| Tobias |
| 1 person marked this as FAQ candidate. |
So I was going over the Assume Control ability of the Egorian Academy Infernal Binder and I was wondering if it is capable of temporarily taking control of a Summoner's Eidolon.
The ability says that "you can attempt to gain control over a summoned creature by disrupting the bond between it and the caster who summoned it. ... If the check is successful, you can control the summoned creature as if you had summoned it for a number of rounds equal to 1/2 your wizard level (minimum 1 round)."
Meanwhile, the Eidolon says that "Eidolons are treated as summoned creatures, except that they are not sent back to their home plane until reduced to a number of negative hit points equal to or greater than their Constitution score. In addition, due to its tie to its summoner, an eidolon can touch and attack creatures warded by protection from evil and similar effects that prevent contact with summoned creatures."
Since it doesn't make any special distinctions in either the Eidolon entry or the Assume Control ability, am I correct in reading that you could take control of someone's Eidolon and send it back on them for as long as the ability lasts?
| Rogue Eidolon |
So I was going over the Assume Control ability of the Egorian Academy Infernal Binder and I was wondering if it is capable of temporarily taking control of a Summoner's Eidolon.
The ability says that "you can attempt to gain control over a summoned creature by disrupting the bond between it and the caster who summoned it. ... If the check is successful, you can control the summoned creature as if you had summoned it for a number of rounds equal to 1/2 your wizard level (minimum 1 round)."
Meanwhile, the Eidolon says that "Eidolons are treated as summoned creatures, except that they are not sent back to their home plane until reduced to a number of negative hit points equal to or greater than their Constitution score. In addition, due to its tie to its summoner, an eidolon can touch and attack creatures warded by protection from evil and similar effects that prevent contact with summoned creatures."
Since it doesn't make any special distinctions in either the Eidolon entry or the Assume Control ability, am I correct in reading that you could take control of someone's Eidolon and send it back on them for as long as the ability lasts?
It looks like it works. There are a good number of ways to turn an Eidolon on its Summoner (they usually have bad Will saves against mind control, for instance), but the Summoner can always at least unsummon the Eidolon as a standard action.
| Mr.Alarm |
It looks like it works. There are a good number of ways to turn an Eidolon on its Summoner (they usually have bad Will saves against mind control, for instance), but the Summoner can always at least unsummon the Eidolon as a standard action.
Question! Would a dimensional anchor prevent a summoner from unsummoning?
| Matrixryu |
I asked this exact same question a while ago, and everyone said that Assume Control doesn't work on an eidolon. This is because an eidolon's link is stronger than that of a normal summon (they should at least get some sort of bonus), and also an eidolon isn't treated as a summoned monster for the purposes of the Augment Summon feat.
I think it would be best if this could be answered in a FAQ, but personally I don't think it should be so simple to shut down the primary ability of a class an make it into a liability for the entire party.
Edit: Sure, there are a lot of other ways to turn an eidolon against the party, but this is the only one that can happen at level 1!
| Tobias |
I asked this exact same question a while ago, and everyone said that Assume Control doesn't work on an eidolon. This is because an eidolon's link is stronger than that of a normal summon (they should at least get some sort of bonus), and also an eidolon isn't treated as a summoned monster for the purposes of the Augment Summon feat.
I think it would be best if this could be answered in a FAQ, but personally I don't think it should be so simple to shut down the primary ability of a class an make it into a liability for the entire party.
Edit: Sure, there are a lot of other ways to turn an eidolon against the party, but this is the only one that can happen at level 1!
Hm... That's not really what the rules suggest.
If anything, while I understand the Eidolon having a stronger link to the Summoner, I think the reason that Augment Summoning doesn't work on an Eidolon is because it isn't actually summoned with a Summoning Spell, like Summon Nature's Ally or Summon Monster. After all, the Summoner calls forth his Eidolon with a ritual, not a spell.
And yes, Assume Control is something that works at level 1, but it only works for a number of rounds equal to half the Wizard's level (minimum of 1 round) and the Wizard gives up the Acid Dart and Dimensional step abilities in exchange for the Assume Control ability (usable a limited number of times per day and limited in applications compared to Acid Darts) a small bonus to a knowledge skill and an Improved Familiar at 7th level. Good stuff, but much more situational than the normal Conjuration specialist abilities.