| Doc Cosmic |
| 2 people marked this as FAQ candidate. Staff response: no reply required. |
reads: "Select one arcane school power at 1st level that is normally usable a number of times per day equal to 3 + Wizard's Intelligence Modifier. The wizard adds +1/2 to the number of uses per day of that arcane school power."
To me, this sounds as though I may choose ANY arcane school power (even one not from my school). Therefore, I could specialize in Divination, and then spend my FC bonus on Shift from the Teleportation school, gaining the ability to use it once at level 2, twice at level 4, etc etc.
I have done some searches through the boards and most seem to say it only applies to the 1st level arcane power of the school you specialize in (which is how I originally interpreted it when I was skimming through it).
In addition, it seems several races get the ability to potentially access other powers via much the same wording (I think cut and paste was at work here).
1) Can I indeed take a 1st level power that is not of my specialized school with the favored class bonus?
2) Has anyone seen any clarifications on this? If so, please link :)
Shar Tahl
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It applies to the school of your wizard class. If you are a conjurer specialist, the diviner power is not usable to you 3+INT mod per day to you, the conjurer power is. There have been no posts on it because it has not been unclear. It can be no other way. Look at the Sorcerer one, just by choosing that favored option, you do not gain Celestial powers if you are Draconic bloodline.
The wording is strange as it seems like they were wording it like you could be a Wizard(Conjurer)/Wizard(Abjurer) and would only select one as your bonus.
| Blueluck |
I agree with Shar Tahl.
Also, your post gives me an idea! The Wizard school abilities are cool, well balanced, play tested material directly from Pathfinder. Why not offer more opportunities for players to use them?
I propose new feats:
Lesser School Ability
Your Wizard training has taught you the tricks of a second school of magic.
Prerequisite: Wizard, May not select powers from your opposition schools.
Benefit: You gain one Wizard School power normally available at first level.
Special: This feat may be taken more than once. Each time, it must grant a different power. It is allowable to choose another power from a school in which you already have one or more powers or to choose alternate powers from your specialist school.
Greater School Ability
Your Wizard training has taught you powerful tricks from a second school of magic.
Prerequisite: Wizard, May not select powers from your opposition schools, must have Wizard class level equal to or greater than the level at which the power is granted to a school specialist, must have at least one power available to specialists of that school at first level.
Benefit: You gain one Wizard School power not normally available at first level.
Special: This feat may be taken more than once. Each time, it must grant a different power. It is allowable to choose another power from a school in which you already have one or more powers or to choose alternate powers from your specialist school.
| Doc Cosmic |
Initially that is how I read it as well. Unfortunately, that is not what it says.
Honestly, I can see the arguments for: well Jason just had a typo/missed it on copy&paste/misprint yadda yadda. But in thinking about the mechanics of it. It wouldn't be over-powered, and could really allow wizards to "spice" up their abilities and have some variation between them all (albeit with the weakest powers of the schools.
| Doc Cosmic |
It applies to the school of your wizard class. If you are a conjurer specialist, the diviner power is not usable to you 3+INT mod per day to you, the conjurer power is. There have been no posts on it because it has not been unclear. It can be no other way. Look at the Sorcerer one, just by choosing that favored option, you do not gain Celestial powers if you are Draconic bloodline.
The wording is strange as it seems like they were wording it like you could be a Wizard(Conjurer)/Wizard(Abjurer) and would only select one as your bonus.
Ok, but what if you are a Gold Dragon, and want to tap into some of that celestial energy that gold dragons seems to be attuned to. For 2 levels of your FC bonus (that could go to much better stuff), you can gain the ability to use their level 1 power, once per day. Definitely not a game changing item, but definitely a neat way to say, I am a Draconic Sorcerer...but I can also do this.
Secondly, it would be a neat way for the Universalist wizard to add some of the specialty school powers to his own "utility net"
Third, what about the Arcane Sorcerer, he doesn't get squat from that FC bonus, which kinda stinks. I mean, even the universality wizard can have a returning weapon 3+Int per day.
I don't know. I just see this as a potential way to get more variability into the game if this was not a misprint. If it is a boo-boo then it will be kind of a bummer, but completely in line with the motif of the system.
Ceefood
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reads: "Select one arcane school power at 1st level that is normally usable a number of times per day equal to 3 + Wizard's Intelligence Modifier. The wizard adds +1/2 to the number of uses per day of that arcane school power."
the bolding is my doing & this I think is the most important part
you cant select this for an ability you dont have for this reasonif you add half the number of uses of an ability you dont currently have then you add 1/2 of zero which is still zero
that makes the most sense to me