| thepuregamer |
| 4 people marked this as FAQ candidate. 1 person marked this as a favorite. |
So looking at the monk ability slow time, It states that as a swift action you can gain three standard actions in a turn instead of just 1. He can use these actions to take a melee attack action, use a skill, use an extraordinary ability, or take a move action. He cannot combine them to use a spell like ability or take a full-attack action.
So what if before activating slow time you
a) take a full attack action.
b) use a standard action to activate a spell like ability.
and then use a swift action to activate slow time. What happens then? Do you get 3 standard actions? Do you get 2 standard actions? Or is using slow time not an option because you have used your actions in a way that the ability does not allow? The ability seems to need a line of text clarifying its use. IE, slow time must be used before you take other actions in a round. That sort of thing.
Because I could see a monk in melee range, use flurry and then pump slow time and do 2 standard action combat maneuvers or some vital strikes.
Nebelwerfer41
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So what if before activating slow time you
a) take a full attack action.
b) use a standard action to activate a spell like ability.
I believe these two statements are in contradiction. You can't use the full attack action (a full-round action) and a standard action in the same round.
By wording of the ability, you have to activate the ability, then you get three standard actions. No more. That also does not mean three full-round actions. You could get off multiple vital strikes or maneuvers, but only a total of three. If you use one standard action in the round before you use the ability, I would rule that it counts as one of your three for the round.
| thepuregamer |
thepuregamer wrote:
So what if before activating slow time you
a) take a full attack action.
b) use a standard action to activate a spell like ability.
I believe these two statements are in contradiction. You can't use the full attack action (a full-round action) and a standard action in the same round.
By wording of the ability, you have to activate the ability, then you get three standard actions. No more. That also does not mean three full-round actions. You could get off multiple vital strikes or maneuvers, but only a total of three. If you use one standard action in the round before you use the ability, I would rule that it counts as one of your three for the round.
Sorry I did not mean doing both in a round. I meant either you take a full attack action/some other full round action or you use a standard action to activate a spell like ability. After that, I was wondering what happens when activating slow time. I guess you are going with the idea that you can still activate slow time, but you only get 2 standard actions to use at that point.
| udalrich |
I would say that if you do a) or b), then you cannot active Slow Time. Activating slow time changes your available actions from (full round action) or (standard action and move action) to (3 standard actions that are not SLA). In either case, your actions this round would not fit into the available actions, so you cannot do it.
Happler
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| 1 person marked this as FAQ candidate. |
Just to have the wording here in the thread:
From the PRD:
Slow Time (Su): At 12th level, a monk of the four winds can use his ki to slow time or quicken his movements, depending on the observer. As a swift action, the monk can expend 6 ki points to gain three standard actions during his turn instead of just one. The monk can use these actions to do the following: take a melee attack action, use a skill, use an extraordinary ability, or take a move action. The monk cannot use these actions to cast spells or use spell-like abilities, and cannot combine them to take full-attack actions. Any move actions the monk makes this turn do not provoke attacks of opportunity. This ability replaces abundant step.
Also Action types:
Action Types
An action's type essentially tells you how long the action takes to perform (within the framework of the 6-second combat round) and how movement is treated. There are six types of actions: standard actions, move actions, full-round actions, swift actions, immediate actions, and free actions.
In a normal round, you can perform a standard action and a move action, or you can perform a full-round action. You can also perform one swift action and one or more free actions. You can always take a move action in place of a standard action.
In some situations (such as in a surprise round), you may be limited to taking only a single move action or standard action.
Standard Action: A standard action allows you to do something, most commonly to make an attack or cast a spell. See Table: Actions in Combat for other standard actions.
Move Action: A move action allows you to move up to your speed or perform an action that takes a similar amount of time. See Table: Actions in Combat for other move actions.
You can take a move action in place of a standard action. If you move no actual distance in a round (commonly because you have swapped your move action for one or more equivalent actions), you can take one 5-foot step either before, during, or after the action.
Full-Round Action: A full-round action consumes all your effort during a round. The only movement you can take during a full-round action is a 5-foot step before, during, or after the action. You can also perform free actions and swift actions (see below). See Table: Actions in Combat for a list of full-round actions.
Some full-round actions do not allow you to take a 5-foot step.
Some full-round actions can be taken as standard actions, but only in situations when you are limited to performing only a standard action during your round. The descriptions of specific actions detail which actions allow this option.
Free Action: Free actions consume a very small amount of time and effort. You can perform one or more free actions while taking another action normally. However, there are reasonable limits on what you can really do for free, as decided by the GM.
Swift Action: A swift action consumes a very small amount of time, but represents a larger expenditure of effort and energy than a free action. You can perform only a single swift action per turn.
Immediate Action: An immediate action is very similar to a swift action, but can be performed at any time—even if it's not your turn.
Not an Action: Some activities are so minor that they are not even considered free actions. They literally don't take any time at all to do and are considered an inherent part of doing something else, such as nocking an arrow as part of an attack with a bow.
Restricted Activity: In some situations, you may be unable to take a full round's worth of actions. In such cases, you are restricted to taking only a single standard action or a single move action (plus free and swift actions as normal). You can't take a full-round action (though you can start or complete a full-round action by using a standard action; see below).
Per RAW, you get 1 swift action per round, no matter what else you do, it breaks down like this:
1) Full round + swift
2) Standard + Move + swift
3) Move + Move + swift
so, taking the RAW, unless it get an errata, you could replace the swift actions in any of the above items with 3 standard actions. So that it would look like this:
1) Full round + slow time (standard + standard + standard)
2) Standard + move + slow time (standard + standard + standard)
3) Move + Move + slow time (standard + standard + standard)
Considering that you are blowing through 6 Ki points to do this (which at the level you get it you have 6+Wis mod points) It should be powerful. You just blew more than 1/2 your Ki points for the day in 1 round of combat. Remember you are limited on what you can do there to take a melee attack action, use a skill, use an extraordinary ability, or take a move action.
| HaraldKlak |
so, taking the RAW, unless it get an errata, you could replace the swift actions in any of the above items with 3 standard actions. So that it would look like this:1) Full round + slow time (standard + standard + standard)
2) Standard + move + slow time (standard + standard + standard)
3) Move + Move + slow time (standard + standard + standard)
I believe this is incorrect, as the text specifies "... to gain three standard actions during his turn instead of just one" (my bolding).
It does not grant you additional actions, but substitutes the one standard action you have, into three special standard actions (special since they are restricted to certain actions).
So when using Slow Time your actions becomes:
1) Move + 3xStandard (with restrictions)
Therefore you cannot use the ability, if your standard action is spent, as you do not have it to substitute for the bonus actions.
I don't think this is making it a bad ability for it's level. Personally I'd choose it over abundant step most days.
Apart from using it with combat maneuvers and vital strike, I just noticed that it can be used efficiently to escape grappling (or gain control) if you have a decent escape artist skill. Using it, you can gain three attempts to escape, or actions to attack your graplee a few times.
| thepuregamer |
Happler wrote:
so, taking the RAW, unless it get an errata, you could replace the swift actions in any of the above items with 3 standard actions. So that it would look like this:1) Full round + slow time (standard + standard + standard)
2) Standard + move + slow time (standard + standard + standard)
3) Move + Move + slow time (standard + standard + standard)
I believe this is incorrect, as the text specifies "... to gain three standard actions during his turn instead of just one" (my bolding).
It does not grant you additional actions, but substitutes the one standard action you have, into three special standard actions (special since they are restricted to certain actions).
So when using Slow Time your actions becomes:
1) Move + 3xStandard (with restrictions)
Therefore you cannot use the ability, if your standard action is spent, as you do not have it to substitute for the bonus actions.
I get what you are saying, but I am not certain that the instead means you are exchanging a standard action for 3 of them. I wonder whether it could be seen as changing how you get actions in a round. Namely, once you activate slow time, your actions for a round are standard, standard, standard, and move. So if you use a standard and then activate it, it would show up as 1 standard used, 2 standard and 1 move remaining. I am not certain that is the correct interpretation but I wondered if other people felt there was some ambiguity.
| Blueluck |
I'm assuming a conservative reading of Slow Time where your entire round consists of move, standard (or move), standard (or move), standard (or move), in any order you want.
Attack(s), Move(s), Attack(s)
The most obvious use would be to attack, move, and attack again. If you finish off an opponent with a standard attack, you could activate Slow Time and go engage another.
That might be particularly useful with Stunning Fist or some other attack maneuver that temporarily disables or slows an enemy, preparing multiple foes to be engaged by your teammates.
Attack, Attack, Attack, (Move)
For simply dealing damage, you're probably better off using 1 ki point and using a flurry.
I think my favorite use would be: Move, Grapple, Pin, Tie up. Not only is a decent way to eliminate an enemy in normal combat, but it would be an awesome surprise move in an otherwise non-combat situation.
Happler
|
Happler wrote:
so, taking the RAW, unless it get an errata, you could replace the swift actions in any of the above items with 3 standard actions. So that it would look like this:1) Full round + slow time (standard + standard + standard)
2) Standard + move + slow time (standard + standard + standard)
3) Move + Move + slow time (standard + standard + standard)
I believe this is incorrect, as the text specifies "... to gain three standard actions during his turn instead of just one" (my bolding).
It does not grant you additional actions, but substitutes the one standard action you have, into three special standard actions (special since they are restricted to certain actions).
So when using Slow Time your actions becomes:
1) Move + 3xStandard (with restrictions)
Therefore you cannot use the ability, if your standard action is spent, as you do not have it to substitute for the bonus actions.
I don't think this is making it a bad ability for it's level. Personally I'd choose it over abundant step most days.
Apart from using it with combat maneuvers and vital strike, I just noticed that it can be used efficiently to escape grappling (or gain control) if you have a decent escape artist skill. Using it, you can gain three attempts to escape, or actions to attack your graplee a few times.
I did say that if they did not intend it to stack with a full round action, that it should get an errata. Since as it is written (maybe not intended) you can use a 1 swift action before or after a full round action with no problems (otherwise a paladin would not be able to do a self lay-on-hands on the same round as a full attack), and thus do a full round action like a Flurry, and then activate slow time and get 3 more standard actions for that turn.
| thepuregamer |
HaraldKlak wrote:I did say that if they did not intend it to stack with a full round action, that it should get an errata. Since as it is written (maybe not intended) you can use a 1 swift action before or after a full round action with no problems (otherwise a paladin would not be able to do a self lay-on-hands on the same round as a full attack), and thus do a full round action like a Flurry, and then activate slow time and get 3 more standard actions for that turn.I believe this is incorrect, as the text specifies "... to gain three standard actions during his turn instead of just one" (my bolding).
It does not grant you additional actions, but substitutes the one standard action you have, into three special standard actions (special since they are restricted to certain actions).
...
Therefore you cannot use the ability, if your standard action is spent, as you do not have it to substitute for the bonus actions.
I think slow time is alittle different than lay on hands. Lay on hands could be used before or after a full attack action on yourself and it would still only use up a swift action.
Klak was stating that he thinks that while slow time is activated using a swift action, it exchanges your normal standard action for 3 special standard actions. So he thinks since it is an exchange, if you have used your standard action on something else, nothing happens when you activate slow time because you don't have the standard action to trade.
I personally am just not sure the instead implies an exchange so much as a change in actions allocated in a round. an errata would be nice but perhaps it is not really a big enough deal for them to be wasting effort on.
| Kierato |
Happler wrote:
so, taking the RAW, unless it get an errata, you could replace the swift actions in any of the above items with 3 standard actions. So that it would look like this:
1) Full round + slow time (standard + standard + standard)
2) Standard + move + slow time (standard + standard + standard)
3) Move + Move + slow time (standard + standard + standard)I believe this is incorrect, as the text specifies "... to gain three standard actions during his turn instead of just one" (my bolding).
It does not grant you additional actions, but substitutes the one standard action you have, into three special standard actions (special since they are restricted to certain actions).
So when using Slow Time your actions becomes:
1) Move + 3xStandard (with restrictions)
Therefore you cannot use the ability, if your standard action is spent, as you do not have it to substitute for the bonus actions.
I don't think this is making it a bad ability for it's level. Personally I'd choose it over abundant step most days.
Apart from using it with combat maneuvers and vital strike, I just noticed that it can be used efficiently to escape grappling (or gain control) if you have a decent escape artist skill. Using it, you can gain three attempts to escape, or actions to attack your graplee a few times.
+1 I believe this is right.
Also, A Paladin could use lay on hands on himself during a full attack action, between the attacks, not just before or after.
Heymitch
|
Going by the conservative reading, there is also nothing stopping you from using it during a surprise round. Instead of 1 standard action, you could have 3 standard actions.
Well...technically, you can't take a swift action during a surprise round, so you can't activate the ability. You're limited to taking a single Move or Standard Action, and Free Actions.
"A swift action consumes a very small amount of time, but represents a larger expenditure of effort and energy than a free action. You can perform only a single swift action per turn." (Pathfinder Core Rulebook p.182)
While you can perform free actions during a surprise round, a swift action is not the same thing as a free action.
So that would preclude it's use during a surprise round.
Unless, someone has errata/ruled that a single swift action could also be taken during a surprise round, and I missed that...
0gre
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How can you take a three standard actions instead of a single standard action when you don't have a standard action?
If you see the following on a menu
"You can have salad instead of french fries with your burger"
You won't find people ordering a burger, eating the fries then asking for their salad...
Yeah, it's poor wording but it's not THAT poorly of worded where you don't understand what they meant.
Heymitch
|
"You can take a swift action any time you would normally be allowed to take a free action." Second to last sentence in that paragraph.
Ah, I see it. Thanks. It isn't in the same paragraph, though. Your quote is on p.188 under swift actions.
But, it would seem to indicate that you could use the ability during a surprise round to get three standard actions.
| thepuregamer |
How can you take a three standard actions instead of a single standard action when you don't have a standard action?
If you see the following on a menu
"You can have salad instead of french fries with your burger"You won't find people ordering a burger, eating the fries then asking for their salad...
Yeah, it's poor wording but it's not THAT poorly of worded where you don't understand what they meant.
That last part is slightly loaded. I was just stating that it was poorly worded enough that one is not certain that it is an actual exchange of actions where you give in your 1 standard action to get 3. I see that as a definite conclusion one can make. I am not personally trying to misconstrue the ability into anything.
Even in the most limited sense where you can't use up any standard actions before activating the ability, slow time is still pretty awesome. A monk can use the ability. Walk into melee with whoever they want without proving AoO's, use a dirty trick or another combat maneuver, take a vital strike, and ready a vital strike to attack on a condition like running away or casting spells. That is pretty cool. The drunken master of the four winds would probably be alil broken with this.
| HaraldKlak |
I am afraid neither cleaves, nor grapple+pin+tie up, or releasing dancing swords, are all no go with slow time. They require certain standard actions, and are not attack actions, skills, or move actions.
This is unclear from the wording though, and require some clarification/errata. It is problematic that there is both a list of what you can do, and what you cannot do. When judging which standard actions are allowed, it creates uncertainty on which list is to be followed.
| Blueluck |
I am afraid neither cleaves, nor grapple+pin+tie up, or releasing dancing swords, are all no go with slow time. They require certain standard actions, and are not attack actions, skills, or move actions.
This is unclear from the wording though, and require some clarification/errata. It is problematic that there is both a list of what you can do, and what you cannot do. When judging which standard actions are allowed, it creates uncertainty on which list is to be followed.
Combat maneuvers are attack actions, so grapple would definitely be allowed. Pin & tie up are a little less clear, but the way I read the grappling rules, each is a use of the grapple action than can only be used on an opponent under special circumstances (that they have the grappled or pinned conditions respectively).
| Kaiyanwang |
HaraldKlak wrote:Combat maneuvers are attack actions, so grapple would definitely be allowed. Pin & tie up are a little less clear, but the way I read the grappling rules, each is a use of the grapple action than can only be used on an opponent under special circumstances (that they have the grappled or pinned conditions respectively).I am afraid neither cleaves, nor grapple+pin+tie up, or releasing dancing swords, are all no go with slow time. They require certain standard actions, and are not attack actions, skills, or move actions.
This is unclear from the wording though, and require some clarification/errata. It is problematic that there is both a list of what you can do, and what you cannot do. When judging which standard actions are allowed, it creates uncertainty on which list is to be followed.
I agree. Since Maneuver = Attack and Grapple = Maneuver, the monk should be at least able to move, grapple, pin and tie.
| thepuregamer |
I am afraid neither cleaves, nor grapple+pin+tie up, or releasing dancing swords, are all no go with slow time. They require certain standard actions, and are not attack actions, skills, or move actions.
This is unclear from the wording though, and require some clarification/errata. It is problematic that there is both a list of what you can do, and what you cannot do. When judging which standard actions are allowed, it creates uncertainty on which list is to be followed.
Your list of what slow time allows is alittle short. You can use the actions on any extraordinary abilities you have access to as well. Dunno what kind of action releasing a dancing sword is though.
A dumb side note. if you use slow time during your surprise round, can you do 3 partial charges? Find some pounce and it would be cute. On a read through the text, I think it could be read that one must have only a single standard action to perform a partial charge.