| Infiniti |
Summary
The Item Generator is a FREE java based treasure generator which can be used to generate random treasure, items, and loot. It incorporates all rules from the Pathfinder RPG Core Rulebook, GameMastery Guide, and Advanced Player's Guide. The Item Generator requires that a Java v1.6+ VM be installed and in your path.
Download your free copy from the Item Generator Project Page today!
I hope you find it as valuable in your games as it has been in mine!
Details
I'm releasing this in the hope that others will find it useful. I've used it on Windows XP and Windows 7 without any issues. It should work just fine on any other OS by using the included shell script, but I haven't tested those use cases. If you have problems, you can try running it by executing the command java -jar itemgenerator.jar
For the most part, this generator follows all of the rules exactly as they are presented in the Core Rulebook, GameMastery Guide, and Advanced Player's Guide. In some cases, I also had to incorporate rules from the d20 SRD to fill in gaps in the PRPG materials. For instance, Treasure generation based on CR level was taken from the d20 SRD, as was random generation of Gems and Art Objects.
History
This started almost 15 years ago as a spare-time project to help out with my own D&D games. The original version was a Java Applet which hard coded all of the D&D v2.0 treasure generation rules. I later changed it to be a Java Swing application and ported it to D&D v3.0, D&D v3.5, and PRPG.
After the recent time spent porting the data to the PRPG system, I thought that there might be other GMs out there who would find it useful. So, I decided to open source it and release it to the wild.
If you have problems or suggestions feel free to let me know. I'm happy to help how I can. While I welcome any feature requests, please remember that this is something I do in my spare time. Between a job which actually pays the bills, family, gaming and other hobbies; there's only so much spare-coding-time to go around :-)
| Bob_Loblaw |
I like the simplicity of this. I tend to place the treasure I want the party to have so it won't be much use for me personally except for the non-magical treasure (gems, art, etc). I would like to see more options for those items and more descriptions of the other items as well. I know that would be a lot of work.
For example, I think it would be nice to see a description of a +1 long sword more like this:
This longsword has seen its share of combat, with small chips and blood stains along the blade. The hilt has a leather throng that is beaten and frayed. Yet even with all these defects, you can see that it is still a fine piece of workmanship, probably dwarven looking at the runes along the blade.
I would definitely love to see a longer list of art objects.
| Daviot |
Hey everyone! Has anyone had any luck (positive or negative) with the Item Generator? I'm trying to figure out if it's useful enough that I should continue publishing public releases.
Thanks for any feedback you can give!
A wonderful handy thing, and it's nice for once to see a generator that goes beyond the basic SRD/PRD contents.
Suggestions, suggestions...•In addition to just the "treasure level", what about radio buttons that toggle between regular treasure for that CR and incidental/double/triple (in case you have to fight a boar or a dragon, for instance)?
•As an alternative/addition, the ability to set a "maximum gp generated". For instance, if a GM just needed another 1,000 gp of items but wasn't sure, the system could generate that 1,000 gp (or a little under it, depending) instead of going by treasure.
•A "city" mode. That is, pick the size of the city, and it rolls the minor, medium, and possibly major items guaranteed to be floating about its markets.
I've done my fair share of programming on the side (albeit in various forms of C or Visual Basic), so I realize (and appreciate) the amount of work you've put into this. Cheers!
| Lewas5372 |
Hey everyone! Has anyone had any luck (positive or negative) with the Item Generator? I'm trying to figure out if it's useful enough that I should continue publishing public releases.
Thanks for any feedback you can give!
Works great for having to generate all the magic items for cities in Kingmaker. This this has everything I needed and more. This little program saved me like 15-30 min of rolling and looking through books to make all the items that my players have in their city. Somehow thank you just doesn't seem enough, but Thank you so much!
| Sethvir |
Just found this and it looks interesting. We are currently using the Kingmaker rules for city building. Will hopefully be able to try this out this weekend.
First couple of things that jumps out at me is a way to generate the data to a PDF or a format that you can cut and paste into another document and then a way to save/name the treasure parcels, or give the players a treasure parcel of unidentified items.
Like someone said above, the capability to handle monster treasure variations when the monster just doesn't have standard.
| Leopold |
Just found this and it looks interesting. We are currently using the Kingmaker rules for city building. Will hopefully be able to try this out this weekend.
First couple of things that jumps out at me is a way to generate the data to a PDF or a format that you can cut and paste into another document and then a way to save/name the treasure parcels, or give the players a treasure parcel of unidentified items.
Like someone said above, the capability to handle monster treasure variations when the monster just doesn't have standard.
I just ran this on my Ubuntu workstation 11.04. Worked like a champ after I took out the "w" where it was looking for javaw. Java just works.
One thing I would like would the ability to select how many different types of treasure I want and generate them all at once.
Say 10 wonderous, 10 minor, and 10 major. Hit the button and it generates them all. Right now it feels clunky.
This is a great start!
| Infiniti |
Thanks for the feedback! I'll take a look at how to add these options without over complicating the simplicity of the UI. In the meantime, I'm sure you've probably found this, but changing the generation options to "Add to treasure..." will easily get you what you want. With that generation option, you can just click Generate twice to create a "Double Standard" hoard or you can use it to piece together some minor, medium, and major, items. Also, in the latest v5.2 release, I added a "City Mode" which will generate a city's hoard all in one click.
Anyway, keep the feedback and requests rolling in. Expect to see a new v5.3 soon that incorporates all of the Ultimate Magic spells.
| Infiniti |
Also, @Sethvi, there is already the ability to rename and save treasures. So, I'm assuming that you were asking for someting else.
I get the PDF request so that you can easily distribute treasure hoards to players who don't have the software. Of course, you could always just save the treasures in the supported XML format and ask your players to download the program. That would expand the program's reach and exposure, but is probably not what you had in mind. :)
| Sethvir |
Also, @Sethvi, there is already the ability to rename and save treasures. So, I'm assuming that you were asking for someting else.
I get the PDF request so that you can easily distribute treasure hoards to players who don't have the software. Of course, you could always just save the treasures in the supported XML format and ask your players to download the program. That would expand the program's reach and exposure, but is probably not what you had in mind. :)
Didn't see the save and rename feature, but will look into it. If I find good software that I like I will definitely praise it. I'm big into Kyle Olson's Combat Manager and post there quite a bit for testing and issues and talk that one up to my gaming group quire a bit.
Anyway, kind of what I had in mind was generate a treasure hoard, one for the DM that lists the specific items in the hoard, and one for the players you can hand them, that says, 1500 gp, 200 sp, 4 gems, 1 wand, 1 sword, one set of plate mail, as an example, so that it doesn't list specifically what each item is until they identify it. So this is Treasure hoard 1, treasure hoard 2, etc.
Look forward to seeing what you do with it next.