How many 1st Lvl Sorcerer Spells?


Rules Questions

Sovereign Court

I am rolling up a sorcerer using the PCGen software and it wants me to select a 3rd 1st lvl spell known, but I can't find why that would be. I know, the software could be wrong, but usually I find that it is right and that I didn't know the rules well enough. So . . . is there any way to qualify to know 3 1st lvl spells at first level?

Scarab Sages

I believe there is a feet called Expanded Arcana. Allows you to gain an additional spell known. read it on the pathfinder Standard Reference Document (SRD) if you can. It is in the Advanced Players Guide (APG).

Scarab Sages

excuse me I answered your question incorrectly.

The software must be wrong. I assume.

The only way I know of that you might gain another spell would be by taking expanded arcana at lvl 1.


prd wrote:
A sorcerer's selection of spells is extremely limited. A sorcerer begins play knowing four 0-level spells and two 1st-level spells of her choice. At each new sorcerer level, she gains one or more new spells, as indicated on Table: Sorcerer Spells Known. (Unlike spells per day, the number of spells a sorcerer knows is not affected by her Charisma score; the numbers on Table: Sorcerer Spells Known are fixed.)

They can cast three 1st level spells, pending stat modifier, but will only know 2. Sounds like a bug.

Grand Lodge

Human Sorcerer can start knowing three if he uses his Favored Class Bonus to gain another spell instead of a skill rank or hit point. (APG)

But yeah- the software might be mistakenly applying your bonus spell per day from Cha as a spell known.

Grand Lodge

Correction: the FC thing gives you a spell at least one lower level than the highest you can cast. That would be an extra 0 level spell as a 1st level character.

Sovereign Court

I put in a bug fix with PCGen and they very nicely explained that there is a setting that allows for bonus spells known that I had set to 'on'. That corrected it works fine now.

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