
JadedDemiGod |

Ok so i just got the bestiary 2, and it just so happens to have the wearbear in it. I have a player who wants to play a wearbear... what kind of bonuses would he get in wearbear form? Looking at the original explanation he gets like a +8 to str, +4 to con (i think its been a second since i looked) plus several other bonuses. Just wondered what the official ruling might be.

JadedDemiGod |

The basic info on lycanthropes is explained in Bestiary 1, you can find the relevant rules in the PRD here:
http://paizo.com/pathfinderRPG/prd/monsters/lycanthrope.html#lycanthrope
Thanks Sean, though im still a little confused because the lycanthropes in the bestiary 2 don't follow the same format as the bestiary 1 would indicate.

Shizvestus |
1 person marked this as FAQ candidate. |

Lycanthrope Wherebear: You get the bear subtype for claw and bite attacks and for empathy :)
So St: +13, DX: +3, HT: +10 Wix +2, Ch: -2 +1 CR
Low Light Vision, Lycanthropy +3 Improve the attitude of your type of animal (Bear), using Diplomacy with Bears.
Creating a Lycanthrope
“Lycanthrope” is an inherited (for natural lycanthropes) or acquired (for afflicted lycanthropes) template that can be added to any humanoid.
Challenge Rating: Same as base creature or base animal (whichever is higher) +1.
Size and Type: The creature (referred to hereafter as the base creature) gains the shapechanger subtype. The lycanthrope takes on the characteristics of some type of animal (referred to hereafter as the base animal) within one size category of the base creature's size. A lycanthrope's hybrid form is the same size as the base animal or the base creature, whichever is larger.
AC: In hybrid or animal form the lycanthrope has the natural armor bonus of the base animal increased by +2.
Defensive Abilities: A natural lycanthrope gains DR 10/silver in animal or hybrid form. An afflicted lycanthrope gains DR 5/silver in animal or hybrid form.
Speed: Same as the base creature or base animal, depending on which form the lycanthrope is using. Hybrids use the base creature's speed.
Melee: A lycanthrope gains natural attacks in animal and hybrid forms according to the base animal.
Special Attacks: A lycanthrope retains all the special attacks, qualities, and abilities of the base creature. In hybrid or animal form it gains the special attacks, qualities, and abilities of the base animal. A lycanthrope also gains low-light vision, scent, and the following:
Change Shape (Su) All lycanthropes have three forms—a humanoid form, an animal form, and a hybrid form. Equipment does not meld with the new form between humanoid and hybrid form, but does between those forms and animal form. A natural lycanthrope can shift to any of its three alternate forms as a move-equivalent action. An afflicted lycanthrope can assume animal or hybrid form as a full-round action by making a DC 15 Constitution check, or humanoid form as a full-round action by making a DC 20 Constitution check. On nights when the full moon is visible, an afflicted lycanthrope gains a +5 morale bonus to Constitution checks made to assume animal or hybrid form, but a –5 penalty to Constitution checks made to assume humanoid form. An afflicted lycanthrope reverts to its humanoid form automatically with the next sunrise, or after 8 hours of rest, whichever comes first. A slain lycanthrope reverts to its humanoid form, although it remains dead.
Curse of Lycanthropy (Su) A natural lycanthrope's bite attack in animal or hybrid form infects a humanoid target with lycanthropy (Fortitude DC 15 negates). If the victim's size is not within one size category of the lycanthrope, this ability has no effect.
Lycanthropic Empathy (Ex) In any form, natural lycanthropes can communicate and empathize with animals related to their animal form. They can use Diplomacy to alter such an animal's attitude, and when so doing gain a +4 racial bonus on the check. Afflicted lycanthropes only gain this ability in animal or hybrid form.
Ability Scores: +2 Wis, –2 Cha in all forms; +2 Str, +2 Con in hybrid and animal forms. Lycanthropes have enhanced senses but are not fully in control of their emotions and animalistic urges. In addition to these adjustments to the base creature's stats, a lycanthrope's ability scores change when he assumes hybrid or animal form. In human form, the lycanthrope's ability scores are unchanged from the base creature's form. In animal and hybrid form, the lycanthrope's ability scores are the same as the base creature's or the base animal's, whichever ability score is higher.
Lycanthropy
A creature that catches lycanthropy becomes an afflicted lycanthrope, but shows no symptoms (and does not gain any of the template's adjustments or abilities) until the night of the next full moon, when the victim involuntarily assumes animal form and forgets his or her own identity. The character remains in animal form until the next dawn and remembers nothing about the entire episode (or subsequent episodes) unless he makes a DC 20 Will save, in which case he becomes aware of his condition.
A remove disease or heal spell cast by a cleric of 12th level or higher cures the affliction, provided the character receives the spell within 3 days of the infecting lycanthrope's attack. Alternatively, consuming a dose of wolfsbane gives an afflicted lycanthrope a new Fortitude save to recover from lycanthropy.
Racial Skills: Perception, Survival, Swim,
Bear form:
N Medium animal
Senses low-light vision, scent DEFENSE
AC +2
OFFENSE
Speed 40 ft.
Melee 2 claws +6 (1d4+ plus grab), bite +6 (1d4+3)
Space 5 ft.; Reach 5 ft.
STATISTICS (+2 Wiz, -2Cha)
Str +13, Dex +3, Con +10, Int , Wis +2, Cha -2
Base Atk + ; CMB ( grapple); CMD ( vs. trip)
Feats Endurance, Run, Skill Focus (Survival)
Skills Perception + , Survival + , Swim + ; Racial Modifiers +4 Swim
HYBRID FORM
Human natural werebear (Augmented Humanoid)
Usually LG Large humanoid (Human, Shapechanger)
Init + ; Senses Low-Light Vision, Scent; Perception
DEFENSE
AC +2, touch , flat-footed (+ natural)
DR 10/silver inflicted DR 5/silver
OFFENSE
Speed 30 ft.
2 claws +9 (1d6+ plus grab), bite + (1d6+ , plus curse of lycanthropy; DC 15))
Space 10 ft.; Reach 5 ft.
STATISTICSStr +13, Dex +3, Con +10, Int , Wis +2, Cha -2
Base Atk +; CMB (+ grapple); CMD ( vs. trip)
Feats Endurance, Run, Skill Focus (Survival)
Skills Climb +, Perception +, Survival +, Swim +; Racial Modifiers +4 Swim
Languages Common
SQ change shape (Human, hybrid, brown bear; polymorph), lycanthropic empathy (brown bears and dire bears).

The_Minstrel_Wyrm |

But, the werebear in the Bestiary 2 isn't large sized (like they were in say MM v.3.5 (nor is the weretiger) they are both listed at medium-sized).
This has me puzzled.
But I thought maybe it was a "fix" that the Paizo folks made.
Anyway, glad that my favorite lycanthrope (werebear) is included.
Dean

The_Minstrel_Wyrm |

But, the werebear in the Bestiary 2 isn't large sized (like they were in say MM v.3.5 (nor is the weretiger) they are both listed at medium-sized).
This has me puzzled.
But I thought maybe it was a "fix" that the Paizo folks made.
Anyway, glad that my favorite lycanthrope (werebear) is included.
Dean
And I'm sorry I should clarify... their hybrid forms aren't Large-sized (as they used to be). That's what had me puzzled.

Shizvestus |

No the bear form is whatever the Lycanthrope alignment is. Bears in general are neutral. Eg wherebear is Lawful Good, the Bear form is Lawful Good... The wherebear is Neutral Good, the Bear form is Neutral Good :) Normal Bears are Neutral :) I think this is what you are meaning.
I was just giving examples of what the lycanthrope would be in the above write up, not meaning alignments would be that and only that...

Morhin |

Still, the examples (Bear, Tiger) in the Bestiary 2 are Medium-size in Hybrid form, not Large, as Bestiary 1 seems to indicate them to be. For the werebear, a medium bear could have been the base animal. For the weretiger, the stats indicate a Large tiger (look at Strength) but the size is still Medium. Also the natural armor* bonuses seems to contradict what is written in Bestiary 1.
Clearly, these lycanthropes do not follow Bestiary 1 rules, but seems to be made different. The weretiger, at least should have been Large in Hybrid form.
*Natural armor bonus is (base animal + 2) according to B1.