Hanspur Symbol

Fitzwater's page

34 posts. Alias of niel.


About Fitzwater

‘Ratty” Fitzwater

CG Tiny Noble animal Cleric 3 (Hansur)
Init +2
Senses: low-light vision, scent, Perception +5

Defense
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
HP 18 (3d8)
Fort +3
Reflex +3
Will +7

Offense
Speed 25 ft, climb 15 ft, swim 15 ft
Melee +4 bite (1d3 - 4)
Special Attacks: Channel Energy, Surge

Statistics
Str 2
Dex 14
Con 10
Int 14
Wis 18
Cha 12

Base Atk +2; CMB -4 (+2 bab -4 str -2 size); CMD 8 (10 +2 bab -4 str +2 dex -2 size)

Feats: Weapon Finesse, Weap Prof (Trident), Skill Focus (K-Humanoids), Gift of Understanding

Traits:
Birthmark- Fitzwater is a living embodiment of his god's holy symbol and serves as his own divine focus. He receives a +2 trait bonus on saving throws versus charm and compulsion.
Black Sheep- Fitz' is a bit of a scalawag. Stealth is a class skill and he receives a +1 trait bonus to his Stealth skill rolls.

Skills
Acrobatics +11 (1r)
Climb +11 (1r)
Diplomacy +6 (2r)
Heal +8 (1r)
K(Humanoids) +7 (2r)
K(Religion) +7 (2r)
Perception +5 (1r)
Sense Motive +8 (1r)
Spellcraft +6 (1r)
Stealth +11 (1r)
Survival +8 (1r)
Swim +7 (1r)

Racial Modifiers
+4 Stealth
+8 Acrobatics
+8 Climb, take 10, use dex instead of str
+4 Swim, take 10, use dex instead of str, run in straight line while swimming

Languages
Canine, Feline, High Fauna, Rodent, Common(Human), Woodland

Organization
Social Group Plague

Special Abilities
Low-light vision (Ex)
Natural Weapon: Bite 1d3 (Ex)
Scent (Ex)
Vestigial Hands: may use tools of the appropriate size at -4
Aura (Ex) Moderate, CN
Channel Energy (Su) 2d6 positive energy, 30 ft radius, Will DC 16 for half, 7 x day
Orisons: memorize 4, cast unlimited times, save DC 14
Spells
Domains
Travel: +10 ft base speed, Agile Feet (Su) (7 x day, 1 rnd each, ignore all penalties for difficult terrain)
Ocean (sub domain foe Water): Surge (Su) (7 x day, generate mighty wave that does Bull Rush or Drag with a +7 CMB, range ?)

Spells Memorized
0: (DC 14) Spark (APG), Stabilize, Detect Magic, Guidance
1st: (DC 15) Bless, Cause Fear, Endure Elements, Longstrider (domain)
2nd: (DC16) Sound Burst, Grace (APG), Slipstream (APG) 9(domain)

Appearence
Common water rat, grey/brown fur, beady black eyes, long tail

Background
Born on a river barge, 'Ratty' (to his friends) quickly became the favored companion of the human Cleric (Hansur) Beauregard Falstaff. When the time came, Fitzwater traveled to the Wild Woods, seeking knowledge of Noble Animals and helping out where he was needed.

Personality
Enjoys pleasant company, comfortable living, and being on or around the River. Always willing to welcome a friend or threaten an enemy.