Heymitch
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In our group, we always rolled a new die every round.
I would think that as long as the rule were being applied equally to PCs and their opponents, and everyone is aware of how it's being implemented, there shouldn't be a problem either way, except...
The one problem I see with applying the same die roll each round to bleed damage is that if you roll max, it hurts players more than it hurts their enemies. After all, you've got an endless horde of opponents for them to fight, and your toys are there to be broken, but they've got only one PC apiece. When they're hosed, they're hosed. When you're hosed as a DM, it's kind of meaningless...there's plenty more where that came from.
| Bob_Loblaw |
I've been applying the same result for every round because I have a lot of die rolls to make and I can just make a quick notation for the target. The reason I was thinking of rolling every round is to make it so that the players don't know how much bleed they are dealing with at any given moment. It changes how they react in each round. I was hoping that there was something I was missing that said specifically how it should be done.
Heymitch
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Theconiel
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On a related note, the Bleeding Attack rogue talent description says specifically that this bleed damage does not stack with itself. What if two rogues with the talent attack the same foe? Would one rogue's bleed stack with the other rogue's bleeding attack? Would that stack with the bleed from someone else's Bleeding Crtical feat?
| Bob_Loblaw |
On a related note, the Bleeding Attack rogue talent description says specifically that this bleed damage does not stack with itself. What if two rogues with the talent attack the same foe? Would one rogue's bleed stack with the other rogue's bleeding attack? Would that stack with the bleed from someone else's Bleeding Crtical feat?
I believe that is actually covered in the glossary:
Bleed: A creature that is taking bleed damage takes the listed amount of damage at the beginning of its turn. Bleeding can be stopped by a DC 15 Heal check or through the application of any spell that cures hit point damage (even if the bleed is ability damage). Some bleed effects cause ability damage or even ability drain. Bleed effects do not stack with each other unless they deal different kinds of damage. When two or more bleed effects deal the same kind of damage, take the worse effect. In this case, ability drain is worse than ability damage.
Since they both deal hit point damage, then I would say that they don't stack.
I would like to know if bleed damage always ignores DR or just the rogue's ability. The only place I can see it mentioned is under the rogue description. I have been ruling that it always ignores DR but that isn't necessarily the right ruling.
| iamgerb |
Okay, so it's "listed damage" every round. So, what about a thistle arrow (advanced armory) fired from a high strength composite longbow, say a +2 with the appropriate strength to get the +2 damage from the arrow? d8 bleed or d8+2? Which would be the "listed damage"? My gut says the listed damage is d8 and the +2 is "bonus".
My $0.02 would say DR prevents injuries, bleeding is a condition caused by injury. So if you took damage from an attack which causes bleed, you'd bleed because you're injured. If a weapon got through DR, no reason the injury shouldn't bleed. It only takes 1 point of damage to start bleed on someone without DR. Besides, how exactly would you explain Adamantine armor staunching a wound?
| Bob_Loblaw |
Okay, so it's "listed damage" every round. So, what about a thistle arrow (advanced armory) fired from a high strength composite longbow, say a +2 with the appropriate strength to get the +2 damage from the arrow? d8 bleed or d8+2? Which would be the "listed damage"? My gut says the listed damage is d8 and the +2 is "bonus".
My $0.02 would say DR prevents injuries, bleeding is a condition caused by injury. So if you took damage from an attack which causes bleed, you'd bleed because you're injured. If a weapon got through DR, no reason the injury shouldn't bleed. It only takes 1 point of damage to start bleed on someone without DR. Besides, how exactly would you explain Adamantine armor staunching a wound?
When you look up DR it states that it could be because of an unusually tough hide or because the wound heals so quickly. I lean toward the tough hide more than the healing because the healing quickly sounds like it should have been fast healing or regeneration.