Ultimate Duelists


Advice


Okay so I had a character concept that really only works with an identical twin. Two prissy elven duelists that challenge other pairs to duels, just for fun.

Elven Fighter 6/Duelist 5 (I know one higher then most builds but I need riposte for it to work)

AC: 28 (+8 DEX, +4 INT, +1 Ring, +4 Armor, +1 Dodge)
HP: 46

STR:10
DEX:18 (21 Racial+Stat Boost, 27 belt)
CON:8 (6 Racial)
INT:15 (18 Racial+Stat Boost)
WIS:8
CHA:10

1st feat: Weapon Finesse
2nd feat: Combat Reflexes (retrained to lookout at lvl 10)
3rd feat: Dodge
4th feat: Mobility
5th feat: Paired Opportunists
6th feat: Outflank
7th feat: Step up
8
9th feat: Improved Critical
10
11th feat: Critical Focus

+1 Wounding Rapier (28,000), Belt of Incredible Dexterity (+4, 16,000), Bronze griffon (10,000), Ring of protection (+1, 2000), Mithral studded leather (+1, 2025), Gloves of dueling(15,000), Other (8975)

Attack: (technically none)
Parry/Riposte: +21 (+25 AOO/Flanking)(+29 AOO and Flanking) (+11 BAB, +1 Weapon training, +8 DEX, +1 Weapon focus)(+4 Paired Opportunists, +4 Outflank) 1d6+8+1 Bleed

I am trying to think of ways to further increase the attack bonus but I am drawing a blank.

Essentially the damage is hardly necessary because both duelists use full round actions to use their parry with all of their attacks, every time one uses riposte the other gets an AOO, if either critical the other gets another attack causing the first to get another AOO (%25 chance for either to crit) and they spend their whole turns using AOO’s to do some damage (minimal) but more importantly increasing bleed damage (wounding weapons stack bleed damage)

So they can both get up to 8 AOO’s each, causing 16 bleed damage that they can increase next turn and the monster/npc can do nothing (almost) to hurt them.

Now I realize they aren’t hard to counter, Monsters with more then four attacks (Still handle-able) and hordes of enemies (especially massed archer fire) kill their strategy, along with things immune to crits and bleed slowing them down, but obviously that isn’t the primary function. and an alchemist (good for hordes) and a cleric (heal whatever gets through) can make up for it.

Any glaring flaws in the build? Keep in mind this is intended for two identical PC’s

Edited: belt, gloves, and step up

Dark Archive RPG Superstar 2013 Top 32

Anything with a solid CMB that can sunder or disarm them would be a problem. Alternately, the monster just ignores them and kills the other party members since they spend all their time dedicating actions to parrying.


Add Gloves of Dueling, they add +4 to the CMD against disarm and sunder as add +2 to Weapon training if you have that class feature. They cost $15,000 GP so I'd swap the Belt of Incredible Dexterity from +6 to +4. You'd still gain +1 and gain +2 damage while giving up 1 AC. You still end up with +3 to CDM though against Disarm and Sunder so not a bad deal.

Dark Archive

Get armor spikes and a bite attack and increase strength. Having weapon finesse as a feat prerequisite doesn't mean the duelist has to use it or ignore strength.


voska66 wrote:
Add Gloves of Dueling, they add +4 to the CMD against disarm and sunder as add +2 to Weapon training if you have that class feature. They cost $15,000 GP so I'd swap the Belt of Incredible Dexterity from +6 to +4. You'd still gain +1 and gain +2 damage while giving up 1 AC. You still end up with +3 to CDM though against Disarm and Sunder so not a bad deal.

I was thinking about this too, it was deciding between how many times I thought i would need to use an AOO and those benefits. looking at it the way you put it though I may have to do that.

Quote:
Anything with a solid CMB that can sunder or disarm them would be a problem. Alternately, the monster just ignores them and kills the other party members since they spend all their time dedicating actions to parrying.

I may replace weapon focus with step up if i am taking the gloves of dueling, it really is a bad idea to provoke an attack of opportunity from these guys though, that can result in a lot of attacks, so running over to the rest of the party isn't the greatest tactic

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