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I think it says that when you have an effect for longer than 24 hours, it counts as permanent bonus, and in the case of Int gives you extra spells and extra skills.
If you take the headband off again, you loose it and won't get it back for another 24 hours.
I'd say it's the same with Ioun stones, if you keep them out and active for more than 24 hours its permanent. If you store them in your bag each time you go to bed, then it's not.

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If I use a +2 int ioun stone will it grant skills exactly as a +2 headband of int? Doesn't say so in my core rulebook, my apologies if this is in some errata somewhere or some thread I haven't gotten around to reading yet.
It doesn't specify, but that's the best way to handle it.

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Hey, Dirk Freemont. This is Syed. I love when I run into people I know on these forums. I would agree with what the other have said above. I would treat it like a headband for purposes of the permanent bouns.
Hah! Nice, now I can bug you on here Syed. Thanks to all who weighed in on this for me, this is how I figured it should work. Now the big question is, Human fighter with 7 int gets two skills. (you always get one, humans always get one extra.) Now the human fighter gets a +2 int ioun stone. Under the int headband description it doesn't say that you get extra skills for every +1 modifier, but it does say that for every +2 your headband has on it you get an extra skill at max rank. So how about it? Will the ioun stone work the same way, giving a human fighter with 7 int the 2 skill he normally gets, plus another third skill at max rank that is tied to the stone?

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Hah! Nice, now I can bug you on here Syed. Thanks to all who weighed in on this for me, this is how I figured it should work. Now the big question is, Human fighter with 7 int gets two skills. (you always get one, humans always get one extra.) Now the human fighter gets a +2 int ioun stone. Under the int headband description it doesn't say that you get extra skills for every +1 modifier, but it does say that for every +2 your headband has on it you get an extra skill at max rank. So how about it? Will the ioun stone work the same way, giving a human fighter with 7 int the 2 skill he normally gets, plus another third skill at max rank that is tied to the stone?
The headband and the ioun stone grants a bonus to Int. If worn for 24 hours, that is a permanent bonus and adds to skill ranks (if any). This works the same for both items. The Headband of Vast Intellect (and the related mental stat items that include intelligence) also grant a bonus to a specific skill or skills. This bonus is an added feature of the headband; the ioun stone does not possess this additional feature.
In the case of your Fighter with Int 7, The ioun stone would raise his Int to 9. Int of 9 would still be 2 skill ranks per level if he choses to put his human bonus into skill ranks.

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Dirkfreemont wrote:Hah! Nice, now I can bug you on here Syed. Thanks to all who weighed in on this for me, this is how I figured it should work. Now the big question is, Human fighter with 7 int gets two skills. (you always get one, humans always get one extra.) Now the human fighter gets a +2 int ioun stone. Under the int headband description it doesn't say that you get extra skills for every +1 modifier, but it does say that for every +2 your headband has on it you get an extra skill at max rank. So how about it? Will the ioun stone work the same way, giving a human fighter with 7 int the 2 skill he normally gets, plus another third skill at max rank that is tied to the stone?The headband and the ioun stone grants a bonus to Int. If worn for 24 hours, that is a permanent bonus and adds to skill ranks (if any). This works the same for both items. The Headband of Vast Intellect (and the related mental stat items that include intelligence) also grant a bonus to a specific skill or skills. This bonus is an added feature of the headband; the ioun stone does not possess this additional feature.
In the case of your Fighter with Int 7, The ioun stone would raise his Int to 9. Int of 9 would still be 2 skill ranks per level if he choses to put his human bonus into skill ranks.
Howie I'm not sure you understand the question, although I can see your point of view as you are reading the question. So I'll start over and use a different example and we can build from there. Lets forget about the ioun stone this time and just use the example of a headband. If it's a +2 Int headband it becomes a permanent bonus after 24 hours and grants skill ranks based on the skill its tied to. It doesn't say that you can put them wherever you want, but rather that the headband is already tied to a particular skill and grants max ranks in it. So with this in mind you'd have your 1 skill per level everyone gets, 1 more bonus skill per level for being human, and then another skill at max ranks that are tied to your item, not to your int. I think where we are disagreeing is that you are thinking you get bonus skill ranks based on the int bonus you get, and I see the item description as saying that the item has a skill associated with it that it gives you ranks even if you have a 4 int. If we agree on this point then it begs the question, what about ioun stones?

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Howie I'm not sure you understand the question, although I can see your point of view as you are reading the question. So I'll start over and use a different example and we can build from there. Lets forget about the ioun stone this time and just use the example of a headband. If it's a +2 Int headband it becomes a permanent bonus after 24 hours and grants skill ranks based on the skill its tied to. It doesn't say that you can put them wherever you want, but rather that the headband is already tied to a particular skill and grants max ranks in it.
I think I do understand the question. I think we disagree on how the headband works. Following is how I understand the headband to function:
1. If you wear a headband of intellect for 24 hours, it provides a permanent bonus to intelligence. A permanent bonus to intelligence grants additional spell ranks. This can be found under Ability Save Bonuses, subtitle Permanent Bonus, on page 555 of the CRB. Those additional spell ranks can be used however you want.
2. In addition, a headband has another feature, which is the associated skill ranks in a specific skill. This is not up to the character to decide, it is a function of the item.
I understand your position to be that the item grants benefit #2 only, and that the headband user does not gain the benefit of benefit #1. If so, why do you think this? The item doesn't say that it grants this limited form of benefit instead of the general form of benefit. I see nothing in the item description that says that this is a specific exception to the general rule about permanent benefit.
So with this in mind you'd have your 1 skill per level everyone gets, 1 more bonus skill per level for being human, and then another skill at max ranks that are tied to your item, not to your int.
In my view, your Int 7 fighter wearing a headband gains +2 Int, and now has Int 9. The Int 9 gives him no benefit on skill ranks; he still gets the 1 per level minimum. However, he still gains the +1 rank/level from the headband (bonus #2). He also gains his bonus rank for human, if he choses this bonus. We agree on this case.
I think where we are disagreeing is that you are thinking you get bonus skill ranks based on the int bonus you get, and I see the item description as saying that the item has a skill associated with it that it gives you ranks even if you have a 4 int.
No. You are are misrepresenting my position. My position is that the item grants both the 1 rank/HD (even if Int 4), and it also grants the generic benefits of having a permanent increase to Int statistic, as described on p. 555.
If we agree on this point then it begs the question, what about ioun stones?
The Ioun stone grants a permanent bonus to Int. How this works is described on page 555. Adjust the Int. Provide benefits based on the new score. For your Fighter with Int 7, he improves to Int 9. While this grants him a -1 on Int skills instead of -2 on Int skills, it is insufficient to grant him an additional rank/HD.
This is based on the general rule about how to handle permanent Int modifiers. Which ever way we view the Headband, in either case we view it as a specific exception to the general rule. There is no reason to invoke that specific rule for the Ioun Stone as well.

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I think I do understand the question. I think we disagree on how the headband works. Following is how I understand the headband to function:
1. If you wear a headband of intellect for 24 hours, it provides a permanent bonus to intelligence. A permanent bonus to intelligence grants additional spell ranks. This can be found under Ability Save Bonuses, subtitle Permanent Bonus, on page 555 of the CRB. Those additional spell ranks can be used however you want.
2. In addition, a headband has another feature, which is the associated skill ranks in a specific skill. This is not up to the character to decide, it is a function of the item.
I understand your position to be that the item grants benefit #2 only, and that the headband user does not gain the benefit of benefit #1. If so, why do you think this? The item doesn't say that it grants this limited form of benefit instead of the general form of benefit. I see nothing in the item description that says that this is a specific exception to the general rule about permanent benefit.
Dirkfreemont wrote:So with this in mind you'd have your 1 skill per level everyone gets, 1 more bonus skill per level for being human, and then another skill at max ranks that are tied to your item, not to your int.In my view, your Int 7 fighter wearing a headband gains +2 Int, and now has Int 9. The Int 9 gives him no benefit on skill ranks; he still gets the 1 per level minimum....
None of this is what I was talking about or implying. My apologies for not being clear if this was the problem. Okay where to start...
1. I'm not talking about spells, fighters don't get spells. But yeah, anything that gives int provides extra spell SLOTS (not spell ranks as they do not exist) as per the chart on page whatever (36 I think or something).2. Skill ranks are the other benefit of a int headband you are correct. This is the only benefit I'm concerned with in this thread so it's the only benefit I've mentioned so far since I figured that #1 was rather irrelevant to this thread. But I digress, lets make this even easier to see so there is no confusion. I'm not talking about spells here, so we are only talking about benefit #2 (how many extra skills do I get) Lets pretend he's not a human so he doesn't get the human xtra skill points. He's a dwarf now with 7 int. 1 rank/ level that everyone gets no matter how low the int. He then wears a +2 int headband for 24 hours. Now he has whatever ranks he has invested in with his 1 per level that everyone gets no matter what, and in addition to this, the int headband says that it is tied to a skill, IDK, let's call the skill perception for fun. Now he put the headband on at level 5, which will give him 5 ranks in perception as long as he is wearing the headband and it is providing him that sweet sweet permanent bonus. In my understanding he is getting extra ranks even though his modifier hasn't increased to a level at which it should grant extra skill points. I believe this to be true because this is what it says in the description of the int headband. It just says that the headband gives ranks in the associated skill, but says nothing about you needing to worry about what your Int score is to receive this benefit.

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1. If you wear a headband of intellect for 24 hours, it provides a permanent bonus to intelligence. A permanent bonus to intelligence grants additional spell ranks. This can be found under Ability Save Bonuses, subtitle Permanent Bonus, on page 555 of the CRB. Those additional spell ranks can be used however you want.
Sorry, my bonus #1 has a typo/braino in it. I've corrected it below:
1. If you wear a headband of intellect for 24 hours, it provides a permanent bonus to intelligence. A permanent bonus to intelligence grants additional skill ranks. This can be found under Ability Save Bonuses, subtitle Permanent Bonus, on page 555 of the CRB. Those additional skill ranks can be used however you want.

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None of this is what I was talking about or implying. My apologies for not being clear if this was the problem. Okay where to start...
1. I'm not talking about spells, fighters don't get spells. But yeah, anything that gives int provides extra spell SLOTS (not spell ranks as they do not exist) as per the chart on page whatever (36 I think or something).
I'm not talking about spells either. My bad. I've corrected it in the post above.
Repost when you've incorporated my correction, else it will be too confusing.

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Okay Howie, I gotcha now. Was wondering why you were talking about spells in the middle of all this, hehe. At any rate here's what it says under Headband of Vast Intelligence: "A headband of vast intelligence has one skill associated with it per +2 bonus it grants. After being worn for 24 hours, the headband grants a number of skill ranks in those skills equal to the wearer's total Hit Dice." Please forgive me for not including a page number in the CRB, I'm on vacation visiting grandma right now, and didn't bring my books with me thinking I wouldn't need them (how dumb was that?!!??) but the quote is right out of the PFSRD. You can see how it doesn't say anything about it giving skill ranks based on how much your Int modifier goes up, but rather says that it provides additional ranks per +2 bonus that the headband provides. It is for this reason that I suggest that no matter how low a characters int score happens to be if he wears one of these babies for 24 hours it will grant additional ranks in the associated skill until the wearer takes off the item. It doesn't matter what it says on page 555 CRB because that has nothing to do with this from my point of view. All you have to do to understand what I'm saying is read the item description.

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Again, my apologies for the skill/spell brain-o. Thanks for the good attitude about it.
Okay Howie, I gotcha now. Was wondering why you were talking about spells in the middle of all this, hehe. At any rate here's what it says under Headband of Vast Intelligence: "A headband of vast intelligence has one skill associated with it per +2 bonus it grants. After being worn for 24 hours, the headband grants a number of skill ranks in those skills equal to the wearer's total Hit Dice." Please forgive me for not including a page number in the CRB, I'm on vacation visiting grandma right now, and didn't bring my books with me thinking I wouldn't need them (how dumb was that?!!??) but the quote is right out of the PFSRD. You can see how it doesn't say anything about it giving skill ranks based on how much your Int modifier goes up, but rather says that it provides additional ranks per +2 bonus that the headband provides. It is for this reason that I suggest that no matter how low a characters int score happens to be if he wears one of these babies for 24 hours it will grant additional ranks in the associated skill until the wearer takes off the item.
I've read the text a couple of times, and we are in complete agreement with this.
It doesn't matter what it says on page 555 CRB because that has nothing to do with this from my point of view. All you have to do to understand what I'm saying is read the item description.
I fully understand what you are saying. We disagree on this. Page 555 provides the general rule on how to handle a 24-plus hour intelligence bump; why would you ignore the general rule on how to handle a 24-plus hour intelligence bump in figuring out how to handle a 24-plus hour intelligence bump? :)
Since you're away from your books, the passage states:
Ability bonuses with a duration greater than 1 day actually increase the relevant ability score after 24 hours. Modify all skills and statistics related to that ability. This might cause you to gain skill points, hit points, and other bonuses. These bonuses should be noted separately in case they are removed.
I think it is reasonable to consider the headband version to be either only as stated in its description, or both that and as provided in permanent bonus.
I think that the ioun stones work as provided in permanent bonus.
I think it is a reasonable houserule to have the ioun stone work solely as stated in the headband text; it is not my understanding that the RAW works this way. I would not use it this way in organized play.

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To the above I agree, pretty much entirely. Not sure how this would work in pfs, I may just have to re-post over there for an official ruling. As far as the 24 hour int bump I see what you are saying totally, and all I can think of is that lets say you had an extended fox's cunning cast on you by a 15th level wiz. That's 30 hrs of bonus, making it permanent right? I'm just playing around with why I'd look at the item description as opposed to the permanent bonus rules. Overall I think the Ioun stone would work off page 555 but the headband would operate as stated in the item description. Still not sure, but thanks for helping me sort through this Howie, I'll probably post the ioun stone question over on pfs boards later tonight after I get some of grandma's split pea soup in my belly.

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System is showing a post at about 9:10pm Eastern time from Dirk, but I don't see it. Repost if so.
oh I was just saying that I agree pretty much entirely with your above post. Headbands would use the rules imo as described in the item description, but ioun stones would follow the rules on page 555. Makes total sense to me, since ioun stones say nothing about giving a skill bonus based on the +2 they provide, so you would not get any bonus for a fighter going from 7 to 9, but would if you had an 8 int and went to 10. (talking only about ioun stones here, I still think that a +2 headband would grant the extra associated skills for going from 7 to 9). Still not sure about the pfs rules though, so I'll post over on the pfs board after I eat some of grandma's split pea soup. Yum!

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For the record (for those coming along later and want this question answered), a headband of vast intelligence does not grant generic, assign-anywhere-you-will skill ranks. Instead, once per +2 bonus of the item, the character receives max ranks in a predetermined skill (and these bonus ranks do not stack with any ranks in the skill the character already has).
Skill Points vs. Skill Ranks
The entry in the glossary (cited earlier) is a mistake, a holdover from 3.5. This is apparent because Pathfinder doesn't make use of the term "skill points." Yes, there are many references to skill points: they are all mistakes. This has little effect on the functionality of the rules, however, since it's easy to deduce that rank=point.
On Permanent Bonuses
The statement that increases to ability scores, "...might cause you to gain skill points, hit points, and other bonuses" simply indicates that you gain various bonuses depending on the score that is enhanced.
Enhanced Intelligence
The headband of vast intelligence provides a specific benefit to a character's Intelligence score, quantifying the general statement in the Permanent Bonuses entry. This change was made from 3.5 to reduce bookkeeping and make calculating skills easier. It is safe to assume this intentional design choice should also apply to other potentially removable Intelligence bonuses, such as a scarlet and blue sphere ioun stone (but not a tome of clear thought, since that applies its benefit once and then can't be removed).