| Atavist |
tl;dr: more spells
I love this system. I am not part of a gaming community. I have friends who game, and we've been playing for years, but I don't normally post on sites or go to conventions and so forth.
I gotta say I love Pathfinder, what they've done to make things better with a good system. I think the new classes are unique and appear fun (I want to play a summoner really badly, though I mostly DM).
Earlier in this week in a new game our Oracle was noticing she can cast 0 level spells pretty much at will, as many times as she wanted. And I was struck by how that made them and sorcerers (and summoners and witches too, I believe) feel more 'inherently' magical, as fitting their class.
I like the wizard changes. Before switching over I was running a game with a friend who had never really played a wizard before and so chose one. She wanted to specialize, too, in divination. And I sat there and thought she was going to get killed. A lot. Because all the specializations there gave you was a restriction on spells cast and a mild bonus on divination spells, and an extra spell per day (iirc, it's been a while).
One thing I did like? I liked the sheer amount of prestige classes. I loved that kind of customization you could do. But a short while ago I realized the problem with them, that they weren't balanced well and made obsolete with new books and so forth. So I like the way they're being handled in Pathfinder, some strong entries (love the eldritch knight) but not a flood of them.
That said, I miss the lack of spells. I could go into the Dragon Magazine and Vile book of Darkness and find some spells that would really suit the Leech Princess. And, the diviner I mentioned before had fun, when they took down bbegs and she got their spellbook (she prohibited necromancy, of all things).
I know there's like a few spells in the books that come out, and I love that. So I'd like to see...more...of that.
Enlight_Bystand
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Also, Spells are one of the elements of the rules most suceptible to rules bloat - it's difficult to add new spells that are both interesting and balanced vis a vis the existing ones.
| udalrich |
And, the diviner I mentioned before had fun, when they took down bbegs and she got their spellbook (she prohibited necromancy, of all things).
Note that in pathfinder, it isn't a prohibited school, just a more difficult school. Memorizing necromancy spells consumes 2 slots instead of 1 and she takes a -4 penalty on the check to create items based on necromancy spells.