Curse of the crimson Throne AP, i need some advice


Advice


No i don't want spoilers about the adventure i want to ask some questions though so i won't f**k up my character.
I am thinking of taking two item creation feats (wondrous item and weapons and armor) for my elf wizard but i don't know many "free time" and/or downtimes this AP has.
Also at what levels should i take them? i was thinking 5th and 6th, too soon? too late?
So what do you think?

Shadow Lodge

It's somewhat up to the GM, but there is no ultimate time limit to the adventures, except the second and the last one. Ask your GM, she might provide you with downtime or rewrite parts of the Adventure Path to make it work with downtime. This applies to all adventures since, hell, she's the GM.

Now, I've read the campaign through a few times since I've promised to play the part of the gamemaster in a few years and what I found out was that at least the first 3 scenarios had a week or so of downtime between each other. Some downtime happened inside the scenarios themselves as well. You're hardly ever in such a hurry, unless there's an obvious battle against time, to not take a few days to craft.

So, unless you plan to be taking hiatuses that last a couple of months ust so you can craft high-level stat-boosters, don't worry about time. It's often the long time skips GMs have trouble with, since they mess gradual story progression and give the enemies tons of time to work their wickedness.

When it comes to levels, however, I'd probably take crafting feats on level 7 or later unless you have a really good ideas and enough money for items on levels 1-4, since, believe me, you won't have time to craft anything on levels 4-7. Further hints would spoil it, heh.


Muser wrote:
Further hints would spoil it, heh.

No i don't want that.

Muser wrote:
When it comes to levels, however, I'd probably take crafting feats on level 7 or later unless you have a really good ideas and enough money for items on levels 1-4, since, believe me, you won't have time to craft anything on levels 4-7.

Ok got that. But that may create some problems, the level i can take those feats are 3rd (i guess that isn't such a good idea right?), 5th(wizard), 6th, 9th, 10th(wizard), 12th and two at 15.

So since (i guess) the 3rd level is out of the question due to money limitations, i could take one at 5th and one at 6th but then those will be somewhat useless (because as you said) until the 7th level, i suppose i could take them at 6th and 9th but this way not only i use my regular feat slots to take "wizard" slots and the party as a whole has lost a good amount of gp.
AAAAAAGGGGGGGGGG i am torn.
Any advice anyone?


you can add +5 to the difficulty and craft 2k a day. if there is another spellcaster in the group (or you have leadership), have them take the feat "cooperative crafting" from the APG for 3k or 4k (depends on how your GM dictates it works) a day.


leo1925 wrote:
Muser wrote:
Further hints would spoil it, heh.

No i don't want that.

Muser wrote:
When it comes to levels, however, I'd probably take crafting feats on level 7 or later unless you have a really good ideas and enough money for items on levels 1-4, since, believe me, you won't have time to craft anything on levels 4-7.

Ok got that. But that may create some problems, the level i can take those feats are 3rd (i guess that isn't such a good idea right?), 5th(wizard), 6th, 9th, 10th(wizard), 12th and two at 15.

So since (i guess) the 3rd level is out of the question due to money limitations, i could take one at 5th and one at 6th but then those will be somewhat useless (because as you said) until the 7th level, i suppose i could take them at 6th and 9th but this way not only i use my regular feat slots to take "wizard" slots and the party as a whole has lost a good amount of gp.
AAAAAAGGGGGGGGGG i am torn.
Any advice anyone?

Since the timeline is up to the DM you can ask him will he allow enough time to make the feats worth taking. The reason it was written that way was to put more control into the DM's hands.

Shadow Lodge

Look, OP, don't heed my level advice too scrictly. It's a long campaign, so taking a good feat at the wrong time, but a good feat that you would have picked some time later anyways, doesn't set you back. Just keep playing and do what feels right. You're a spellcaster, so you won't live and die by your feats like a melee character.


trednis wrote:
you can add +5 to the difficulty and craft 2k a day.

Can you give me a page number?

trednis wrote:


if there is another spellcaster in the group (or you have leadership), have them take the feat "cooperative crafting" from the APG for 3k or 4k (depends on how your GM dictates it works) a day.

No i don't think i want to take another feat and i don't think that anyone else is going to take crafting feats.

Muser wrote:
Look, OP, don't heed my level advice too scrictly. It's a long campaign, so taking a good feat at the wrong time, but a good feat that you would have picked some time later anyways, doesn't set you back. Just keep playing and do what feels right. You're a spellcaster, so you won't live and die by your feats like a melee character.

I guess you are right.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

I am a player in Curse of the Crimson Throne right now. My character has taken craft wondrous at 3rd (and crafted a several useful items) and has taken craft weapons and armor with my 5th bonus wizard feat.

I haven't crafted any weapons or armor yet, but the cleric has, and I will very shortly be enchanting my bow.

There are times when you can craft, and you can likely do the craft 4 hours a day for 1/2 gain while you adventure, perhaps more if you GM is cooperative (as you will likely set up a base/house, that you won't have to take down every day as you do while adventuring outside of the city).

Dark Archive

I am running COTCT (on 4 of 6). I would talk to your DM, there are different ways he may run it for time and crafting item. So it maybe good or bad, it is just how your group is run.


leo1925 wrote:
trednis wrote:
you can add +5 to the difficulty and craft 2k a day.

Can you give me a page number?

PRD wrote:
This process can be accelerated to 4 hours of work per 1,000 gp in the item's base price (or fraction thereof) by increasing the DC to create the item by +5.

edit:It is in the magic item creation section, about 6 paragraphs down.


Mistwalker wrote:
I am a player in Curse of the Crimson Throne right now. My character has taken craft wondrous at 3rd (and crafted a several useful items) and has taken craft weapons and armor with my 5th bonus wizard feat.

Didn't you have problem with the time at the 4-7 levels? Also is your character human? (feat question).

If i remember correctly there are very little wondrous items that you can craft with CL 3-5 and almost nothing on weapons and armor at CL 5, so what did you craft? and how was the money?

Mistwalker wrote:


I haven't crafted any weapons or armor yet, but the cleric has, and I will very shortly be enchanting my bow.

WOW both you AND the cleric have the create magic armor and weapons feat?

Mistwalker wrote:


There are times when you can craft, and you can likely do the craft 4 hours a day for 1/2 gain while you adventure, perhaps more if you GM is cooperative (as you will likely set up a base/house, that you won't have to take down every day as you do while adventuring outside of the city).

Oh yes there is that, although it adds only 2 hours it is certainly worth the effort.


wraithstrike wrote:


PRD wrote:
This process can be accelerated to 4 hours of work per 1,000 gp in the item's base price (or fraction thereof) by increasing the DC to create the item by +5.
edit:It is in the magic item creation section, about 6 paragraphs down.

Thank you.

Chot wrote:
I am running COTCT (on 4 of 6). I would talk to your DM, there are different ways he may run it for time and crafting item. So it maybe good or bad, it is just how your group is run.

Thank you for your offer, how bad was the levels 4-7 time wise?


It seems the best chance to craft is between chapters. I have read the first 3. When you are actually playing it seems you are on the move. That does not mean you can't get some crafting done everyday though. Does your GM require a heat source or does he hand wave such things? That will be a factor also. I don't think needing a heat source is in the rules anymore, but many GM's like for their game to remain realistic.

edit:corrected spelling and stuff.


wraithstrike wrote:
Does your GM require a heat source or does he hand wave such things? That will be a factor also. I don't think needing a heat source is in the rules anymore, but many GM's like for their game to remain realistic.

I think that it still is and i don't know how well he is going to enforce that (the game hasn't started yet) but i think i can talk to him.

wraithstrike wrote:


It seems the best change to craft is between chapters. I have read the first 3. When you are actually playing it seems you are on the move. That does not mean you can't get some crafting done everyday though.

Yes that's the image i took from the other posters, also i am thinking buying as soon as i can a ring of sustance, not only it's a good item for arcane casters but it can also help me a lot with crafting times.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
leo1925 wrote:

Didn't you have problem with the time at the 4-7 levels? Also is your character human? (feat question).

If i remember correctly there are very little wondrous items that you can craft with CL 3-5 and almost nothing on weapons and armor at CL 5, so what did you craft? and how was the money?

Yes, a human. Feats were conjuring spell focus and eschew material (a quirk of mine, not because the GM was looking at sundering or stealing the component pouch).

It depends on what you are looking for. The caster level for item creation (with a few exceptions) are there to set targets for spellcraft and dispel magic. My character crafted a set of lesser bracers of archery, an efficient quiver and a +1 cloak. He has the necessary gear to enchant his bow and a couple pearls of power and will do so once the current encounter finishes -even if he has to use the speed enchanting with the +5 penalty.

leo1925 wrote:


WOW both you AND the cleric have the create magic armor and weapons feat?

What can I say. In some past campaigns, times have been tight and if the group hadn't taken several craft feats, they would likely not have had time to craft what they felt they needed.

leo1925 wrote:


Oh yes there is that, although it adds only 2 hours it is certainly worth the effort.

If you are using the speed enchanting, then you get 8 hours for your 4 hours.


Mistwalker wrote:


What can I say. In some past campaigns, times have been tight and if the group hadn't taken several craft feats, they would likely not have had time to craft what they felt they needed.

Oh i see.

Mistwalker wrote:


It depends on what you are looking for. The caster level for item creation (with a few exceptions) are there to set targets for spellcraft and dispel magic.

WHAT???? I thought that you must have the CL in order to attempt to built the item, what did i get wrong?

Mistwalker wrote:


My character crafted a set of lesser bracers of archery, an efficient quiver and a +1 cloak.

Did you use a scroll to do the efficient quiver? Since the spell is level 5.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
leo1925 wrote:
WHAT???? I thought that you must have the CL in order to attempt to built the item, what did i get wrong?

Yes, I'm afraid that you did get that wrong. The developers in a few threads, have stated that the only requirement that you need to meet is the crafting feat, unless it is spelled out in the text, like weapon and armor enhancements.

Anything that you don't have, it is a +5 penalty.

leo1925 wrote:


Did you use a scroll to do the efficient quiver? Since the spell is level 5.

No, I took a +10 penalty to craft (5 from the missing spell, 5 from the caster level)


Mistwalker wrote:
leo1925 wrote:
WHAT???? I thought that you must have the CL in order to attempt to built the item, what did i get wrong?

Yes, I'm afraid that you did get that wrong. The developers in a few threads, have stated that the only requirement that you need to meet is the crafting feat, unless it is spelled out in the text, like weapon and armor enhancements.

Anything that you don't have, it is a +5 penalty.

leo1925 wrote:


Did you use a scroll to do the efficient quiver? Since the spell is level 5.
No, I took a +10 penalty to craft (5 from the missing spell, 5 from the caster level)

Seems i have got quite a few things wrong about item creation, i am going to have to re-read them tommorow (it's 3.40 AM here).

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