Radical proposal for the gunslinger


Gunslinger Discussion: Round 1


greetings everyone the ideas listed here are not all my own i picked some up from other threads (sorry im still learnin the bbc tags so im not sure how to link others ideas to the threads i originally saw them in) and some ideas from my friends (seeing as we are all excited about this class and hope to see sme things fixed when the ultimate combat book comes out)

first off i believe the gunslinger should be a base class (so you can apply archetypes to it [akimbo for the dual wielding specialist,let the akimbo treat pistols like light weapons the only problem here is the reload times solutions to this im up for any ideas] [sniper for the rifle specialist, let him double his first range increment] and im sure you guys can come up with a few more that will be enjoyable to play)[what the akimbo and specialist can give up for these proposed ideas im not sure another topic that can be worked out im sure]

secondly i think it should be a d8 hit die and 3/4 BAB character (the slower BAB progression will help with the reload issues for lower capacity guns and multible attacks per round,and considering the fact that your hitting touch AC in your first range increment the drop in BAB shouldnt be a real big loss here)

third make the skill ranks per level 4+int (add perception to the class skills too) side note here make some kinda system that allows the gunslinger to craft his own powder and bullets (so it wont be so expensive to play a gunslinger ) but im on board with guns and munitions being expensive (to help stimulate the idea that this stuff is rare technology for this age) but the gunslinger should know how to create such things (so my guess is a bonus to a craft skill that works like the alchemist's bonus to craft alchemy but only for powder and munitions[im also a fan of the caster shells idea form another a thread])

fourth i do like the way the gunslinger starts out with a musket and 50 doses of powder and 50 bullets (im hoping this is just a typo) but i dont like how he can choose to take two pistols and no ammo (please give the people who choose pistols ammo too because ammo is currently to expensive for lvl1 character wealth to buy a enough to last till you reach 2nd lvl) side note here this would be a good place to introduce the powder horn (lets say it holds 50 doses of powder and it keeps the gunslinger's powder from getting wet and it protects the powder from fire damage) the gunslinger can start with this item (the cost and weight and etc ill leave up to more capable minds)[got this idea from a friend]

fifth deeds i believe these should work like alchemist dicoveries (got this idea from another thread as well) this way you can customize your gunslinger to the way you like and there will be a difference between my gunslinger and yours if we ever meet in a society game one day

sixth gun training once again this is a really cool idea and i like it how it is just think it might be cool to add precision damage as well as dex [this will help with the low damage output put shouldnt make him too powerful](at 5th lvl when the gunslinger recieves gun training he should also recieve 1d6 of precision damage[maybe every 5 levels add 1d6] as well [mosters who cant be critted are immune to this damage] and have the precision damage scal up as he levels [kinda like the alchemist bombs and add a deed that allows him to increase the precision damage just like the alchemist has a discovery that increases the damage of his bombs but say this extra precision damage only adds in to his total as long as he has 1 grit point left])

seventh keep the grit and deeds this is really cool concept and will make some cool rp moments (maybe add a couple more ways to recover grit and be more specific on daring act/deed)

eighth the new and improved rapid reload this is nice i like what yall have done here my only thoughts here is when the gunslinger reaches +6/+1 BAB maybe add a gunslinger feat that allows him to decrease the reload time of his selected weapon (call it improved rapid reload [im not sure if this feat exsists if it does cool if not then this is just an idea) [maybe make it an exclusive feat for the gunslinger]


I really don't mean to come off rude, but I honestly can't deal with reading that much commentary with no punctuation. >.<


so the presentation isnt perfect and professional im sorry


Cinder Spark wrote:
so the presentation isnt perfect and professional im sorry

Well I would call proper capitalization and punctuation an amateur level requirement, especially when giving advice on how to fix a soon to be professionally released product.

However your heart is in the right place, and your explanations are fairly solid. A bit of mathematical back up for your points would help the cause however.

I would suggest that perhaps running over your points again, slower and with more detail on why you think what is present doesn't work, and how you would fix each part would provide better assistance than a simple list of likes and starter ideas on how to fix the gunslinger.

I don't want to discourage you however -- like I said before your heart is in the right place and I think you might have some solid ideas to improve the gunslinger. We just need to be able to understand them better, which proper punctuation helps with.


Thanks for the advice. I'll remember to do better the next time I share ideas on threads, but as far as reeditting all that commentary thats gonna be a no. I've put my ideas out there and i appreciate the feedback. So once again thanks for the advice next time I'll try better, but if anyone has more specific questions I'll be happy to answer them to the best of my ability (and try to type with the proper capitalizations and punctuations to the best of my ability).


No problem.

Some more (unsolicited as it maybe):

Do an outline of what you want to say: Your original post looks like what I would do for my outline -- which is great as you have a strong starting point.

Do your homework: Make sure that the points you wish to express are correct by the rules presented already. A single incorrect assumption can throw a whole idea out the window, or cause those that make the decisions to not like your presentation -- no matter how good your points. People are humans and humans are irrational in their choices sometimes -- don't give them a reason to trivialize what you offer.

Include a proof of concept: While they might not take everything you offer having a proof of concept and mathematical proof of your points will allow them to see where you are coming from. Have you ever had a math teacher that said, "show your work"? If you show your work they can see where you went wrong and offer advice on fixing it, and you will possibly get partial credit for what you have done. Without that show of work however all they can tell you is that you are wrong.

presentation matters: At the end of the day they have to like what you present and must read it to get the information you are providing. If no one can read it because it is horribly written then you get no where, no matter how good your stuff is.


Again thanks for the good advice. I've always hated having to show my work in class btw. But that being said i'll see if I can't go back and salvage this some.


Greetings everyone the ideas listed here are not all my own I picked some up from other threads. Sorry im still learning the bbc tags so im not sure how to link other's ideas to the threads I originally saw them in. Some ideas I gathered from my friends (seeing as we are all excited about this class and hope to see sme things fixed when the ultimate combat book comes out).
how is this for a revision of the first set of statements


The Gunslinger should be a base class.
My thoughts behind this is so that you can customize your Gunslinger into what you want her to be. Base classes get archetypes, some good archetype ideas for this class would the Akimbo,and the Sniper. I'm sure others can come up with more and I ask for some constructive criticism on good ways to intergrate these archetypes to the Gunslinger class.


REVAMPED (I was bored):

Greetings everyone!
The ideas listed here are not all my own. I picked some up from other threads (sorry I’m still learning the bbc tags, so I’m not sure how to link others’ ideas to the threads I originally saw them in) and some ideas from my friends (seeing as we are all excited about this class and hope to see some things fixed when the ultimate combat book comes out).

First off, I believe the gunslinger should be a base class, so you can apply archetypes to it. A couple of examples would be the akimbo or the sniper. For the dual wielding specialist, let the akimbo treat pistols like light weapons the only problem here is the reload times solutions to this I'm up for any ideas, and for the rifle specialist, the sniper, letting them double their first range increment, etc. and I'm sure you guys can come up with a few more that will be enjoyable to play; what the akimbo and specialist can give up for these proposed ideas I'm not sure. Another thread can be created to work this out I'm sure.

Secondly, I think it should be a d8 hit die and 3/4 BAB character (the slower BAB progression will help with the reload issues for lower capacity guns and multiple attacks per round, and considering the fact that your hitting touch AC in your first range increment the drop in BAB shouldn’t be a real big loss here).

Third, make the skill ranks 4+int per level (add perception to the class skills too). Also, they should add some kind of system that allows the gunslinger to craft his own powder and bullets so it wont be so expensive to play a gunslinger. I'm on board with guns and munitions being expensive to help stimulate the idea that this stuff is rare technology for this age, but the gunslinger should know how to create such things. So, my suggestion is perhaps a bonus to a craft skill that works like the alchemist's bonus to craft alchemy, but only for powder and munitions. I'm also a fan of the caster shells idea form another a thread.

Fourth, I do like the way the gunslinger starts out with a musket and 50 doses of powder and 50 bullets (I'm hoping this is just a typo) but I don’t like how he can choose to take two pistols and no ammo (please give the people who choose pistols ammo too because ammo is currently to expensive for lvl1 character wealth to buy a enough to last till you reach 2nd level). This would be a good place to introduce the powder horn (lets say it holds 50 doses of powder and it keeps the gunslinger's powder from getting wet and it protects the powder from fire damage). The gunslinger could start with this item* (the cost and weight and etc ill leave up to more capable minds).
*Got this idea from a friend.

Fifth, I believe deeds should work like alchemist discoveries (got this idea from another thread as well) this way you can customize your gunslinger to the way you like and there will be a difference between my gunslinger and yours if we ever meet in a society game one day.

Sixth, gun training is a really cool idea and I like it how it is, I just think it might be cool to add precision damage as well as dex as this will help with the low damage output put and shouldn’t make him too powerful. Perhaps at 5th level when the gunslinger receives gun training, he should also receive 1d6 of precision damage or maybe every 5 levels add 1d6 as well, (of course monsters who cant be crit'd would be immune to this damage) and have the precision damage scale up as he levels? Kind of like the alchemist bombs and add a deed that allows him to increase the precision damage just like the alchemist has a discovery that increases the damage of his bombs, but say this extra precision damage only adds in to his total as long as he has 1 grit point left.

Seventh, keep the grit and deeds! These are really cool concepts and will make some cool RP moments, and maybe add a couple more ways to recover grit and be more specific on daring act/deeds.
Finally, the new and improved rapid reload. This is nice! I like what ya'll have done here. My only thoughts here are when the gunslinger reaches +6/+1 BAB, maybe add a gunslinger feat that allows him to decrease the reload time of his selected weapon (call it improved rapid reload; I'm not sure if this feat exists or not already) Perhaps make it an exclusive feat for the gunslinger?

Feedback/suggestions?

EDIT: These opinions expressed are those of the OP's. I was just trying to be nice and help with the formatting. This may be the largest "FTFY" ever.


To Kryzbyn

Thank you very much it was greatly appreciated.


Cinder Spark wrote:

To Kryzbyn

Thank you very much it was greatly appreciated.

NP.

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