Natural Attacks and Full Attack


Rules Questions


If my character has 3 natural attacks (bite + 2 claws. All Primary Attack) and a BAB of 6/1, how will he act in a full attack?

Bite/Claw/Claw at 6 BAB plus Bite/Claw/Claw at 1 BAB


Bite/Claw/Claw at +6 BAB.

You don't get additional natural attacks due to high BAB.


^ what he said.


If the character also wields a weapon (or uses Unarmed Strike), the routine becomes:

Weapon (+6/+1), Bite (+1), Claw (+1) This is assuming one of your claws is busy holding the weapon. Add a second Claw attack (still at +1) if the weapon is held on a different limb or if you're using Unarmed Strike.

With Multiattack, the routine is Weapon (+6/+1), Bite (+4), Claw (+4)

Scarab Sages

Bard-Sader wrote:
With Multiattack, the routine is Weapon (+6/+1), Bite (+4), Claw (+4)

And note that Multiattack is not in the Core book so some GMs may not make it available for PCs to choose. (Since no PC race can use it, and therefore your PC is already outside the realm of the Core book, you probably will be allowed to take advantage of Multiattack.)


Bard-Sader wrote:

If the character also wields a weapon (or uses Unarmed Strike), the routine becomes:

Weapon (+6/+1), Bite (+1), Claw (+1) This is assuming one of your claws is busy holding the weapon. Add a second Claw attack (still at +1) if the weapon is held on a different limb or if you're using Unarmed Strike.

With Multiattack, the routine is Weapon (+6/+1), Bite (+4), Claw (+4)

Are you sure? On page 182 it states that all other attacks (not natural) are treated as if two weapon fighting. So you would be:(+2/-3), Bite (+1), Claw (+1)without TWF and (+4/-1), Bite (+1), Claw (+1)with the feat.


Quote:
You can make attacks with natural weapons in combination with attacks made with a melee weapon and unarmed strikes, so long as a different limb is used for each attack. For example, you cannot make a claw attack and also use that hand to make attacks with a longsword. When you make additional attacks in this way, all of your natural attacks are treated as secondary natural attacks, using your base attack bonus minus 5 and adding only 1/2 of your Strength modifier on damage rolls. In addition, all of your attacks made with melee weapons and unarmed strikes are made as if you were two-weapon fighting. Your natural attacks are treated as light, off-hand weapons for determining the penalty to your other attacks. Feats such as Two-Weapon Fighting and Multiattack can reduce these penalties.
Quote:

The bolded part of the sentence (above) is, I believe, incorrect; a fragment left in the rules from an earlier draft. Additional attacks made with natural weapons while you wield a manufactured weapon are treated as secondary attacks (and thus get a -5 penalty on attack rolls; a penalty that can be offset by Multiattack) but do NOT suffer additional penalties as if they were off-hand weapons.

Basically, the bolded part of the post above is wrong. It's a fragment left in the game from an earlier draft, and it should go away (hopefully in the latest upcoming round of errata).

-James Jacobs on the Paizo Rules Questions forum May 21st, 2010

So no, one does not indeed need TWF. In effect, the rules are exactly the same as they are in 3.5 (although it is much clearer and more organzied comparatively. I had to hunt down many, many different sources to piece the rules together)


Sorry to necro this post, but I thought it better than making yet another thread when there is so many on Natural attacks already...

Can you use natural attacks as a "weapon" of regular attacks, using the regular attack bonus?

For example, the Natural Weapon style ranger...

At level 20 with he has +20/+15/+10/+5 for attacks. Can he then use his natural attacks for those attacks? I'm NOT saying do those attacks, then add his two natural attacks... I'm saying use the claws as the weapon since he gets more attacks that way, however he's not getting full BAB on all attacks?

Cause I asked before and James Jacobs said that the natural weapon ranger would only ever get two natural attacks no matter what... but I think he might have misunderstood my phrasing because that then makes the natural weapon ranger absolutely stupid to even consider, or is he right?


By RAW, you can't use a natural weapon for your iterative attack routine.

Feral Combat Training is one way around that, though I think it's a pretty awful feat.

It certainly wouldn't be overpowered as a houserule to allow, if your DM is willing...

And yeah, Natural Weapon Ranger kinda sucks. You can use your race to potentially get more natural attacks, and you can combine manufactured weapon iterative attacking (TWF w/ unarmed strikes, for example) and take the claws and whatnot as 2ndary, so you could make it work, but it's hard. Main purpose of Natural Weapon Ranger seems to be as a dip to qualify for Aspect of the Beast for the claws as an alternative to going 5 levels into Druid for wildshape. It also does get early entry on Imp. Natural Attack, so I guess it's also a decent dip for that...


+20/+20 feels almost as good as +20/+15/+10/+5... If you have a bite as well, it becomes +20/+20/+20. I am pretty sure that that is better. Getting a bite at level 20 is also absurdly easy. There are a bunch of magic items, races, spells and even a trait that gives you a bite attack.


StreamOfTheSky wrote:

By RAW, you can't use a natural weapon for your iterative attack routine.

Feral Combat Training is one way around that, though I think it's a pretty awful feat.

Feral Combat Training...

Choose one of your natural weapons. While using the selected natural weapon, you can apply the effects of feats that have Improved Unarmed Strike as a prerequisite, as well as effects that augment an unarmed strike.

Not sure where that says you can then use your natural attacks as iterative, unless it's implied but I'm not seeing it?


I thought that the "effects" bit meant you could flurry of blows with a natural attack instead of using unarmed strike.


1 person marked this as FAQ candidate.
StreamOfTheSky wrote:
I thought that the "effects" bit meant you could flurry of blows with a natural attack instead of using unarmed strike.

Well, yes it does and in fact that part is clarified in the FAQ, however a 20th level fighter doesn't have flurry of blows... though I guess if a monk can use it with flurry of blows, it would be pretty silly if a fighter couldn't use it normally. Heh.

However, I am a sort of rules lawyer myself, (although I have no problem with house rules that make sense (and aren't sprung on me in the middle of the game)... and I've had many times where I've played with other GMs even more rules lawyer than I am where they'd rule that because it doesn't mention iterative attacks, it doesn't include them.

EDIT: That said, thanks for pointing that feat out to me. It actually allows me to (if we are reading it correctly that is) to do natural attacks the way I think they should be done, while still keeping it within the rules as written. Just got to take Improved Unarmed Strike, Weapon Focus (Claw) and then Feral Combat Training. Not perfect, but it would work AND would be PFS legal if I ever wanted to play such a character. :)

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