| Abraham spalding |
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20 point buy 1 trait
Str 10 Dex 16 Con 16 Int 10 Wis 16 Cha 8
Trait: Heirloom Weapon
Feats:
level 1 -- rapid reload(pistol)
level 3 -- quick draw
level 4 -- deadly aim
level 5 -- point blank shot
level 7 -- precise shot
level 8 -- weapon focus
level 9 -- lightning reload deed
level 11 -- signature deed(lightning reload deed)
level 12 -- weapon specialization
Rules Ignored: Touch attack in first range increment. Costs.
Rules Added: Multi-barreled pistols.
Level 1 was a mess. I really wished I had power attack at several points simply to have something to fall back on (at all levels) and my damage never really get to par with what other fighters could do. I did find that I was better off at lower levels buying magical ammunition instead of worrying about getting enough magical guns or reloading regularly. After level 11 I found I could reload a few choice magical multi-barreled guns fast enough to be worth buying such. I ended up with 3 four barreled pistols at this point that were +1 distance weapons and a lot of expensive magical ammunition.
Damage was alright since I could deadly aim but hitting wasn't as easy as it could have been.
I missed those fighter feats -- I missed them a lot. The deeds... just were not worth it. I didn't really have enough grit to use them often and generally only got grit back at the beginning of the day and the first time I killed something (which a few times others deliberately backed off from a killing blow to help with -- which feels dirty).
Going with multiple guns at lower levels and multiple barrels at higher did make a huge difference though -- if costs were stuck to though this wouldn't have happened. I never managed a critical hit which problem sucked some of the wind from my sails.
Next I'm going to do a straight fighter with some deed feats instead.
| spalding |
I forgot to put up my kit, and one of the Design people asked for numbers as well:
At level 1:
Pistol +6 (1d8)
AC: 18 (chain shirt and buckler)
Saves: +3/+5(fort) +5/+7(ref) +3/+5(will)
At level 6:
Dex: 19
Pistols (multiple mundane) (magical ammunition +1) cloak of resistance +1
+11/+6 (1d8+10)
AC: 23 (mithril breastplate +1, Buckler +1, Magical belt of dex +2)
Saves: +8/+10(Fort) +10/+12(ref) +6/+8(will)
At level 12:
Dex: 22 Wis: 18
3 4 barrel pistols (+1 seeking), +3 Ammunition, cloak of resistance +3
+21/+16/+11 (1d8+18)
AC: 30 (Mithril breastplate +3, buckler +3, Ring +1, Amulet +1, +6 Dex)
Saves: 13/15(fort) +14/+16(reflex) +10/+12(will)
I had three jams, and no critical hits. Save throws were good due to being a dwarf, the tough and brave ability, and nice ability spread.
| Tim4488 |
I understand that changing rules you don't agree with is a part of the hobby (indeed, I do it all the time), but I think that you should stick to the rules as written when you do a playtest.
Much as I love houseruling, I'm inclined to agree. You say "hitting wasn't as easy as it could have been," when removing the touch attack rules make a huge impact on a gunslinger's ability to hit.
Otherwise, thanks for the input. I'm considering letting an Inquisitor PC in my game multiclass Gunslinger and its always good to see actual playtesting instead of more theory and numbers-crunching.
| Abraham spalding |
Actually Shar if you read the playtest document they specifically ask you to do that and to outline what rules you use differently.
While it wasn't quite as easy to hit this was more due to the lack of feats than anything else -- not having precise shot at lower levels really caused me issues. However if I was using the touch attack rules I wouldn't have been using deadly aim and would have lost about a third of my damage each shot (possibly only a fourth), which would have dropped my damage by an unacceptable amount at later levels.
However my next build that I'm testing is going to use the musket and I'm going to use the current touch rules and use those deeds a bit more in this one too (it was sometimes hard keeping track of all the deeds I had and what I could do with them -- rather than slow down play I tended to not worry about them).
Along side the musketeer I'm going to use a ranger that is using a pistol as a side arm with two weapon fighting. I will report how both work this evening.