Improved Dervish Dance


Homebrew and House Rules


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Dervish Dancers like the Dervish in complete warrior and the Dervish of Sarenrae are built to use two-weapon fighting. The Dervish Dance feat below only allows one-handed fighting.

Feat: Dervish Dance
Prerequisites: Dex 13, Weapon Finesse, Perform
(dance) 2 ranks, proficient with scimitar.
This feat allows a character to add dex to attack and damage with scimitar when in one hand.

Would the creation of the feat below Improved Dervish Dance be too powerful or overbalancing?

Feat: Improved Dervish Dance [Combat]
Prerequisites: Dex 17, Dervish Dance, Perform (dance) 4 ranks
Benefit: When wielding a scimitar in each hand, you can
use your Dexterity modifier instead of your Strength modifier
on melee attacks and damage rolls. The scimitars must be for a creature of your size.


I would require Two-Weapon Fighting to be a prerequisite in there... but otherwise, I would see no problem with it.


Question: would you only get half your dex modifier for the offhand attack?


DSRMT wrote:
Question: would you only get half your dex modifier for the offhand attack?

yes it would only be half dex mod to damage with off hand attacks.

There may be a better way to word the benefit the feat gives but here is the revised Improved Dervish Dance.

Feat: Improved Dervish Dance [Combat]
Prerequisites: Dex 17, Dervish Dance, Two-weapon Fighting, Perform (dance) 4 ranks
Benefit: When wielding a scimitar in each hand, you can
use your Dexterity modifier instead of your Strength modifier
on melee attacks and damage rolls. When attacking with a scimitar in your off-hand it adds only half dex mod to damage. The scimitars must be for a creature of your size.


I think I will add that feats like Double Slice will affect dex instead of str.


I like this, but I feel like making it work is going to be a heavy feat tax. Nothing to be done about it though


DSRMT wrote:
I like this, but I feel like making it work is going to be a heavy feat tax. Nothing to be done about it though

I agree the two-weapon fighting feats soak up a lot of feats so it is difficult to add any others in there.

How about this revise the original feat to be like this:

Feat: Dervish Dance [Combat]
Prerequisites: Dex 17, Weapon Finesse, Two-weapon Fighting, Perform (dance) 2 ranks
Benefit: When wielding a scimitar, you can use your Dexterity modifier instead of your Strength modifier on melee attacks and damage rolls. When attacking with a scimitar in your off-hand it adds only half dex mod to damage. The scimitars must be for a creature of your size. Feats that alter how the Strength modifier is applied to attack and damage also affect dexterity in the same way.


Perhaps allowing this to be used with other Light weapons?


Shades of Drizzt


Bwang wrote:
Perhaps allowing this to be used with other Light weapons?

Ya that could be an option. Would that be too powerful though?


A friend ran a similar feat in 3.5, but with ranks in perform: dance having to be equal to Base Attack Bonus. There may have been another feat required, but I cannot remember.


Drack530 wrote:
Bwang wrote:
Perhaps allowing this to be used with other Light weapons?
Ya that could be an option. Would that be too powerful though?

Probably. The issue is that you are Reducing the drawback of a low STR and the more you allow characters to have dump stats with no or little down side the more unbalanced it becomes.

I'd say mechanically allowing one kind of weapon that is equivalent or worse than the scimitar is fine. As long as its only one kind of weapon that dex goes to damage with.
But the flavor of the feat would require it be slashing. To take advantage of the WHIRLING dervish style.


wait, sence when can you use dex for damage????


Sowde Da'aro wrote:
wait, sence when can you use dex for damage????

since paizo made dervish dance.


Ryan Richter wrote:
Drack530 wrote:
Bwang wrote:
Perhaps allowing this to be used with other Light weapons?
Ya that could be an option. Would that be too powerful though?

Probably. The issue is that you are Reducing the drawback of a low STR and the more you allow characters to have dump stats with no or little down side the more unbalanced it becomes.

I'd say mechanically allowing one kind of weapon that is equivalent or worse than the scimitar is fine. As long as its only one kind of weapon that dex goes to damage with.
But the flavor of the feat would require it be slashing. To take advantage of the WHIRLING dervish style.

This is going to take some more thinking.

I wonder why the feat was made in the first place the way it is. It says a scimitar in one hand and an empty hand but the dervish in the game is typically a dual wielder.

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