descriptions and the rest of the book.
Uriel393
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I'm heading down to my FLGS to pick up a copy that I ordered of The Noble Wild.
Once I saw this thread, I figured that it was perfect for Awakened animals, similar ( My Kingmaker campaign has taken a very Fey turn), as well as an expanded list for Familiars, etc...
If an opening becomes available, I'd love a chance to jump in, down the road or what-not.
Cheers,
-Uriel
| Rathendar |
Well, you probably didn't have to have Noble Wolf in your name, but I do like the name. Very fitting! ;)
I know I didn't have to, but the alias itself was taken when plain. so I just stuck that on the end. I did that with Lini when I made her a profile for a serpent's skull game as well. It's just how I do it. I thought it was a bit fitting also ;)
Dragonborn3
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When it comes to names, I love the site 20,000 Names.
Animal Names
Wild Names
Wolf Names <- A lot of the male names actually mean "noble wolf"
| Rathendar |
When it comes to names, I love the site 20,000 Names.
Animal Names
Wild Names
Wolf Names <- A lot of the male names actually mean "noble wolf"
Yeah, I actually skimmed some of those actual sites. The majority are european/american name origins. Originally I was going to dip into Eastern mythos, but ended up settling on a western one for the name instead.
| niel |
I've been reading the book, but it's not helping to narrow down my character. Do we know what kind of game we're going to do?
For example, if I do an alchemist monkey, would it be out of place in an all animal wilderness adventure?
Would a raven necromancer cause undo stress at the den?
By the way, there's a perfect spell for the monkey wizard who wants wings. It even allows xp to be spent to make the wings permanent. And only characters with natural wings can cast it. (Share the sky with friends rather than I fly)
Dragonborn3
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I believe we're going with the following.
Two armies of humanoids are marching to war, but the ones you know are evil have an unfair advantage: a group of evil Noble Animals. Very few humanoids are supposed to know about the existence of Nobles, and if the evil army wins, neither the good Nobles or the humanoids they live near will survive...
So it's basically strike force time. Fight the army and take down the evil Nobles, all while revealing yourselves to humanoids as littke as possible.
Anything you'd like to add/change, Eric?
| Lee Garvin |
That's what I thought, too. It just seemed like I was getting something for nothing, having to only spend points on 5 stats.
If you want an official-ish ruling, I would say making STR your dump stat is not a problem. If a species has a fixed low STR (1, 2, or 3), give the character a point-buy of 8 for STR, then put the other points where you will. After the buy is complete, drop STR to 2 (or whatever the species has). That way you get ~some~ points for your low STR, but not so many as to be unfair.
Thoughts?
Lee Garvin
| Eric Swanson |
If you want an official-ish ruling, I would say making STR your dump stat is not a problem. If a species has a fixed low STR (1, 2, or 3), give the character a point-buy of 8 for STR, then put the other points where you will. After the buy is complete, drop STR to 2 (or whatever the species has). That way you get ~some~ points for your low STR, but not so many as to be unfair.
Thoughts?
Lee Garvin
Lee,
I think this is a fair way of doing the point buy, so that is what we will do here.
DB3, you ok with this?
| Rathendar |
Fitzwater wrote:That's what I thought, too. It just seemed like I was getting something for nothing, having to only spend points on 5 stats.If you want an official-ish ruling, I would say making STR your dump stat is not a problem. If a species has a fixed low STR (1, 2, or 3), give the character a point-buy of 8 for STR, then put the other points where you will. After the buy is complete, drop STR to 2 (or whatever the species has). That way you get ~some~ points for your low STR, but not so many as to be unfair.
Thoughts?
Lee Garvin
Since they already get free deeds AND feats to offset the low Str damage, I would suggest assuming a zero in STR. (buying a 10 effectively) Larger races already get irremovable negative levels, so I don't think the small races need to be given yet another boost to be viable.
(just sharing my opinion/thoughts)