Two-weapon wielding Gunslinger viable?


Gunslinger Discussion: Round 1


I can't find anywhere why this shouldn't work, but I guess it's because the rules are too new.

Two-weapon wielding says nothing about melee and thrown only.
Reloading says nothing about the number of hands being used.

Can I create a gunslinger with two pistols, lightning reload deed (as signature deed) to attack as a full-round action?

Also can I take a free action between attacks in a full-round attack?

In short, can I get 6-8 attacks a round at lvl 11? (rapid shot, haste, and such)

Liberty's Edge

As the rules are currently written: I think so.

As the rules are intended to work: I don't believe that is the general intent.

But this is a playtest: build it and see how badly it breaks!

Seriously! Stat him up! It shouldn't be too hard to find a 10th level version of "FighterMan", originally a 20th level human fighter, an archer build that could reliably kill a balor in one round, and had extremely high Damage Per Round while minimizing danger, thanks to obscene bow range.

Alternatively, you could just dig up the original FighterMan and compare a 20th level gunslinger to him.

Grand Lodge

The issue is that pistols are listed as one-hand weapons and not light. Therefore, they incur a hefty penalty for using one in your "off" hand. What would be the impact of changing them to light weapons? Then you could (1) fire both in one round if they were already loaded, or (2) create the pirate class with a cutlass in one hand and a pistol in the other.


I know this board isn't for discussing homebrew, but as a DM I would allow a feat from ye olde D20 Modern called "Armed to the teeth" which allowed a player to two weapon fight melee and ranged weapons. I think if a feat like that made an appearance this class would be allowed to feel as piratey as people want it to.

Liberty's Edge

The first issue is the penalties for being one handed weapons. The second issue is how fast you would burn through your grit reserves for the day. Realoading twice per gun per round would burn 4 Grit. Four grit is quite a lot when max grit equals wisdom.


Actually, it looks like they rapid reload feat was changed to include guns and includes this text-

Benefit: The time required for you to reload your chosen type of weapon is reduced to a free action(for a hand or light crossbow). I think it is supposed to read "A one handed firearm or light crossbow"

that being the case, I am not sure why you would spend grit points on lightning reload.

Liberty's Edge RPG Superstar 2015 Top 16, RPG Superstar 2013 Top 16

TWF works great even if they're not light. Who cares what the penalty is, gunfire is ranged touch attacks.


Only within the first 20 ft so its can be difficult


Richard Leonhart wrote:

I can't find anywhere why this shouldn't work, but I guess it's because the rules are too new.

Two-weapon wielding says nothing about melee and thrown only.
Reloading says nothing about the number of hands being used.

Can I create a gunslinger with two pistols, lightning reload deed (as signature deed) to attack as a full-round action?

Also can I take a free action between attacks in a full-round attack?

In short, can I get 6-8 attacks a round at lvl 11? (rapid shot, haste, and such)

I am curious as well. While I see comments about giving it a go, I think this needs an official answer. I just can't see how you cannot need a free hand to reload?

Curious, can you use 2 hand crossbows with all the requisite feats (TWF, rapid reload, etc..)? It isn't anything I have ever looked up and I am fairly new to the rules. If not, how can you use 2 pistols unless they are revolvers?


or multi barreled


Kerobelis wrote:
Richard Leonhart wrote:

I can't find anywhere why this shouldn't work, but I guess it's because the rules are too new.

Two-weapon wielding says nothing about melee and thrown only.
Reloading says nothing about the number of hands being used.

Can I create a gunslinger with two pistols, lightning reload deed (as signature deed) to attack as a full-round action?

Also can I take a free action between attacks in a full-round attack?

In short, can I get 6-8 attacks a round at lvl 11? (rapid shot, haste, and such)

I am curious as well. While I see comments about giving it a go, I think this needs an official answer. I just can't see how you cannot need a free hand to reload?

Curious, can you use 2 hand crossbows with all the requisite feats (TWF, rapid reload, etc..)? It isn't anything I have ever looked up and I am fairly new to the rules. If not, how can you use 2 pistols unless they are revolvers?

Xbows need to have the string recocked, you can just tuck a pistol into your armpit, load one, then switch arm pits, load the other. Cant really stuff an xbow into your armpit....


Pendagast wrote:
Kerobelis wrote:
Richard Leonhart wrote:

I can't find anywhere why this shouldn't work, but I guess it's because the rules are too new.

Two-weapon wielding says nothing about melee and thrown only.
Reloading says nothing about the number of hands being used.

Can I create a gunslinger with two pistols, lightning reload deed (as signature deed) to attack as a full-round action?

Also can I take a free action between attacks in a full-round attack?

In short, can I get 6-8 attacks a round at lvl 11? (rapid shot, haste, and such)

I am curious as well. While I see comments about giving it a go, I think this needs an official answer. I just can't see how you cannot need a free hand to reload?

Curious, can you use 2 hand crossbows with all the requisite feats (TWF, rapid reload, etc..)? It isn't anything I have ever looked up and I am fairly new to the rules. If not, how can you use 2 pistols unless they are revolvers?

Xbows need to have the string recocked, you can just tuck a pistol into your armpit, load one, then switch arm pits, load the other. Cant really stuff an xbow into your armpit....

Something about stuffing a hot gun barrel in my arm pit makes me want to wince. Maybe that is why they have Grit...


Realmwalker wrote:
Pendagast wrote:
Kerobelis wrote:
Richard Leonhart wrote:

I can't find anywhere why this shouldn't work, but I guess it's because the rules are too new.

Two-weapon wielding says nothing about melee and thrown only.
Reloading says nothing about the number of hands being used.

Can I create a gunslinger with two pistols, lightning reload deed (as signature deed) to attack as a full-round action?

Also can I take a free action between attacks in a full-round attack?

In short, can I get 6-8 attacks a round at lvl 11? (rapid shot, haste, and such)

I am curious as well. While I see comments about giving it a go, I think this needs an official answer. I just can't see how you cannot need a free hand to reload?

Curious, can you use 2 hand crossbows with all the requisite feats (TWF, rapid reload, etc..)? It isn't anything I have ever looked up and I am fairly new to the rules. If not, how can you use 2 pistols unless they are revolvers?

Xbows need to have the string recocked, you can just tuck a pistol into your armpit, load one, then switch arm pits, load the other. Cant really stuff an xbow into your armpit....

Something about stuffing a hot gun barrel in my arm pit makes me want to wince. Maybe that is why they have Grit...

well #1 arm you a bare chested gunslinger?

#2 the barrel isn't hot (there is a reason why they aren't light weapons)
#3 thats what a full stock is for (the wood separates you from the metal)
#4 I have stuffed plenty of barrels in my arm pit, the only ones that really get hot are machine gun barrels (which get switched out after sustained rapid fire) in all reality, gun barrels really dont get that hot, and there are no fantasy rules that elude to it, so we can just ignore it all together

Sovereign Court

Richard Leonhart wrote:

I can't find anywhere why this shouldn't work, but I guess it's because the rules are too new.

Two-weapon wielding says nothing about melee and thrown only.
Reloading says nothing about the number of hands being used.

In the absence of new rules, use the Pathfinder Campaign Setting rules. I think you can use two pistols like two hand crossbows (TWF feat lets you fire two pistols at -2/-2 each)


Purple Dragon Knight wrote:
Richard Leonhart wrote:

I can't find anywhere why this shouldn't work, but I guess it's because the rules are too new.

Two-weapon wielding says nothing about melee and thrown only.
Reloading says nothing about the number of hands being used.

In the absence of new rules, use the Pathfinder Campaign Setting rules. I think you can use two pistols like two hand crossbows (TWF feat lets you fire two pistols at -2/-2 each)

actually, because the weapons arent light it ends up being -4/-4

Dark Archive

Pendagast wrote:
actually, because the weapons arent light it ends up being -4/-4

Unless you're using them like hand crossbows like he said. Read him again.

Purple Dragon Knight wrote:
In the absence of new rules, use the Pathfinder Campaign Setting rules. I think you can use two pistols like two hand crossbows (TWF feat lets you fire two pistols at -2/-2 each)


YuenglingDragon wrote:
Pendagast wrote:
actually, because the weapons arent light it ends up being -4/-4

Unless you're using them like hand crossbows like he said. Read him again.

Purple Dragon Knight wrote:
In the absence of new rules, use the Pathfinder Campaign Setting rules. I think you can use two pistols like two hand crossbows (TWF feat lets you fire two pistols at -2/-2 each)

YD im confused, Hand crossbows ARE light weapons, guns are not... so hand crossbows with TWF is -2/-2 and guns are -4/-4 because the pistols are one handed weapons not light weapons.


Pendagast wrote:
YuenglingDragon wrote:
Pendagast wrote:
actually, because the weapons arent light it ends up being -4/-4

Unless you're using them like hand crossbows like he said. Read him again.

Purple Dragon Knight wrote:
In the absence of new rules, use the Pathfinder Campaign Setting rules. I think you can use two pistols like two hand crossbows (TWF feat lets you fire two pistols at -2/-2 each)
YD im confused, Hand crossbows ARE light weapons, guns are not... so hand crossbows with TWF is -2/-2 and guns are -4/-4 because the pistols are one handed weapons not light weapons.

Actually, Hand Crossbows aren't light weapons Pendagast. They don't have a weight designation at all, but are treated as light for purposes of twf.

Liberty's Edge

kyrt-ryder wrote:
Pendagast wrote:
YuenglingDragon wrote:
Pendagast wrote:
actually, because the weapons arent light it ends up being -4/-4

Unless you're using them like hand crossbows like he said. Read him again.

Purple Dragon Knight wrote:
In the absence of new rules, use the Pathfinder Campaign Setting rules. I think you can use two pistols like two hand crossbows (TWF feat lets you fire two pistols at -2/-2 each)
YD im confused, Hand crossbows ARE light weapons, guns are not... so hand crossbows with TWF is -2/-2 and guns are -4/-4 because the pistols are one handed weapons not light weapons.
Actually, Hand Crossbows aren't light weapons Pendagast. They don't have a weight designation at all, but are treated as light for purposes of twf.

But pistols are explicitly classed as One-Handed Firearms, not Light Firearms, so they would, at best, have the -4/-4 penalty.

Also, if you check the UC rules for firearms, on page 6, it lists out the revised Rapid Reload rules for firearms, and it doesn't become a free action.

Quote:

Benefit: The time required for you to reload your chosen type of

weapon is reduced to a free action (for a hand or light crossbow),
a move action (for a heavy crossbow or one-handed firearm), or a
standard action (for a two-handed firearm). Reloading a crossbow
or firearm still provokes attacks of opportunity.

Signature Deed will help, although it would be a tough call between Lightning Reload Deed and the Deft Shootist Deed. I could see taking Signature Deed 3 times, if possible, for Lightning Reload Deed, Deft Shootist Deed, and Secret Stash Deed (infinite bullets and black powder, anyone?). Good thing it falls under the standard default for Feats, that, unless specified otherwise, you can only take it once, and it doesn't specify otherwise.

But this does point out that using the Signature Deed for the Secret Stash Deed is completely broken, especially as the Secret Stash Deed does NOT specify any sort of action needed to recover that ammunition...

Sovereign Court

Pendagast wrote:
Purple Dragon Knight wrote:
Richard Leonhart wrote:

I can't find anywhere why this shouldn't work, but I guess it's because the rules are too new.

Two-weapon wielding says nothing about melee and thrown only.
Reloading says nothing about the number of hands being used.

In the absence of new rules, use the Pathfinder Campaign Setting rules. I think you can use two pistols like two hand crossbows (TWF feat lets you fire two pistols at -2/-2 each)
actually, because the weapons arent light it ends up being -4/-4

I think the PFCS had wording to the effect that pistols could be shot with one hand only... don't have the PDF for it though and I'm too lazy to go get it... :P


Purple Dragon Knight wrote:
Pendagast wrote:
Purple Dragon Knight wrote:
Richard Leonhart wrote:

I can't find anywhere why this shouldn't work, but I guess it's because the rules are too new.

Two-weapon wielding says nothing about melee and thrown only.
Reloading says nothing about the number of hands being used.

In the absence of new rules, use the Pathfinder Campaign Setting rules. I think you can use two pistols like two hand crossbows (TWF feat lets you fire two pistols at -2/-2 each)
actually, because the weapons arent light it ends up being -4/-4
I think the PFCS had wording to the effect that pistols could be shot with one hand only... don't have the PDF for it though and I'm too lazy to go get it... :P

yes. a pistol can be shot one handed only. so you can shoot them one in each hand, just like you can swing a longsword one in each hand.

The draw back to pistol/ pistol or longsword/longsword is that its -4/-4 with twf and not -2/-2 which when shooting at close range with full BAB isnt that much of a nightmare.

This is where the gunsligner will be with two pistols blaring anyway, is at close range, farther away he would likely no two weapon fight, slow down his rate of fire and try for more accuracy.
At least that's how it would go it real life, and thats how Ive been playing it myself. Seems to kind of work it's self out naturally, actually.

At longer ranges, I dont use TWF, I use vital strike, up close I TWF and vital strike (because of touch ac targeting) doesn't work so you might as well use all your iteratives, especially since they are going to hit (most likely)

I don't mind this quirk in the vital strike feat so much, like i said, it seems to work its self out naturally.


Purple Dragon Knight wrote:
Pendagast wrote:
Purple Dragon Knight wrote:
Richard Leonhart wrote:

I can't find anywhere why this shouldn't work, but I guess it's because the rules are too new.

Two-weapon wielding says nothing about melee and thrown only.
Reloading says nothing about the number of hands being used.

In the absence of new rules, use the Pathfinder Campaign Setting rules. I think you can use two pistols like two hand crossbows (TWF feat lets you fire two pistols at -2/-2 each)
actually, because the weapons arent light it ends up being -4/-4
I think the PFCS had wording to the effect that pistols could be shot with one hand only... don't have the PDF for it though and I'm too lazy to go get it... :P

Just because they can be shot with one hand doesn't mean they are light. However, I'm inclined to agree with you - remember that hand crossbows aren't technically "light" weapons either - no such designation exists for ranged weapons currently, and if something like it does get implemented I imagine we'll see some errata regarding crossbows.

As to your original question, as a DM I'd allow you to reload two firearms with Lightning Reload without dropping one, but I'm an enabler. The iconic seems to think this is possible, though.

I suppose the alternative would be getting some weapon cords and quick draw. Then your rounds could look like this:

Fire gun A
Fire gun B
Drop gun B (free)
Reload gun A (fee)
Grab gun B (free)
Drop gun A (free)
Reload gun B (free)
Grab gun A (free)
Repeat ad nauseum every time you fire your weapons.


gun cords were used like that in the pirate days (and some during the musketeer era) some of the period weapons had eyelets built in right at the end of the hand grip, so a cord could be ran through it. cords were worn around the neck/ shoulders.

one handed can be used one handed, light can be used one handed the difference is -2/-2 and -4/-4....

this is the same issue with rapier (is a quasi light weapon, but not really)

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