fatouzocat
|
Level 10 str 16 dex 15 wiz 20
Bab 7/2 +3 str= 10/5 or 9/4 ranged
Bane +2to hit +2d6 Dmg
Justice +3 to hit
Destruction +4 Dmg
Teamwork:
Outflank +4 to hit when flanking
Precise +1d6 damage
(10/5= 15/10)
+1 Cold (1d4) Gr Axe. d12+3+d4+(2d6)+(4)+(1d6)= 12to41x2attacks =24to82
(9/4-rapidshot= 7/7/4+2+3= 12/12/9)
Longbow(have rapid shot) d8+(2d6)+(4)+(1d6)=8to30x3attacks =24to90
Add just Divine Power +4 to hit and Dmg +1 attack per round
(15/10= 19/19/14)
12to41+4= 16to45x3attacks =48to135
(12/12/9= 16/16/16/13)
8to30+4= 12to34x4attacks =48to136
Heroism +2 to hit (10x10min)
Weapon of awe +2 damage
Oh and I think it odd that bane and 'bane weapon' act quite differently... just a thought. oddly bane isn't even used to create a bane weapon.
| Caineach |
Bane adds +2 to damage, on top of the 2d6. It is a +2 enhancement bonus and +2d6 damage.
Cold is 1d6 damage, not 1d4. Is it a custom enchant?
Personally, I like adding the Chaos or Law domains to add anarchic or axiomatic to my weapon. Works better than Destruction on ranged specialists. Destruction is much better for damage overall though, especially on melee. It works better with a high crit range weapon though, since you auto-confirm crits.
Multishot will add to your damage with a bow significantly (not sure how your speced). Pick up a composite one too to add in that 16 str you have. They are cheap.
fatouzocat
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The Destruction Judgement and Weapon of Awe don't stack. Both grant a sacred damage bonus.
But you should be able to add Flames of the Faithful to a cold enchanted weapon, though I must admit I'm not 100% sure about that one.
I have been DM for some time now a PC the 'new' DM won't stack flaming and cold (makes sense) and thank you yes I see the weap of awe issue so thats clear now. I think I can add flaming to the bow making my arrows flaming??? or not... hmmm. Good point on the composite. I will pick one up but was given the longbow to start.
| Pansy Overlord |
Thanks or this info. It'll help in our side game where we're playing a reptilian inquisition that is seeking lost, well, reptilian artifacts. Just a few silly questions. This will be my first "optimized" character ever, because my main character is good for nothing other than running the country in Kingmaker. Even with his high INT, everyone seems to make their WIL and REF saves. So funny to see normal zombies dodge his spells.
1. What you posted here is effective for maximizing output on all weapons? So, if you're not using the most damaging weapons, you're still getting good mileage out of this?
2. What about for combat maneuvers? The "dedicated" weapon for the inquisition is the Bill-hook ("dragon's talon"), which has a few uses in that regard.
3. I have a 9 I need to put somewhere. Is INT okay for that? The character isn't the brightest of the hatchlings, but is fully dedicated to the "cause".
4. Should I encourage the party rogue to take teamwork feats, too? So to help him maximize his damage output as well?
| voska66 |
I like stacking Divine Favor and Wrath for +6 to hit and damage. Of course Wrath targets a specific enemy so it's only really useful on BBEGs. The add in Bane and Judgment and you have yourself some nice attack rolls going on.
As for Weapon Awe it's a Sacred Bonus and doesn't seem to change if you are evil. So an Evil Inquisitor gets a profane bonus on Judgment Destruction. So are Sacred/Profane bonus the same thing meaning they won't stack in this way or are they different and do stack. Doesn't seem fair for the good oriented Inquisitor.
fatouzocat
|
Thanks or this info. It'll help in our side game where we're playing a reptilian inquisition that is seeking lost, well, reptilian artifacts. Just a few silly questions. This will be my first "optimized" character ever, because my main character is good for nothing other than running the country in Kingmaker. Even with his high INT, everyone seems to make their WIL and REF saves. So funny to see normal zombies dodge his spells.Inquisitor rely on Wiz not int.
To learn or cast a spell, an inquisitor must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against an inquisitor’s spell is 10 + the spell level + the inquisitor’s Wisdom modifier.
You can purchase feats that will make it more dificult for your foes to resist your spells or buy a magic item to increase your wiz.
1. What you posted here is effective for maximizing output on all weapons? So, if you're not using the most damaging weapons, you're still getting good mileage out of this?
Yes you still get mileage see the stats for the longbow.. not a heavy damage weapon (not even composite)
2. What about for combat maneuvers? The "dedicated" weapon for the inquisition is the Bill-hook ("dragon's talon"), which has a few uses in that regard.
Coordinated defense an Maneuvers, teamwork feats (give you a +2 if you choose them) however I wouldn't call the inquisitor an 'optimal character' for CMB/CMD
3. I have a 9 I need to put somewhere. Is INT okay for that? The character isn't the brightest of the hatchlings, but is fully dedicated to the "cause".
Yeah it's ok however, your inquisitor is a skill bot however 6+int and the 9 will hurt you there maybe charisma? It kind of matters what role you want. You could say your leaving the preaching to the cleric and go for a more combat/skill ready (perception, stealth, climb) critter, or use your int to overcome (purchase ranks in bluff, diplomacy ext) your lack of real charisma.
4. Should I encourage the party rogue to take teamwork feats, too? So to help him maximize his damage output as well?
That's a toss up. The rouge does not get the benefit of your bane so the damage bonus is much reduced at most he could garner (2 feats)the plus to damage of 4 and 1d6... it does improve the rouges likelihood of hitting however with outflank plus 4 vs the reg 2 but this is an expensive buy for a feat. I would pass it up as the rouge.
fatouzocat
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I like stacking Divine Favor and Wrath for +6 to hit and damage. Of course Wrath targets a specific enemy so it's only really useful on BBEGs. The add in Bane and Judgment and you have yourself some nice attack rolls going on.
As for Weapon Awe it's a Sacred Bonus and doesn't seem to change if you are evil. So an Evil Inquisitor gets a profane bonus on Judgment Destruction. So are Sacred/Profane bonus the same thing meaning they won't stack in this way or are they different and do stack. Doesn't seem fair for the good oriented Inquisitor.
Sacred and profane are opposites like celestial vs fiendish. your inquisitor would only benefit from one type. And no they don't stack, you take the highest