Looking to make a Knife-Thrower Archtype for the Fighter


Homebrew and House Rules

Scarab Sages

Hey all,

I was converting a folder of my old 1st Ed characters, and hit a snag with my old Weapon Specialist (Throwing Knives).

Does using the 'Archer' sound fair, with just a weapon's sub?

-Uriel


it actually does sound fair, might consider using the ranger as your base, for a knife fighter I might have a single level of rogue as well....

Quickdraw will be the feat to make sure your hands are never empty......

Sovereign Court

Hopefully this archetype will be called Brett Riverboat (see from about 1min in).


You could go TWF as well as taking the Archery archetype. +14/+9/+14/+9/+14 would be possible as early as 6th level. Your big problem will be damage output. Using the Archery archetype, I'd stick with ranged maneuvers until you can stack some static modifiers on that. It would still be a scary ranged maneuver build.


The only problem I had with this concept was that I might run out of weapons, and I also need weapons to overcome DR. In place of the bow you might want a belt that can hold a lot of daggers. The belt(knife holder) could be enhanced like a bow, and transfer the enhancements to the knives.

If the fight is long you still might run out of daggers unless you put the returning property on the belt so they come back to you at the beginning of your next turn.


Darts are a good alternative, they are significantly cheaper then knives and also at enchanted like ammunition. Just make sure they are all sturdy so you can pick them back up after a fight.


Ok. Last post got eaten in a PC crash so lets try again.

First let me say that I love the concept of a knife thrower, hell I'm playing on in a 3.5 campaign currently. He has some Houseruled gear (remade an item that generates +1 javelins as a free action to make daggers) and a bit of 3.5 cheese tactics stuff (rogue with a ring of blinking) and 1 item from the pathfinder armory (the instant wrist sheath, weapon as an immediate action)

Skimming there SRD (no APG here) there seems to be a belt slot item that implies it would do what hes talking about. However as a physical fighter type you are giving up your belt slot to pretend to keep up with the proper weapon users. (Which actually puts you behind the monk now that brass knuckles exist)

Skip the archer AFC. It specifies bows. Its also pretty bad but that is practically a post in and of itself. Also rogue is a trap. Yes the sneaky SOB with the throwing knives is cool (I love the concept) but with the loss of blinking and grease cheese there is no cheap and reliable way to get a lasting sneak attack against any target (surprise round + first round IF you win init)

Secondly, there is the problem with throwing weapons, you're double statting for hit and damage (dex to hit STR for damage) and limited to mithril chain shirt for armor if you take the archery fighter type. Range on most throwing weapons for lack of a better word, SUCKS. 10ft, 20 tops. So you're easily in move and murder range of anyone you're attacking. In fact you may be in a large creatures reach if you have a 10ft weapon (or take penalties to hit).

Then theres the feats. You'll want the standard archery fare point blank, precise, and rapid. You'll also need quick draw and likely far shot. So you're two more feats in the hole behind the guy with the bow. Plus he can get a belt of physical stats AND he can double dip for magical effects (ammo + bow). Plus hes using a safe distance back. You're within charging or even 5ft step range away from having a very bad day. On the plus side your throwing weapons (skip darts) do let you threaten so the actual melee guys can get flanking before your untimely death.

RPG Superstar 2012 Top 32

For my old 3.5 game, one of the main tanks is a halfling swashbuckler/rogue/invisble blade/exotic weapon master/whisper knife, and he does as much damage as the pistoleer duskblade/swashbuckler.

But he doesn't just throw knives, he also Bluffs like a mofo to Feint in Combat.

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