| vp21ct |
| 1 person marked this as a favorite. |
So, I had this really cool idea to have a Goa'uld type race and adding them into my pathfinder campaign. While some changes are of course going to happen, I want alot of their bits to largely remain the same, and most certainly keep the general flavor of the Goa'uld.
Here's what I've got so far.
Goa'uld are tiny sized creatures that resemble worms, who have powerful minds and inate magical abilities that power most of the magical items they create. However, in order to use these items, and to truly be effective, they must claim a host. This host creature must have an intelligence of at least 3. Upon possecion, the Host gains the Goa'uld Host Template.
Goa'uld Host: In most cases, when a Goa'uld takes a host, they choose to completely dominate the mind of said host. When this happens, the Hosts mental ability scores (Int, Wis, and Cha) are all over ridden by the Goa'uld's own. The Goa'uld effectively gains all their class levels and may use all of their abilities. Any of these abilities that are restricted by alignment, however, are unusable if the Goa'uld's alignment differs from the hosts by more than one step. The Goa'uld may recall any and all of the hosts memories at will. a Goa'uld must succeed a disguise check if they are to successfully impersonate the host. This check takes +5 if they are of the same alignment, or a -5 if they are 2 steps different.
A Goa'uld host gains the following stats:
+2 Str and Con
+4 to Int and Cha (if the host is willing and dominant SEE BELLOW)
+4 bonus to saves against Poison and Diseases that effect the host
-4 against Poison and Disease that target the symbiote.
Immunity to Enchantments
Enhanced Vision: Normal Vision becomes Low Light Vision, Low Light Vision Becomes Darkvision.
Enhanced Regeneration: A Goa'uld host regains an additional 3 hitpoints /day/class level.
Naquadah Bloodstream: During, and after, the time a Goa'uld is using them as a host, they are able to use Goa'uld items.
Voice and Eyes of a God: A Goa'uld may gain an intimidate bonus equal to the Hit dice of Symbiote and Host combined by speaking in a deep, booming voice, and allowing their eyes to 'flash' for a moment. This ability can be activated as a free action, and immediately reveals the Goa'uld if it was attempting to hide it's presence before.
Willing Hosts: In the rare occasions that a Host is willing, and allowed free will, the host essentially gains all of these abilities, as well as a bonus of +1/hit dice the Goa'Uld has on all knowledge checks.
Goa'uld will almost always choose attractive humanoids as their hosts, Favoring humans and Elves most, however, they are not above 'hopping' hosts in order to survive.
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Please tell me what you think about this, also, any ideas on what Items I should include, and what their stats would be, would also greatly be apreciated. Additoinally, I'd enjoy having help for hammering out stats for the Goa'uld symbiote, as well as a way to quantify the process of becoming a host.
| Shaa'ghi |
The Goa'uld effectively gains all their class levels and may use all of their abilities. Any of these abilities that are restricted by alignment, however, are unusable if the Goa'uld's alignment differs from the hosts by more than one step.
Theoretically this would allow a player to multi-class a Lawful required class (Paladin, Monk) with a Lawful restricted class (Barbarian)and still use the abilities of both. You may want to reword that.
| vp21ct |
It is primarily intended for NPCs, as the Goa'uld are, as a general rule, Chaotic Evil, bordering on out right stupid evil.
@Shaa'ghi- The host would have to have those classes. Goa'uld do not have class levels themelves. I couldn't think of a way to easily mix class levels between host and parasite, so I just decided that the host would determine it.
| Goth Guru |
Goa'uld have monster levels, also possible psion, artificer, alchemist, or cavalier. I think the 'snakes' as their foes call them can only survive for a long time outside a body in the blood seas they come from. They would probably be aberrations. Note that they evolve into the symbiots in Star Trek DS9 such as the creature in Dax(Change the name, and it's yours as much as anybody’s).
They know how to read the ancient languages (Pre-human and earlier).
Their tech/magic are lifted from vanished races, possibly titans and Cyclopes.
Digitalelf
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What about converting them (the Go'uld) From Alderac Entertainment Group's "Stargate SG-1" rules?
It's already d20, and can be purchased HERE for around $20 (PDF)...
Just my 2 pieces of copper...
-That One Digitalelf Fellow-
| vp21ct |
My original intention was to just sort of have Goa'uld lifted and transposed into a fantasy setting. They'd still have an intersteller empire, big pyramids as ships, most of the major lords would be the same, but certain aspects would be toned down... No deathgliders, no Heavy Staff Weapons on the ships... etc...
However, the idea of mixing even further elements intruigues me... one I like alot is that Elves traverse through stargates (quite possibly control Galorion's original stargate? wich all other 'portal' technology is based on?)
As for Goa'uld having actual levels, I'd rather not... the Symbiote will have hit dice when outside of the host (pathetic few), but is almost completely helpless without someone to be inside. Since the intension is that the Goa'uld will be almost entirely villains, I don't see any problems with this. That said, Artificer, Alchemist, Sorcerer (once they become familiar with magic), and Cavalier are **great** classes for them to have.
Now onto the fun part, Goa'uld Artifice (Technology).
I have no clue how to adapt the power guantlet, as of right now.. though, one of it's abilities I think is possible.
Goa'uld Personal Shield: As a Standard Action, a Goa'uld may use this device to create a cylander of energy that surounds them and any others occupying their square. This provides a +8 shield bonus to AC and makes them immune to ranged attacks. To maintain the shield, they must make a Concentration check equal to 10+ the number of rounds the shield has been active. They use their hosts character levels for the purpose of caster levels in this case.
Some other items.
Zat: This item can be used by non-goa'uld. When closed, it resembles a strange crosbow, and when opened, it resembles a stricking serpent being held by the tail. It does damage as Shocking Grasp (CL1), and the target must make a fortsave (DC:20) or be stunned for 1d10 rounds. If they are struck with a Zat blast again within the encounter, they take an aditional d6 of electrical damage for each time, but no more than 5d6. Oh... it's done with a Ranged Touch attack. A fully charged Zat has 20 uses, then it's naquadah stores must be replenished (any recomendations on how to handle that?)
Staff Weapon: This can be used by Non-Gua'uld. This weapon is extremely powerful. In melee, it functions as a +2 quarterstaff, but at range, it is capable of firing a burst of energy that does 2d8 fire/bludgeoning damage. An opposed Str check (DC:20) must be made, or the target is thrown to the ground. In this way, it serves as a standard ranged weapon. It also has 20 uses before neading it's Naquadah stores replenished.
Waffle_Neutral
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I would start with the Intellect Devourer and remove or add things until you have what you want.
One time my DM stuck an intellect devourer inside the body of a troll. I didn't think to compare it until I read this thread, but that situation now seems very similar to the Goa'uld in the body of an Unas.
| Goth Guru |
I may have missed an episode or two of Stargate, but many I have seen twice.
The snakes can only survive a few minutes outside of a body or special fluids. One time they were overseeing their main enemy's death, and the host was a frikken farmer. A Goa'uld will have levels they collected over centuries. They can only use them in a humanoid body. That's why they are so picky about their host's ability scores.
When they leave a host the ex-host has no more immune system and reverts to their actual age, probably dust. A regeneration spell will repair their damaged body but not their true age.
When they show up in Pathfinder's Gloriathion(SPFail) one of them will take the identity of the dead god. The cult's right there waiting.
Here's an idea, lots of Egyptian gods were never mentioned on Stargate, so maybe they escaped to Pathfinder's world. Bast comes to mind. It would be cool if she could use housecats like homunculus’s.
| vp21ct |
That's actually a pretty good idea... Bast actually was killed, but she was so minor a character that it's actually quite easy to tweek that event.
That considered, there are a number of gods otherwise unacounted for.
Thoth
Ma'at
Amun
Nut and Geb
Horus
Osiris
And (with our intervention) Bast
Additionally, Aten might make a good Goa'uld to try and step in and fill Aroden's shoes. Infact, considering who and what Aten was in egyption mythology and history, I'd be tempted to say that they are, infact, a 'fallen ascended being' in a manner similar to anubis, though, that well could be opening up a whole new can of worms... just easier to say they're a lesser god and leave it at that.
| Kalyth |
That's actually a pretty good idea... Bast actually was killed, but she was so minor a character that it's actually quite easy to tweek that event.
That considered, there are a number of gods otherwise unacounted for.
Thoth
Ma'at
Amun
Nut and Geb
Horus
Osiris
And (with our intervention) BastAdditionally, Aten might make a good Goa'uld to try and step in and fill Aroden's shoes. Infact, considering who and what Aten was in egyption mythology and history, I'd be tempted to say that they are, infact, a 'fallen ascended being' in a manner similar to anubis, though, that well could be opening up a whole new can of worms... just easier to say they're a lesser god and leave it at that.
Osiris was in several episode of SG:1 if what you mean by Unacounted for is "Not in the series".
Also Horus was in the SG:1 also but they used the egyption name Heru-ur rather than the greek name Horus.
| Goth Guru |
vp21ct wrote:That's actually a pretty good idea... Bast actually was killed, but she was so minor a character that it's actually quite easy to tweek that event.
That considered, there are a number of gods otherwise unacounted for.
Thoth
Ma'at
Amun
Nut and Geb
Horus
Osiris
And (with our intervention) BastAdditionally, Aten might make a good Goa'uld to try and step in and fill Aroden's shoes. Infact, considering who and what Aten was in egyption mythology and history, I'd be tempted to say that they are, infact, a 'fallen ascended being' in a manner similar to anubis, though, that well could be opening up a whole new can of worms... just easier to say they're a lesser god and leave it at that.
Osiris was in several episode of SG:1 if what you mean by Unacounted for is "Not in the series".
Also Horus was in the SG:1 also but they used the egyption name Heru-ur rather than the greek name Horus.
I though he(or she) meant not dead as unaccounted for.
| Oliver McShade |
That's actually a pretty good idea... Bast actually was killed, but she was so minor a character that it's actually quite easy to tweek that event.
That considered, there are a number of gods otherwise unacounted for.
Thoth
Ma'at
Amun
Nut and Geb
Horus
Osiris
And (with our intervention) BastAdditionally, Aten might make a good Goa'uld to try and step in and fill Aroden's shoes. Infact, considering who and what Aten was in egyption mythology and history, I'd be tempted to say that they are, infact, a 'fallen ascended being' in a manner similar to anubis, though, that well could be opening up a whole new can of worms... just easier to say they're a lesser god and leave it at that.
Thoth (played by Ian Marsh), named for Thoth of Egyptian mythology. An underling of Anubis, responsible for overseeing the Kull Warriors on Tartarus. He is killed by Samantha Carter.
Osiris, played by Anna-Louise Plowman, is a Goa'uld based on the Osiris of Egyptian mythology. Thousands of years ago, he was banished in a stasis jar along with his queen Isis by his brother Seth.
Nut and Geb Geb was the Egyptian god of the Earth and a member of the Ennead of Heliopolis. The name was pronounced as such from the Greek period onward, (formerly erroneously read as Seb[1] or as Keb . The original Egyptian was "Gebeb"/"Kebeb", meaning probably: 'weak one', perhaps:'lame one'. Sha’re says she sent the boy to Keb. .... So they used Keb as the name of the planet, were daniel jackson meet the first Ancient of the show...........Nut, a female Goa'uld. Known as the Egyptian sky goddess. According to Vala Mal Doran, she was known for having many husbands, which Vala thought was one of her more admirable traits. It is not known if she is still alive. (SG1: "Avalon, Part 1")... was just mentioned, second hand.
Heru-ur (played by Douglas H. Arthurs) A powerful System Lord, named for Horus in Egyptian mythology
Bastet (played by Natasha Khadr) A System Lord, named for Bastet of Egyptian mythology,
Amaunet (played by Vaitiare Bandera) The beloved Queen of Apophis, named for Amaunet of Egyptian mythology, who abducts women from many different worlds to find a host acceptable to her..........This may or may not be considered Amun, depend on how you read the history.... For Stargate, this might have just been the name used for a Male Host.
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My Search-FU failed on Ma'at
| Dabbler |
Please tell me what you think about this, also, any ideas on what Items I should include, and what their stats would be, would also greatly be apreciated. Additoinally, I'd enjoy having help for hammering out stats for the Goa'uld symbiote, as well as a way to quantify the process of becoming a host.
What's wrong with just using Intellect Devourers and expanding on their abilities and culture?
| Goth Guru |
The Goa'uld only replace the victim’s immune system. Rather than create a rotting corpse, the Goa'uld actually increase the host's lifespan. It seems like as much work as converting from a SG1 game. I just need to know how many charges a staff weapon has. Does it recharge from ambient static electricity?
| Oliver McShade |
| 1 person marked this as a favorite. |
Goa'uld are easy.
Note: Goa'uld is a Monster, and should be ran by DM as a villain. Otherwise the character should be a Tok'Ra, with the "Hunted" reaction from some source (goa'uld, church, etc).
Outside human host = See Viper = page 133 Bestiary = Change Poison bite to Dex damage. May invade immobile, unconscious, or sleeping target with a successful Coup-De-Grace bite attack around the neck. Roll Int, Wis, and Cha score with 2d6+6 each, for the Viper mental scores. Alignment: Any Evil. Average Life Span: 200 years. Immunity: Curses (does not apply to host body).
Goa'uld = Knowledge = " At 1st level, the Goa'uld can use any skill, even if the skill normally requires him to be trained. At 10th level, the Goa'uld considers all skills to be class skills. At 15th level, the Goa'uld can take 10 on any skill check, even if it is not normally allowed.
Inside humanoid host = The host is under the effects of a Dominate Person Spell, except the Goa'uld has full sensory input of the Host. Should the host make a successful will save, the host gains control of the body for 1d6 rounds, before Goa'uld automatically regain control; (Note = see Sarcophagus listed below).
The Host body also gains = Very Hardy Racial Trait = +6 racial bonus on saving throws against poison, disease, or fatigued checks. Plus the host body gains +6 extra hp from any natural healing. Should the Goa'uld be removed from the host, he suffers -6 hp and the bonus become a -6 penalty. The host also suffers 1d6 nonlethal damage each hour, unless a Break Enchantment followed by Remove Poison is cast apon the host.
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While the Goa'uld is in the host body, the host can not gain exp, nor gain levels. In essence the host body is in a Traped state. The Goa'uld can use any skills, feats, or spells the host body has aquired up to this point.
The Goa'uld starts out as a 1st level character, and may choose any class. Then grows as normal for that class. Should the Goa'uld be separated from the host body at any future point. The host body does not retain any of the Goa'uld class or character level ability's, and has only partial-foggy-dreamlike memory of what happened to it when trapped.
Should the Goa'uld enter a new host, it will retain its own class and character levels. It would lose access to any abilities of its old host body, but would gain access to any of the new host abilities.
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Magic items are Hard
Magic Item = Sarcophagus
Aura: Strong Conjuration (Healing) CL: 13
Slot: Casket* Cost: 329,192 gp Weight: 3000 pounds
Description: This magic Sarcophagus can be used 3 times per day, by stepping inside and closing the lid. The Sarcophagus can hold one Large creature or smaller. Those creatures inside receive the benefits of a Raise Dead, Regeneration, and Bestow Curse spell on them. The Bestow Curse effect is -6 to Wisdom score; this effect is not cumulative with any other Sarcophagus bestow curse to said ability score. Those inside, since they received a Raise Dead spell; also do not age for 1 day, during they day they used the Sarcophagus.
Construction Requirements: Craft Wondrous Item, Raise Dead, Regeneration, Bestow Curse; Cost: 289,596 gp
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* = No Space Limitation, First let me say that i did not use this modifier due to the fact that one has to climb inside the Sarcophagus and that it weighs 3000 pounds. In its own way, it takes up a lot of space, and hard to transport.
Note 4 = If them is continuous or unlimited, not charge, determine cost as if it had 100 charge. If it has some daily limit, determine as if it had 50 charges. The Raise dead spell cost 5000 x 50 = 250,000 gold. This is counted as Extra Cost, and added separately to Craft cost and Base cost crafting totals.
Note 2 on Use-Activated = If a continuous item has an effect based on a spell with a duration measured in rounds, multiply the cost by 4. If the duration of the spell is 1 minute/level, multiply the cost by 2, and if the duration is 10 minute/level, multiple the cost by 1.5. If the spell has a 24-hour duration or greater, divide the cost in half.
====Raise Dead and Regeneration spells are instantaneous spells, which last greater than 24 hours. Bestow Curse is a Permanent effect which last greater than 24 hours. ====
Special = Charge per day = Divide by (5 divided by charges per day): All spell were based on 3 charges per day. This would become a 1.67 modifier.
Regenerate Spell, level 7 spell, 13 level min caster level
1) (7 x 13 x 2000) = 182,000
2) Special 1.67 = (182,000 divided by 1.67) = 108,982
3) Note 2 = (108,982 divided by 1/2) = 54,491
Raise Dead, level 5 spell, 9 level min caster level
1) (5 x 9 x 2000) = 90,000
2) Special 1.67 = (90,000 divided by 1.67) = 53,892
3 Note 2 = (53,892 divided by 1/2) = 26,946
Bestow Curse, level 3 spell, 5th level min caster level
1) (3 x 5 x 2000) = 30,000
2) Special 1.67 = (30,000 divided by 1.67) = 17,964
3) Note 2 = (17,964 divided by 1/2) = 8982
Then used Multiple Similar Abilities
1st = 100% = Regenerate spell = 54,491
2nd = 75% = Raise Dead (26,946 x 75%) = 20,210
3rd = 50% = Bestow Curse (8982 x 50%) = 4,491
Base Total = 79,192 + (note 4 of 250,000) = 329,192 Total
Creation Cost = 79,192 divide by 1/2 = 39,596 + (note 4 of 250,000) = 289,596 Total
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Anyway that what i was figuring it at.