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For those that might have missed it. (clipped from today's Paizo blog)
As an added incentive, The Godsmouth Heresy will be the first (but not the last) 32-page Pathfinder Module that is being sanctioned for play in our Pathfinder Society Organized Play program. Keep an eye on our Paizo blog later this week for more details!
Happy Adventuring
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The official sanctioning document is now up!
Hyrum.
I must not be seeing something... If you are going to allow unlimited Replay on 1st level modules, Why not allow the same for Scenarios?..
*Waits for the attack against him* ;)
Mark Moreland
Director of Brand Strategy
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I must not be seeing something... If you are going to allow unlimited Replay on 1st level modules, Why not allow the same for Scenarios?..
At the moment, we don't have any scenarios for only 1st level. If replay of lvl 1 modules works, we may consider doing something along those lines for scenarios.
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Hyrum Savage wrote:The official sanctioning document is now up!
Hyrum.
I bought this module a few days ago, is the most recent version avaiable now different for Pathfinder Society play?
No.... Twice...
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Dragnmoon wrote:I must not be seeing something... If you are going to allow unlimited Replay on 1st level modules, Why not allow the same for Scenarios?..At the moment, we don't have any scenarios for only 1st level. If replay of lvl 1 modules works, we may consider doing something along those lines for scenarios.
I was talking about all scenarios, not non existent 1st level only.
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Natertot wrote:No.... Twice...Hyrum Savage wrote:The official sanctioning document is now up!
Hyrum.
I bought this module a few days ago, is the most recent version avaiable now different for Pathfinder Society play?
Ah, I now see the not so obvious PDF at the bottom of the page.
Thanks Hyrum!
Mark Moreland
Director of Brand Strategy
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Mark Moreland wrote:I was talking about all scenarios, not non existent 1st level only.Dragnmoon wrote:I must not be seeing something... If you are going to allow unlimited Replay on 1st level modules, Why not allow the same for Scenarios?..At the moment, we don't have any scenarios for only 1st level. If replay of lvl 1 modules works, we may consider doing something along those lines for scenarios.
Because we won't be opening the society wide open for replay. This discussion has been beaten to death, nor is this the forum for it. If you want to further discuss replay, please take that discussion to one of the many threads on the topic.
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In the chronicle in the items list "Sihedron medallion". How would a player use this, is there a player friendly reference for it? Would a player have to buy the module?
I have the Rise of the Runelords version of it but that's 3.5 and not legal for organized play. My usual source for tracking down where stuff is shows it's not PFS legal at all.
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The official sanctioning document is now up!
Hyrum.
Unless I am missing something, a suggestion that I would have for the module rules would be to add the "the PC receives 1/3 less wealth than normal" to when one misses a session or joins late.
If there were three sessions and a player joined just for the final session, they would get the same maximum experience, but earn approximately two and a half times to three times the gold as compared to a normal PFS scenario.
Also, even though it might not matter much, I would suggest prohibiting players from applying the chronicle to characters that would end up with more than 33 XP. Currently, for a character with 32 XP, they become 12th level with significantly more than if they just played a PFS scenario.
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I was thinking like BlazeJ: why not play this with an 11th level character with 32 xp, and make this the retirement adventure? That would be a way to maximize your gp going into the level-12 arc.
But then I thought about it further and realized (a) it's not that much of an increase in gp over every other 33 xp 12th level character, and (b) you lose the ability to play your 11th level character one of the three times you get to play him, having to go through 1st level all over again. When I've worked so hard to get a character up to 11th level, I want to play him at 11th level, not at 1st level again.
So in balance I think there probably isn't that much of an issue here.
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Nothing against the module, but that seems like a lame way to hit 12th or even retire. Fighting low level mooks instead of cool stuff in the Sub Tier 10-11 seems kind of boring to me.
I like it for a group of 1st to 2nd level folks.
It also looks like I can replay at will with different characters.
It appears to me that I can play it with Pre-gens many times and apply the credit to different characters. Am I reading that wrong?
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Nothing against the module, but that seems like a lame way to hit 12th or even retire. Fighting low level mooks instead of cool stuff in the Sub Tier 10-11 seems kind of boring to me.
I like it for a group of 1st to 2nd level folks.
It also looks like I can replay at will with different characters.
It appears to me that I can play it with Pre-gens many times and apply the credit to different characters. Am I reading that wrong?
I agree. I can't see using this as a filler for a higher level character (if I ever get one to there =p), as this would remove three possible games when they're at their peak. However, the overall premise seems really nice, and gives all sides of the replay argument a little bit of win.
And, no I do not think you are reading it wrong. That's how it sounds to me as well. If you don't want to put in the work (or didn't like a character's play at low levels <cough>my bard<cough>), you can still get credit for the character by just grabbing a pre-gen if you want.
Overall, I'm rather impressed with how they managed to seem to land on all sides with the rules for this, and expand all tiers of play by the equivalent of 3 scenarios with this one opportunity.
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I played the module recently and liked it except for the map. The Story and encounters were great but the map really sucked. Pazio tends to generate maps for small parties with lots of choke points and single file hall ways. This might be ok for a 4 man party but most of the PFS games that I play in are 5 or 6 man tables so the map really constrains what the PC's can do.
In general the room size is also far to small 4 bad guys and 4 PC's in a 20x20 room is just plain stupid. Casters can't cast most damage spells w/o frying there party members. Many feats that are depednant on manuver cannot be used. Most Cpmbat mauvers cannot be used like charges etc.
I understand the page count constraint that Pazio is under for publihing hardcopy society mods. Perhaps Pazio should publish
Society Mods in PDF format only, This would allow for lager maps and full stat blocks.
Just my 2 cents.
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Stuff
Perhaps that is what is intended. Sometimes, lower CR creatures can be a challenge to a party if they can utilize the environment to their advantage. Much the way players do when they encounter large sized monsters and back into a hallway to limit their exposure and protect the "squishy's" in the back. The PC's can always draw the encounter out of the small room and into an area where they control the environment.
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At the moment, we don't have any scenarios for only 1st level. If replay of lvl 1 modules works, we may consider doing something along those lines for scenarios.
Yes, there is: Master of the Fallen Fortress is for 1st level, only. It serves as an excellent way to introduce new characters to PFS, and is playable in a single session. Is it part of the 1st-level replay rule?
Painlord
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For the Godsmouth Module - You get 3 XP and it is intended to last three times as long as a standard scenario?
We have this Module on the schedule for a 9:00 AM to 5:30 PM Slot. Will this be enough time to finish or should we go longer?
Yo Dave--
I've played and read this mod. It is long...very long as the one sheet confirms. We played for about 6 hours with a decent amount of roleplaying and were just over 1/2 completed. The following may affect your experience:
1) If your party likes to roleplay (and there isn't tons of chances within the mod...you'll need to create your own), it might take 3 sessions. There is lots of exploration and detail that may or may not be important to your party.
2) It is fairly difficult for a new party. Yes, resources don't get used up, but an all new 1st level party won't have many resources to pull out. It's easier if you have characters with a mod or two under their belts so they might have some nice alchemicals and wands to make things go easier. Certainly, a party with some 2nd level characters will make things go much smoother.
3) Like the one page addendum to Godsmouth suggests, the party is not under a time constraint and should take as many safe rests as they need to. Doing this may make the mod go quicker (as you can be a bit freer and quicker with spells and daily recoverables).
Give my love to the thing that almost ate half my party,
-Pain
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Dragnmoon wrote:One thing I am confused about.. Can GMs get unlimited Re-run credit for running 1st level modules?Nope.
And you get that from?
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"As always, each player may receive credit for each module once as a player and once as a GM in either order. The only exception to this rule is that 1st-level modules (such as this one) may be replayed for credit as many times as a player wants, though no single PC may receive credit for the module more than once."
Emphasis mine from the bold, but that reads like playing only for extra credit not judging.
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Pathfinder Module:The Godsmouth Heresy wrote:"As always, each player may receive credit for each module once as a player and once as a GM in either order. The only exception to this rule is that 1st-level modules (such as this one) may be replayed for credit as many times as a player wants, though no single PC may receive credit for the module more than once."Emphasis mine from the bold, but that reads like playing only for extra credit not judging.
It is a bit unclear, I am looking to Mark or Hyrum to answer this or someone to show if they did.
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The 3.5 version of the item is not legal. The only way to get that item is through playing this module. We'll revise the Chronicle to include rules information for players who want to purchase the medallion.
Are the revised chronicles available yet? I am running this on Monday, 12/27.
Mark Moreland
Director of Brand Strategy
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Mark Moreland wrote:The 3.5 version of the item is not legal. The only way to get that item is through playing this module. We'll revise the Chronicle to include rules information for players who want to purchase the medallion.Are the revised chronicles available yet? I am running this on Monday, 12/27.
Nope, that change didn't get implemented before the holidays. None of the available items nor max gold will change, so both the existing and expanded versions will be legal for people to use.
Is there a numbering system for the modules that we will be using in PFS play?
Not currently.
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Todd Lower wrote:Mark Moreland wrote:The 3.5 version of the item is not legal. The only way to get that item is through playing this module. We'll revise the Chronicle to include rules information for players who want to purchase the medallion.Are the revised chronicles available yet? I am running this on Monday, 12/27.Nope, that change didn't get implemented before the holidays. None of the available items nor max gold will change, so both the existing and expanded versions will be legal for people to use.
Todd Lower wrote:Is there a numbering system for the modules that we will be using in PFS play?Not currently.
Will the XP Gained and PA Gained boxes be cleared, so lesser values can be filled in in case of character death?
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From the organized play supplement for Godsmouth:
As always, each player may receive credit for each module once as a player and once as a GM in either order. The only exception to this rule is that 1st-level modules (such as this one) may be replayed for credit as many times as a player wants, though no single PC may receive credit for the module more than once.
Someone asked this already but I don't see a reply.
Can you get GM credit for Godsmouth multiple times?
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From the organized play supplement for Godsmouth:
Quote:As always, each player may receive credit for each module once as a player and once as a GM in either order. The only exception to this rule is that 1st-level modules (such as this one) may be replayed for credit as many times as a player wants, though no single PC may receive credit for the module more than once.Someone asked this already but I don't see a reply.
Can you get GM credit for Godsmouth multiple times?
After running this three times this weekend I am wondering the same thing.
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After running this three times this weekend I am wondering the same thing.
And....
Only scenarios or adventures limited to only level 1 (meaning not tiered to 1-5 or 1-7) may be replayed for credit. At the moment, this is only Master of the Fallen Fortress and The Godsmouth Heresy. More will be coming.
As for GM credit for running one of these two modules more than once, just as the player credit limit is lifted, so too is the limit on 1 credit per GM. You must still apply the credit to a different PC each time you run the module.