Nap Stack and recovering spells


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Ok, Nap Stack reads "You reduce the amount of uninterrupted sleep or rest creatures within the spell’s area need in order to recover from injuries, regain spells, or other special abilities to 2 hours instead of the normal eight."

The text for divine casters mention stuff like they get so many spells per day and they have to devote 1 hour praying/meditating etc to get their spell allotment. From this description, I would think divine casters would not be able to use Nap Stack to get new spells after 2 hours. Correct?

However, for Wizards, the next says "He must choose and prepare his spells ahead of time by getting 8 hours of sleep and spending 1 hour studying his spellbook."

From my understanding, this would mean that Nap Stack would allow a Wizard to recover/change his spells after a 2 hour nap, even if it occurs on the same day. Correct?

From quick glancing at the classes, all except the Wizard state spells in number of day, and Wizard is the only one mentioning the 8 hour rule. A follow up then would also be, are Wizards the only class that needs the 8 hours of uninterrupted sleep? Can all other casting classes take their turn on watch and still recover spells the next day?

If Nap Stack didn't explicitly mention "regain spells" in its text, I wouldn't question it.


the prd wrote:
Daily Readying of Spells: Each day, sorcerers and bards must focus their minds on the task of casting their spells. A sorcerer or bard needs 8 hours of rest (just like a wizard), after which she spends 15 minutes concentrating. (A bard must sing, recite, or play an instrument of some kind while concentrating.) During this period, the sorcerer or bard readies her mind to cast her daily allotment of spells. Without such a period to refresh herself, the character does not regain the spell slots she used up the day before.

This would likely apply to other spontaneous casters as well. Unfortunately, there were no spontaneous divine casters at the time the core rulebook came out, so Inquisitors and Oracles might be a gray area. I would probably treat them as sorcerers and bards.

Nap Stack does allow characters to re-prepare spells. The only possible consideration for this might be the prepared divine casters, as they depend on a specific time of day, rather than 8 hours of rest. However, if their god is letting them benefit from the other aspects of the spell spell, he might be kind and allow new spell preparation as well. I'd allow it in my campaigns, since the benefit can only be gained once per week, but YMMV.


Another thing to note, which is probably more important:

Prd: Arcane Spells wrote:


Recent Casting Limit/Rest Interruptions: If a wizard has cast spells recently, the drain on his resources reduces his capacity to prepare new spells. When he prepares spells for the coming day, all the spells he has cast within the last 8 hours count against his daily limit.
Prd: Sorcerer and Bards wrote:


Recent Casting Limit: Any spells cast within the last 8 hours count against the sorcerer's or bard's daily limit.
Prd: Divine Spells wrote:


Recent Casting Limit: As with arcane spells, at the time of preparation any spells cast within the previous 8 hours count against the number of spells that can be prepared.

Even if you can get spells back with just 2 hours of rest, anything you cast in the last 6 hours prior to rest won't be renewed for any caster. The spell modifies the rest requirement, it doesn't change the other rule which exists.

As for the question of if they can stay up and do watch, Sorcerers and Bards (AKA Spontaneous casters) still need 8 hours of rest +1 hour for every interruption as well. Technically they could sleep 4 hours, wake up for a watch shift and then sleep 5 (4+4+1=8) while the next watches are done, and spend the 15 minutes of concentration later in the day to get the spells back.

Clerics (Divine magic, non spontaneous-ish casters; you get what I mean I hope) are the only class which don't absolutely need the 8 hours of rest. However they do have the drawback of only being able to get spells at one particular "time" during the day. If for some reason they miss that "time" they HAVE to do it an the next possible chance or lose all possible spells that could have been regained that day and must wait until the next day to get spells again. Apparently they cannot just "lose" spells either, once they memorize them they are stuck with them until cast from the looks of it (IE, if they have a spell they want to get rid of they have to cast it 8 hours before regaining spells to get that slot back).

Here is the link to the PRD, all your answers are there if you need to show a DM/player. I'm fairly certain it is in the core book as well, but might be more spread out.

The Exchange Owner - D20 Hobbies

Criik wrote:

for Wizards, the next says "He must choose and prepare his spells ahead of time by getting 8 hours of sleep and spending 1 hour studying his spellbook."

If Nap Stack didn't explicitly mention "regain spells" in its text, I wouldn't question it.

Spells per day, are per day.

This item only cuts 6 hours out of daily spell preparation providing you 6 more hours a DAY of adventuring time.

To emphasis, this is RAW:
1) DM says "a new day is born" at 8 am
2) Wizard learns all their spells and fiddles a little. It is now 10am
3) Casts all them, it is now 11 am
4) Nap Sacks it is now 1 pm
5) Fiddles, now 2pm
6) Tries to memorize spells, but fails because recent casting rule (8 hour timer)
7) Wizard waits out "recent casting" timer, tries to learn spells at 7 pm
8) Tries to memorize spells, but fails because he still has no open spell slots.
9) DM says "a new day is born" at 8 am the next day (18 hours after casting them all)
10) Wizard learns all their spells.


James Risner wrote:
Criik wrote:

for Wizards, the next says "He must choose and prepare his spells ahead of time by getting 8 hours of sleep and spending 1 hour studying his spellbook."

If Nap Stack didn't explicitly mention "regain spells" in its text, I wouldn't question it.

Spells per day, are per day.

This item only cuts 6 hours out of daily spell preparation providing you 6 more hours a DAY of adventuring time.

I would agree here, e.g.

Normally the party can "adventure" 16 hours and have to rest 8 hours, with this spell, they can adventure 22 hours and then rest 2 hours, and still get the same benefits at the 16/8 way without the party

Scarab Sages

Skylancer4 wrote:
As for the question of if they can stay up and do watch, Sorcerers and Bards (AKA Spontaneous casters) still need 8 hours of rest +1 hour for every interruption as well. Technically they could sleep 4 hours, wake up for a watch shift and then sleep 5 (4+4+1=8) while the next watches are done, and spend the 15 minutes of concentration later in the day to get the spells back.

And while elves only need to trance and not sleep (is that still in PF?), note that the description of resting in the Magic > Wizard Spell Prep section says that any skill use is not resting and while the elf only needs 4 hours of trance, they need 8 hours of rest. Attempting to make Perception checks would negate the "rest".


azhrei_fje wrote:
And while elves only need to trance and not sleep (is that still in PF?), note that the description of resting in the Magic > Wizard Spell Prep section says that any skill use is not resting and while the elf only needs 4 hours of trance, they need 8 hours of rest. Attempting to make Perception checks would negate the "rest".

Attempting to make a perception check doesn't "negate the rest", it is an interruption in the rest cycle. All the rest gained up to that point (the interruption) is still "valid" and counts towards the total rest that day. Each interruption just extends the total rest needed so taking and doing a shift of watch in the middle of the night means you need to add one more hour above and beyond the 8 you normally need. I think we are agreeing, but I just wanted to clarify the "negate" portion of the post.

As for the elves, there is nothing listed in the race section of the core book so I don't believe that was carried over to PFRPG, it is quite possible it is someplace else however (I'm just not going to search for it ;).


azhrei_fje wrote:
Skylancer4 wrote:
As for the question of if they can stay up and do watch, Sorcerers and Bards (AKA Spontaneous casters) still need 8 hours of rest +1 hour for every interruption as well. Technically they could sleep 4 hours, wake up for a watch shift and then sleep 5 (4+4+1=8) while the next watches are done, and spend the 15 minutes of concentration later in the day to get the spells back.
And while elves only need to trance and not sleep (is that still in PF?),

Elves sleep in Golarion.

Scarab Sages

Thanks. :)

And yes, Skylancer, the word "negate" was too strong. Thank you for calling me on it. :)


This is a bit old, but how does that apply to the oracle? Spontaneous divine caster.

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