
PFWiki Scribe |
5 people marked this as FAQ candidate. Staff response: no reply required. |

It seems no one has started this thread yet; so here we go ...
First of all I have to say, tremendous job to everyone who worked on this book. It looks great and has a lot of very cool critters in it, and it's huge!
P. TOC
Pages seem to be missing hyperlinks. Perhaps that is planned for later.
P. 181
Werebear goes from CG in human form to LG is hybrid form. That's going to play havoc with his moral compass.

Urath DM |
2 people marked this as FAQ candidate. |

The Paracletus Aeon and the Silvanshee Agathion state that spellcasters "who meet the proper prerequisites" and have the Improved Familiar feat may take them as Familiars. The proper prerequisits are not specified in these entries. The other similar entries specify alignment and 7th level, so those are presumably the "proper prerequisites", although in the case of the Neutral Aeon, alignment may not be one.

Urath DM |
1 person marked this as FAQ candidate. |

The Paracletus Aeon and the Silvanshee Agathion state that spellcasters "who meet the proper prerequisites" and have the Improved Familiar feat may take them as Familiars. The proper prerequisits are not specified in these entries. The other similar entries specify alignment and 7th level, so those are presumably the "proper prerequisites", although in the case of the Neutral Aeon, alignment may not be one.
The Cassian Angel has the same issue.

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Gunthorian
I know I am in the wrong place, but I need some help. Does anybody know where I can purchase a box or bag of pathfinder miniatures? I have looked all over the product section and I cannot find them. The help would really be appreciated.
I don't believe PF minis come in boxes or bags? AFAIK they come as singles only, but I confess I haven't looked into it myself.
Anyway, here's the product section for most of the PF Minis: LINK
You might also look into Pathfinder Paper Minis. They're downloadable .pdfs, usually with about 10 minis in each, that you print out and assemble yourself. That might be closer to what you're looking for: LINK

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Gunthorian
** spoiler omitted **
I looked through both those sections already, but thank you for the information. I guess I have to buy singles for my son, and he can choose which ones he wants for Christmas. Thanks again Benchak. I really appreciate the help. Have a nice holiday.

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1 person marked this as FAQ candidate. |

The Shining Child artwork is too creepy, I can't sleep. (Hey, the thread title says "problems" !)
On a moar seriouse note ...
P. 31 Shield Archon
AC listed has +5 AC bonus from the shield. +1 tower shield is +5, but it also has the Shield Focus feat, which should add +1 for a total of +6 shield bonus.

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Agathion, Draconal seems to be missing the Strong Feminine aspect (most likely blue, but no idea the domains and breath weapon*)
Based on the red draconal I'd say cold and Community, Darkness and Magic. (Metal is covered under the white, I'm thinking Yin/Yang balance here).
*

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Angel, Cassisian's p. 26 I can't see how Diplomacy can be +2.
Outsider can have 4 extra skills as class skills but class skill bonus is +3 and you have to take a rank to use the bonus.
All other skill points are used.
Skills Points: Outsider 6 + Int (Int = 6 (-2)) 2 * ( 6 -2) = 8 points
Diplomacy +2 = +0 ranks, +0 Cha
Fly +13 = +0 ranks, +0 Dex, +3 class skill, +10 extra mods
Knowledge (planes) +2 = +1 ranks, +-2 Int, +3 class skill
Knowledge (religion) +2 = +1 ranks, +-2 Int, +3 class skill
Perception +5 = +2 ranks, +0 Wis, +3 class skill
Sense Motive +4 = +1 ranks, +0 Wis, +3 class skill
Stealth +8 = +1 ranks, +0 Dex, +3 class skill, +4 extra mods

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Angel, Monadic Deva's p. 27 Survival seems to have 17 ranks which exceeds the max of 14, 14 HD
Skills Points: Outsider 6 + Int Int = 19 (4), 14 * ( 6+4) = 140 points
Diplomacy +21 = +14 ranks, +4 Cha, +3 class skill
Fly +25 = +14 ranks, +4 Dex, +3 class skill, +4 extra mods
Intimidate +21 = +14 ranks, +4 Cha, +3 class skill
Knowledge (planes) +21 = +14 ranks, +4 Int, +3 class skill
Knowledge (religion) +21 = +14 ranks, +4 Int, +3 class skill
Perception +29 = +14 ranks, +4 Wis, +3 class skill, +8 extra mods
Sense Motive +25 = +14 ranks, +4 Wis, +3 class skill, +4 extra mods
Stealth +21 = +14 ranks, +4 Dex, +3 class skill
Survival +21 = +17 ranks, +4 Wis
Swim +19 = +14 ranks, +5 Str

Drakir2010 |

Angel, Monadic Deva's p. 27 Survival seems to have 17 ranks which exceeds the max of 14, 14 HD
Skills Points: Outsider 6 + Int Int = 19 (4), 14 * ( 6+4) = 140 points
Diplomacy +21 = +14 ranks, +4 Cha, +3 class skill
Fly +25 = +14 ranks, +4 Dex, +3 class skill, +4 extra mods
Intimidate +21 = +14 ranks, +4 Cha, +3 class skill
Knowledge (planes) +21 = +14 ranks, +4 Int, +3 class skill
Knowledge (religion) +21 = +14 ranks, +4 Int, +3 class skill
Perception +29 = +14 ranks, +4 Wis, +3 class skill, +8 extra mods
Sense Motive +25 = +14 ranks, +4 Wis, +3 class skill, +4 extra mods
Stealth +21 = +14 ranks, +4 Dex, +3 class skill
Survival +21 = +17 ranks, +4 Wis
Swim +19 = +14 ranks, +5 Str
A thought: Maybe fly was made into a class skill "for free" and the 4th Outsider-theme-fitting class skill is survival?

mdt |

chopswil wrote:A thought: Maybe fly was made into a class skill "for free" and the 4th Outsider-theme-fitting class skill is survival?Angel, Monadic Deva's p. 27 Survival seems to have 17 ranks which exceeds the max of 14, 14 HD
Skills Points: Outsider 6 + Int Int = 19 (4), 14 * ( 6+4) = 140 points
Diplomacy +21 = +14 ranks, +4 Cha, +3 class skill
Fly +25 = +14 ranks, +4 Dex, +3 class skill, +4 extra mods
Intimidate +21 = +14 ranks, +4 Cha, +3 class skill
Knowledge (planes) +21 = +14 ranks, +4 Int, +3 class skill
Knowledge (religion) +21 = +14 ranks, +4 Int, +3 class skill
Perception +29 = +14 ranks, +4 Wis, +3 class skill, +8 extra mods
Sense Motive +25 = +14 ranks, +4 Wis, +3 class skill, +4 extra mods
Stealth +21 = +14 ranks, +4 Dex, +3 class skill
Survival +21 = +17 ranks, +4 Wis
Swim +19 = +14 ranks, +5 Str
All creatures/species with a move speed have fly as a class skill automatically (in addition to the +8 racial bonus to it) if I remember correctly.
So, if the fly is +25, it's probably +10 ranks, +8 bonus, +4 dex, and +3 class skill.

Drakir2010 |

All creatures/species with a move speed have fly as a class skill automatically (in addition to the +8 racial bonus to it) if I remember correctly.
So, if the fly is +25, it's probably +10 ranks, +8 bonus, +4 dex, and +3 class skill.
Aha. mdt is correct. That rule's listed under the fly skill (which is why I couldn't find it before).

mdt |

mdt wrote:Aha. mdt is correct. That rule's listed under the fly skill (which is why I couldn't find it before).All creatures/species with a move speed have fly as a class skill automatically (in addition to the +8 racial bonus to it) if I remember correctly.
So, if the fly is +25, it's probably +10 ranks, +8 bonus, +4 dex, and +3 class skill.
I do wish they'd combine those into a 'Universal Movement Rules' bit.
Movement & Skills : Monsters with a movement speed that have associated skills (Flight, Climb & Swim) are automatically considered to have that skill as a class skill, and receive a +8 racial bonus to their checks with the associated skill.

vip00 |
1 person marked this as FAQ candidate. |

Angel, Cassisian's p. 26 I can't see how Diplomacy can be +2.
Outsider can have 4 extra skills as class skills but class skill bonus is +3 and you have to take a rank to use the bonus.
All other skill points are used.Skills Points: Outsider 6 + Int (Int = 6 (-2)) 2 * ( 6 -2) = 8 points
Diplomacy +2 = +0 ranks, +0 Cha
Fly +13 = +0 ranks, +0 Dex, +3 class skill, +10 extra mods
Knowledge (planes) +2 = +1 ranks, +-2 Int, +3 class skill
Knowledge (religion) +2 = +1 ranks, +-2 Int, +3 class skill
Perception +5 = +2 ranks, +0 Wis, +3 class skill
Sense Motive +4 = +1 ranks, +0 Wis, +3 class skill
Stealth +8 = +1 ranks, +0 Dex, +3 class skill, +4 extra mods
8 points total is correct:
That gives:
Diplomacy +2 [2ranks+0Cha]
Fly +10 [0ranks+8maneuverability+2size+0dex] (don't get class bonus unless you take ranks)
Knowledge (planes) +2 = [1rank+3class-2int]
Knowledge (religion) +2 = [1rank+3class-2int]
Perception +5 = [2ranks+3class+0wis]
Sense Motive +4 = [1rank+3class+0wis]
Stealth +8 = [1rank+3class+0dex+4size]
The only error they made was likely forgetting to add in size modifier to fly skill. Diplomacy is correct.

vip00 |

I do wish they'd combine those into a 'Universal Movement Rules' bit.
Movement & Skills : Monsters with a movement speed that have associated skills (Flight, Climb & Swim) are automatically considered to have that skill as a class skill, and receive a +8 racial bonus to their checks with the associated skill.
Actually creatures with a fly skill get a bonus based on maneuverability, not a flat +8.
See here for details.

vip00 |

Angel, Monadic Deva's p. 27 Survival seems to have 17 ranks which exceeds the max of 14, 14 HD
Skills Points: Outsider 6 + Int Int = 19 (4), 14 * ( 6+4) = 140 points
Diplomacy +21 = +14 ranks, +4 Cha, +3 class skill
Fly +25 = +14 ranks, +4 Dex, +3 class skill, +4 extra mods
Intimidate +21 = +14 ranks, +4 Cha, +3 class skill
Knowledge (planes) +21 = +14 ranks, +4 Int, +3 class skill
Knowledge (religion) +21 = +14 ranks, +4 Int, +3 class skill
Perception +29 = +14 ranks, +4 Wis, +3 class skill, +8 extra mods
Sense Motive +25 = +14 ranks, +4 Wis, +3 class skill, +4 extra mods
Stealth +21 = +14 ranks, +4 Dex, +3 class skill
Survival +21 = +17 ranks, +4 Wis
Swim +19 = +14 ranks, +5 Str
As previously noted, survival is a class skill because fly is a free class skill to creatures with fly speed. The stat block is correct.

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mdt wrote:I do wish they'd combine those into a 'Universal Movement Rules' bit.
Movement & Skills : Monsters with a movement speed that have associated skills (Flight, Climb & Swim) are automatically considered to have that skill as a class skill, and receive a +8 racial bonus to their checks with the associated skill.
Actually creatures with a fly skill get a bonus based on maneuverability, not a flat +8.
See here for details.
You are correct, automatic class skill for fly speed; learn something new every day.
thanks for everyone's help

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1 person marked this as FAQ candidate. |
Archon, Shield p. 31 seems to have 18 unused skill points.
total ranks used = 54, 72 -54 = 18
Skills Points: Outsider 6 + Int, Int = 14 (2), 9 * ( 6+2) = 72 points
Diplomacy +14 = +9 ranks, +2 Cha, +3 class skill
Fly +7 = +1 ranks, +1 Dex, +3 class skill, +2 extra mods
Intimidate +14 = +9 ranks, +2 Cha, +3 class skill
Knowledge (religion) +14 = +9 ranks, +2 Int, +3 class skill
Perception +15 = +9 ranks, +3 Wis, +3 class skill
Sense Motive +15 = +9 ranks, +3 Wis, +3 class skill
Stealth +1 = +1 ranks, +1 Dex, +3 class skill
Survival +15 = +9 ranks, +3 Wis, +3 class skill

vip00 |
1 person marked this as FAQ candidate. |

Akata's p. 23 Skill Points do not seem to add up.
Skills Points: Aberration 4 + Int Int = 3 (-4), so 1 point per HD ( 2HD) = 2 points
Acrobatics +6 = +1 ranks, +2 Dex, +3 class skill
Climb +9 = +0 ranks, +1 Str, +8 racial mod due to climb speed
Stealth +10 = +5 ranks, +2 Dex, +3 class skill
Likely intended to be:
Acrobatics +6 = +1 rank, +2 Dex, +3 class skill
Climb +9 = +0 ranks, +1 Str, +8 racial mod due to climb speed
Stealth +10 = +1 rank, +2 Dex, +3 class skill, +4 racial/size
however, the size modifier is incorrect for the monster's size or racial modifier is not listed, so that does need to be fixed.

vip00 |

Archon, Shield p. 31 seems to have 18 unused skill points.
total ranks used = 54, 72 -54 = 18Skills Points: Outsider 6 + Int, Int = 14 (2), 9 * ( 6+2) = 72 points
Diplomacy +14 = +9 ranks, +2 Cha, +3 class skill
Fly +7 = +1 ranks, +1 Dex, +3 class skill, +2 extra mods
Intimidate +14 = +9 ranks, +2 Cha, +3 class skill
Knowledge (religion) +14 = +9 ranks, +2 Int, +3 class skill
Perception +15 = +9 ranks, +3 Wis, +3 class skill
Sense Motive +15 = +9 ranks, +3 Wis, +3 class skill
Stealth +1 = +1 ranks, +1 Dex, +3 class skill
Survival +15 = +9 ranks, +3 Wis, +3 class skill
Actually it's, Fly +7 [9ranks+1Dex+3class+4good-2size-6armor-2shield]...
and Stealth +1 = [9ranks+1Dex+3class-4size-6armor-2shield]Looks like they have him treat the tower shield as a large shield for purposes of armor check penalty, which makes sense with the fact that he doesn't take a -2 to attack either (but should probably be explicitly stated!).
so with adjustments for armor check penalty, he has 9 ranks in 8 skills, or 72 points spent. Stat block is correct.

Drakir2010 |

Charda p. 55, minor formatting error.
SB says "Defensive Abilities ferocity, Immune cold, poison"
should be semicolon separating values not comma
The Charda does not meet the prerequisites for the Improved Trip feat (does not have Combat Expertise). The bonus to CMB and CMD for having the Improved Bullrush and Improved Trip feats is not included in the appropriate place (the bonus listed accounts for the racial bonus).

Cartigan |

chopswil wrote:The Charda does not meet the prerequisites for the Improved Trip feat (does not have Combat Expertise). Perhaps this was supposed to be Improved Overrun?Charda p. 55, minor formatting error.
SB says "Defensive Abilities ferocity, Immune cold, poison"
should be semicolon separating values not comma
Not necessarily.

Drakir2010 |

Drakir2010 wrote:Not necessarily.chopswil wrote:The Charda does not meet the prerequisites for the Improved Trip feat (does not have Combat Expertise). Perhaps this was supposed to be Improved Overrun?Charda p. 55, minor formatting error.
SB says "Defensive Abilities ferocity, Immune cold, poison"
should be semicolon separating values not comma
You're right. Realized I shouldn't be speculating, went back and changed my post to simple facts (and added another note)